Thrilling. Soo creepy. Much spook.
I hate Sample01.
After one hour and 15 minutes of playing the game, I can give some list:
Well, those are what I find while playing the game. Hope you can make this one better!
Characters LV limit is intended from the start, because the game is short and have no need for further exploration (after final boss is defeated). I have finished balancing the enemy, although the outcome still not balanced enough. Maybe if I develop this game again I will make the LV limit increase based on how far the story goes (assuming this game is still in "Chapter 1", LV 20 limit is enough, I think).
I will think more about this LV limits. Thanks.
Thanks for the review. A square based map is not really good to the eyes I see. I will keep it in my mind for the next project. The Village map is build with simplicity in mind, but then somehow it ended looking like that. I put level limit on the characters so they didn't become over-powered and can defeat the boss easily.
Not really much from me:
That's all. I hope this game can be a good one when completed. Good luck!
Okay after a short gameplay...
Overall, a good game that can be enjoyed while drinking a cup of tea, literally. I hope you can make another game with more content!
I played this game around 2 hours, and managed to rack up the blacksmith stats to 56 and fame to 3.
I haven't finished the game, not even reaching a quarter of that 500 points milestone, but these are what I can grasp for those 2 hours of game play.
Thanks for the game, and will waiting for another games!
What my impression about this game:
The game can be improved, like the answer for each question can be found somehwere around the mansion. The example, like in a library or after doing some chores from non main-quest-NPC. For the fight(s), you can add some spice like buff, debuff, and skills. Consider adding maybe some extra-equipments, accessory or gear (that the player can get via chores) as a preparation for the brawl(s).
That's all for me. Hoping you can make an awesome game next time!
Yes, the second dog (Black Wolf) is a fixed event, the player only have to run straight down to escape it. I should set a common event that gave hint when the player is caught/game over is it? Noted. The performance issue doesn't appear until the fourth dog for my case. If I can make this into a full game, I will separate the "one map" into (per challenge) several smaller ones to reducing the "just-too-many-events-in-a-single-map". I'm sorry for the poor grammar. Next time I will ask a native speaker.
Thanks for the inputs.
My bad, I need to work on making riddles for the player. About the unsatisfatcory ending, actually there's no clear ending at all. It's just hit me after I read your comment. "I need to convey to the player that this game has reached it's goal, not only 'Thanks for playing' message".
Thank you for the Inputs.
I'm really sorry about the bad performance. I think (actually, I'm pretty sure) the frame rates drop happened because of I put just too many events on a single Map. Visual Tutorials... noted. Thank you for the inputs.