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Thanks for the review. A square based map is not really good to the eyes I see. I will keep it in my mind for the next project. The Village map is build with simplicity in mind, but then somehow it ended looking like that. I put level limit on the characters so they didn't become over-powered and can defeat the boss easily.

You didn't have enough time to balance?

(+1)

Characters LV limit is intended from the start, because the game is short and have no need for further exploration (after final boss is defeated). I have finished balancing the enemy, although the outcome still not balanced enough. Maybe if I develop this game again I will make the LV limit increase based on how far the story goes (assuming this game is still in "Chapter 1", LV 20 limit is enough, I think).

I will think more about this LV limits. Thanks.