Thank you for your comment, that’s really helpful to hear!
I like the idea of using a “simple” level as the entry point and then escalating into the boss too to show the mechanics. That’s pretty much the balance I’m trying to test with the demo if I can get it done: whether the movement and chaos feel good before things get big.
Out of curiosity, during a demo like this, what would you personally want to feel first: – how movements work, or – pressure from enemies /obstacles/ the level boss?
Also, would you rather the boss appear as a surprise at the end, or be teased earlier so you’re running toward something you know is coming? (In this case is running behind you when you then have to avoid his attacks at some point)
Thank you again and feel free to give me a follow if you want for further updates on dev!