I just uploaded a new intro + gameplay/trailer concept for Escape the Hoover.
The goal wasn’t just to show visuals, but to communicate the core idea of the game through concept: how it plays, what the stakes are, and what kind of experience it wants to be.
I’m especially curious about a few things:
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Does the intro make you care about the fly and its goal?
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Does the concept feel clearer and more interesting after watching it?
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Is this something you’d want to try, even just to see how it feels?
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What feels exciting, and what feels unclear or missing?
What is missing to you always considering that is just a concept?
I’d really love feedback, thoughts, and suggestions at this stage.
This project is still evolving, and your perspective genuinely helps shape where it goes next.
Thanks for watching and sharing your thoughts!
See it here:



