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Escape the Hoover

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A member registered 7 days ago · View creator page →

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I just uploaded a new intro + gameplay/trailer concept for Escape the Hoover.
The goal wasn’t just to show visuals, but to communicate the core idea of the game through concept: how it plays, what the stakes are, and what kind of experience it wants to be.

I’m especially curious about a few things:

  • Does the intro make you care about the fly and its goal?

  • Does the concept feel clearer and more interesting after watching it?

  • Is this something you’d want to try, even just to see how it feels?

  • What feels exciting, and what feels unclear or missing?

  • What is missing to you always considering that is just a concept?

I’d really love feedback, thoughts, and suggestions at this stage.
This project is still evolving, and your perspective genuinely helps shape where it goes next.

Thanks for watching and sharing your thoughts!

See it here:

I feel you, I am not even a developer and I'm trying to get my stuff done myself!

You look so far ahead!

Sorry for the confusion, strategy games are among the best indeed, mostly when you have a compelling visually original ideal like yours! And on gameplay of course.

I wish you all the best!

I was thinking that maybe, at this stage, I should have just focused on the epic fight rather than comparsion, you what do you think? Here's the epic fight only video: 

In 48h is impressive, well done! And good luck!

Hopefully we will play it soon! Good luck!

(2 edits)

Hello everyone! 
I’m working on a very early concept called Escape the Hoover.

It’s an endless-run–inspired game where you play as a fly trapped inside a vacuum cleaner filled with hazards, enemies, and boss encounters. The core idea is fast forward movement, dodging, light combat, and occasional boss fights, more about rhythm and flow than raw difficulty.

The video below is not playable yet and was created using AI tools as a visual proof of concept. I’m using this phase to test ideas before committing to building an actual demo with a team.





What I’m mainly trying to understand at this stage:

  • Does the camera perspective work for this kind of gameplay?

  • Is the run + combat flow readable at a glance?

  • Do the enemy and boss scales feel understandable?

  • Ignoring visuals, does this look like something that could feel fun to play?

I’m not an experienced game developer yet, so any feedback — even quick reactions or gut feelings — would really help me decide how to move forward.

Thanks a lot for your time, and happy to return feedback on other projects too!

A lot of work behind this, so far looks cool as somehow a puzzle game? Sorry if I'm wrong, moving my first steps here!

This looks so fun, somehow crypting but relaxing! Did I get it right? So far well done in my modest opinion, cool concept!