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Buggeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #12 | n/a | n/a |
Audio | #12 | 1.000 | 1.000 |
Prompt Utilization | #13 | 1.444 | 1.444 |
Visuals | #13 | 1.333 | 1.333 |
Gameplay | #13 | 2.111 | 2.111 |
Fun Factor | #13 | 1.556 | 1.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you incorporate the prompts?
Roguelike - long dungeon with lots of random and without game saves.
And levitation and walking through walls is sort of magic)
How do you feel about the game you made?
Not bad. Of course, it could be better. But, at least, it's a game: with tutorial, level design, target.
What can we improve for the next jam?
Me? )
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Comments
Overall, the game was missing some sort of challenging element. I think even basic enemies that would chase you and give you some sense of urgency would help to elevate the game quite a bit. I think that the game gave players resources a little too liberally. By the end I had 20+ extra of everything. I was able to make it to level 13 but then for some reason I got stuck and was unable to interact with anything.
The game didn’t really feel applicable to the themes. I can see that it was a submission to another jam where the theme was about bugs, and so it feels like it was also submitted to this jam as kind of an afterthought.
Thank you very much for you review.
1. Good and balanced level design is not such a fast thing. I did my best to entertain you.By the moment, I haven't walked though the game myself)
2. One of themes of this jam was "roguelike". So it was it. I decided to make a game that combines roguelike and bugs.
It’s a good idea and a good concept, but I would have liked more puzzles
Its a good idea but the fact there isn't really gameplay... and loops at a certain point.. isnt really good.
You are right. The code is ready, but the game needs levels. I am making levels right now, they will be ready in a 3-4 hours
Good idea. But it's lacking sounds, music, and visuals.