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(2 edits) (+2)

Overall, the game was missing some sort of challenging element. I think even basic enemies that would chase you and give you some sense of urgency would help to elevate the game quite a bit. I think that the game gave players resources a little too liberally. By the end I had 20+ extra of everything. I was able to make it to level 13 but then for some reason I got stuck and was unable to interact with anything.

The game didn’t really feel applicable to the themes. I can see that it was a submission to another jam where the theme was about bugs, and so it feels like it was also submitted to this jam as kind of an afterthought.

Thank you very much for you review.

1. Good and balanced level design is not such a fast thing. I did my best to entertain you.By the moment,  I haven't walked though the game myself)

2. One of themes of this jam was "roguelike". So it was it. I decided to make a game that combines roguelike and bugs.