I thought the main mechanic was interesting. Once I figured out that each crystal gave me a power I could see that there was some thought put into the layout of the level (ex. A blue crystal next to a row of falling spikes.) I also liked the sound/glowing effect when the player got a power.
Often the player would get stuck on pixels on the ground and I would struggle to get unstuck. The spikes were also pretty difficult to see.


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