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Virtualord - TBS with TD and RPG elements for Linux & Windows

A topic by Vivaladev created 30 days ago Views: 109 Replies: 4
Viewing posts 1 to 5
(2 edits)

Virtualord is a new Turn Based Strategy game that resumes and continues my former project called Virtueror, an RTS game some of you might recall because of my devlog here.

I restarted the development after almost 2 years of stop and as you might imagine, things have changed a bit since my last update.
The main reason behind the change of genre is that my vision for this game suits better a turn based system, but I also realized that a polished RTS would have taken me forever to make.
The name change is mostly because I wanted to break with the past, but also because many complained that "Virtueror" was hard/weird to pronounce.

Current status
The game is currently in alpha and it just hit version 0.3.0.

You can join the alpha testing on Discord, where you will find a new Linux and Windows build every month.

Wishlist & Follow

Screenshots
These are some screenshots of the latest versions.
0.3.0





Alpha testing of version 0.3.0 has now started.

To try Virtualord out join the Discord server of the game where you will find a Linux and a Windows build (both hosted on itchio).

(1 edit)

today I published a video dev log on Youtube that shows all the new features and changes in the latest release of Virtualord in under 2:30 minutes.


P.S.

this is the first video I record in 4 years, so don't expect a professional youtuber as I know it's very far from perfect. :P
 

My Turn Based Strategy game "Virtualord, The Virtual Conqueror" has now a well defined roadmap that will give a clear direction to the development until the 1.0 release planned for next year (2026).

ALPHA ROADMAP

Here you can find the "main features roadmap" of the alpha stage of development, where the game can't be considered finished or fully playable and many design and graphic elements are not final yet.

My internal roadmap is more detailed than this one and it has many more entries, but this should give you an idea of what I am doing at the moment and what I will be doing in the upcoming months.

Based on this roadmap, my plan is to release a new alpha build every month and at the moment it looks achievable if I keep working at the pace I had over the past 6 weeks as you can see in this simple chart that tracks the days I have been working on the game code:


basically I have been working on Virtualord every single day for the past 30 days and I will keep doing that as this is my full time job at the moment.

JOIN THE ALPHA TESTING

If you want to contribute to shaping the game design and main features of Virtualord you are welcome to join the alpha testing. To do that you simply need to join our Discord server where you will find a Linux and a Windows build and a dedicated channel to discuss them.

I am going to post a new major update on all the progress I made in November in a day or 2, but in the meanwhile I wanted to share with you that I joined Bluesky, which I am planning to use as my main "short text social network" from now on.

If you are on Bluesky you can follow me here and I'll be happy to follow other indiedevs back of course.