Play game
Stealth Mage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #3 | n/a | n/a |
Prompt Utilization | #3 | 3.571 | 3.571 |
Fun Factor | #3 | 3.429 | 3.429 |
Gameplay | #3 | 3.714 | 3.714 |
Audio | #7 | 2.714 | 2.714 |
Visuals | #11 | 2.571 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you incorporate the prompts?
roguelike (inspiration) and Magic (word)
How do you feel about the game you made?
I like the thing I accomplished in this small time frame
What can we improve for the next jam?
I felt like the inspiration was a bit broad and a bit too easy to incorpirate, aside from that, it was really nice :)
Leave a comment
Log in with itch.io to leave a comment.
Comments
Looks like real game! Levels, enemies, spells! I survived 9 levels, and it was fun)
But I wanted some reward. Some interesting level design, at least. And in all the levels everything was mostly the same, no surprises
I thought the premise of the game was interesting. Once I fully understood what was happening, it allowed me to do some interesting combos like leading all of the enemies towards my location and then disappearing, allowing me to make a quick getaway. Having the enemy’s movement synchronized with the player allowed me time to strategize. The major criticism is that it should be easier to tell what spells you have, I didn’t realize until a few playthrough what slot had which spell (at which put I was able to do cool stuff like I mentioned above, haha)
Spells should have icons visible on the screen. I saw the tooltip a little too late (maybe that’s what ‘rogue-like’ means, haha). Not being able to kill enemies but having to bait them is a good idea.
Well done!
I doubt my pixel art skills would allow me to make 8 bit icons for all the spells, especially in the time frame :(.
It took me a while to understand which spell was equiped into which slot. After I discovered that there's a tooltip for that I had a pretty good time.
Love your step by step movement, love the variety of spell and ennemy movement, having ghost move diagonaly was an especially good idea due to how limited the player is.
The visuals are a bit simple but this is one of my favorite entry gameplay wise, solid job.
Love the game! I am a little confused how the spells work, but fun premise! Did you make it in pico8?
Also I agree with the feedback for the jam. I think to make it harder they should force you to implement all 3 inspirations
Thanks, I used Godot for this game and I do agree that the spell mechanic is a bit unexplained, mainly due to the short time frame.