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CauldronSpire's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 4.000 | 4.000 |
Visuals | #1 | 4.600 | 4.600 |
Prompt Utilization | #1 | 4.200 | 4.200 |
Fun Factor | #2 | 3.700 | 3.700 |
Audio | #3 | 3.400 | 3.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you incorporate the prompts?
"A pinch of__" - I interpreted to be like cooking or brewing potions. In my game you collect ingredients for potions, which also ties into the "magic" prompt!
Roguelike - Once you die, you lose all of your progress and relics, and have to start over.
How do you feel about the game you made?
I'm very happy about it! I'm very proud of what I was able to accomplish in just three days!
What can we improve for the next jam?
I am the host
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Comments
I love the voxel art style and a cool combat system but I always felt I did more damage without mixing ingredients. Is there elemental weaknesses and thats why I thought I did more damage without ingreediants?
Amazing game for three days of work. Good looking, interesting to play.
Now, the critics.
Very style aware and consistent. I liked that it was polished in so many areas (the animations, the sliding of the UI panels, spinning of the items, the color of the potion changing, etc.) It felt like there were quite a lot of enemies, and I quickly felt overwhelmed as a lot of the time there was no way to get to an ingredient I needed without getting attacked. As an aside, there was an instance where an enemy attacked and knocked me into the stairs and sent me to the next level, thought that was a fun interaction, lol!
The visuals are very pleasing; you can see that they are polished and refined. The enemies are not mobile enough and have too much life, but overall the game plays well. A very nice entry for such a short jam!
Very pretty game, best looking in the jam by far. The color of the potion inside the cauldron changing with each ingredient is a really nice touch.
Quite like the variety of ennemy on display. The gameplay itself is a bit clunky : having to collect three ingredients to one-shot most mobs means it's usually a better idea to kite them without any ingredient or to avoid them entirely. Since the player is way more mobile than most ennemies, dodging them is fairly easy. I think reducing the hp of monsters would have made the game a more engaging experience overall.
Still, this is up there. Extremely good looking, well made all around, that you managed to put this together in 2 days is straight up insane. Very well done.
I really like this game!! The art is incredibly cute, it's easy to grasp the element system. I'm glad you put Info for every enemy on what elements they are and what they're weak to. I only noticed a bug that when Dumping, you can't cancel it after it is initiated. Otherwise amazing job for 3 days!! :3
I love the minecraft-esque visuals! The idea is also quite cute :)