Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Connery0

45
Posts
17
Followers
29
Following
A member registered Feb 21, 2018 · View creator page →

Creator of

Recent community posts

Really cool conept, and simply playing around with the drum track is fun

But the actual platforming mechanic feels very inconsistent and even with the itch explenation I couldn't quite figure out what actually created the bouncy platforms or caused the platforms to raise mid loop

That last puzzle took quite some time

You managed to cram a LOT of personality in Time with very few sprites, just trough the tutorial dialog, it was really cute

The puzzles are great, but do ramp up really fast in dificulty 


Clicking the text bubbles specificallyi to move the dialog along is a bit finicky when it changes size so often though, especially at the start where it's a black bubble on a black background

 Cbe nice if simply clicking anywhere around the bottom of the screen to move it along

Short sweet game

I was almost sad there were no extra permanent upgrades, until I remembered just how short the time loop really is lmao


So its satisfying using the consumables at the right time to finally end the loops, and the ending is very cute too


Really good game, only thing its missing is some more feedback on the clicks, maybe a custom mouse cursor to give it some impact? on the first few loops I didn't even know if I was supposed to click to make him shoot, or if clicking enemies was even doing damage, so some feedback on that would make this even better

Short sweet game

I was almost sad there were no extra permanent upgrades, until I remembered just how short the time loop really is lmao


So its satisfying using the consumables at the right time to finally end the loops, and the ending is very cute too


Really good game, only thing its missing is some more feedback on the clicks, maybe a custom mouse cursor to give it some impact? on the first few loops I didn't even know if I was supposed to click to make him shoot, or if clicking enemies was even doing damage, so some feedback on that would make this even better

Very  cool puzzle concept

Moving the rope around and tying it up is very satisfying, and impressive on a technical level.

You also kept introducing new twists without changing up the mechancis, which is really impressive puzzle design too!

I kind of wish there was a skip puzzle button as I got stuck on the one with 2 boxes and a platform next to a cliff and I would have loved to see your other levels (though admitedly I also forgot to add the feature to our jam this time)

I can't believe you're tricking me in learning knot theory

The concept is super cool and creative, I doubt I'll find a lot of people that managed to come up with topology as a theme for this jam.

The UX works really well, the loop trying to auto complete and showing all points that would add a knot makes learning the mechanics behind it pretty easy.

I was afraid I would be stuck when the 7's started showing up and there were no more knot fun facts (tutorials) but knowing you need the 8 figure for evens made it pretty easy to find all numbers I needed on the fly after getting into it

(with only slighlty different theming, this mechanic also would work as a good way to draw spell circles lmao, its very satisfying)

Admittedly I played it a bit in a rush on my phone so I haven't beaten all 3 levels yet, but I did enjoy it a lot 


Took me a few seconds to realize how your ink system worked, so that explains why you misunderstood ours as well 😁

The constantly rotating ring makes it a very different game though, and it was fun chaining lines or bouncing into new paths


Especially impressed by the camera panning, simply locking your "draw cursor" in world space avoids the issue we couldn't fix where if you move fast enough, the lines you draw with your mouse get too jittery from the speed, so making sure the in-game cursor doesn't pan while drawing is clever


Though I also have a suggestion about the camera, especially when falling, it would be nice if it showed a bit more of the screen ahead, as it's hard to know where the spikes'll be, so it's rough to react in time and then redo so much again

Sorry to hear about you running into the jank, we spent a lot of time trying to fix most of it, but yeah some of the collisions into walls just was too much for the timeframe


As for getting stuck without gauge, we kind of try to show it in level 2, but if you run out of "energy" you can still keep drawing, it will simply get rid of parts of your oldest lines. So you should never get stuck because of that at least


Thanks for playing!

I'm honestly too bad too bad at this game to make it trough a lot of these levels, but the mechanics shine clear pretty fast

Really cool concept and the perfect gameplay to trick players into making a song before they realize it.

The beat eaters adding even more rythem game elements to it makes it very frrantic but also satisfying to nail the beat.


The theming is a lot of fun, and the level/track editor is a really cool addition for a gamejam

Funniest take on the theme so far

It shows that it's not just a calloutpost/parody but that plenty of you have gotten lost enough in these kind of games to recreate and reference a bunch of games with these

(some of the weapons puns really did get me, I blame the daily grind chores completly turning my brain off, as they should)

Cool idea, but the game seems to quickly turn into just clicking the most matching colors on each screen, unless I'm missing something.


The wager page had some neat modifiers, but with no clear score goal everything that reduced your turns or modified your streak felt weird to pick up, because its hard to make choices about that with limited info on the goals

Speaking of lack of end goal information, when I took a wager that reduced my turns to 0, the game also forrce quit itself, so I don't even know what scorre I got


Though the biggest update you could do to the game is probably try to find some way to scale the window without stretching the font, It becomes very unreadable in a couple of resolutions 😅

Pretty small simple game, I beat it on my second try by buying one piercing upgrade and mostly damage and a few ranged options. 

Hopefully next time you try a game like this, you'll have time to make a bit more unique upgrade effects, that change how you interact with the game a bit more

While the upgrades feel a bit lacking, the enemies feel more distinct then I expected for the scope of this game, they all had a clear role from each other 👍

Very nice game, and with a couple of different gimmicks to modify the boardgame gameplay

Bit of a shame that the cutscene doesn't play, but you also get kind of dropped into the room with very little guidance on why you're clicking on all these objects or chasing the members of the circus.

Other then that, the presentation and art is amazing and easily carries the game past that confusion

Really cool game, the theming is spot on.

And draing a map wide circle as your clear condition is really clever!!


I struggled a bit with drawing the perfect circles especailly when it got hectic, but it works really well in general.

My only downside is that my finger hurts from holding down RMB this long, might have been better as a toggle, like the drawing

Thank you!

Glad it all came so well together in the end, the art makes it feel like a completely different game then when we were testing at the start 

Yes, 8 is the highest dificulty I added for the jam, at that point it will keep generating new puzzles on that setting.

Thanks for taking the time to play my game, I'm glad you enjoyed it

Cool concept, the giant pieces do get taken very easily so it generally doesn't feel worth it. but fun to play around with

The controlls being arrow keys, spacebar and mouse are a bit annoying, but the puzzles are nice

Thank you for playing and the suggestions 💙


(I will have to add this info in the actual game later, but I'll awnsers here as well)

The purple fields are darkness, it means nobody currently has line of sight to it, so it's safe to expand there.

When you have nearly completely surrounded a dark tile, the fog will automatically expand into it. (The dark tile should only have 1 free neighbour left)

The keyboard controls are a bit clunky, and sometimes I'd want to run faster then the game lets you, but I enjoyed the game 👍

Really like the presentation too

I really like the idea, and editing a gamefaq page was fun

I'm not sure if I ran into a bug, but the edits don't really seem to affect the behaviour all that much, or they keep getting overriden by other lines in the guide.

So the 3 options don't feel very impactfull and I would love either more options or a clearer impact on the npc behaviour

Thank you, and double thanks for the stream.


Seeing people play and love this submission makes it all worth it

Quite a brutal and unforgiving puzzle game for something that looks and sound so chill.

Really great work

Glad you managed to barely make that deadline :)

Interesting game and I can see how the scope of this rapidly balloons, with all the different ai behaviors, but they all worked really well during the game.

The aoe slash  wasn't very clear on what it did, but other then that I really like the abilities

You've  made me want more levels the moment the end screen hit, so you clearly nailed this idea.

The puzzles are very creative, but it doesn't seem like there's a lot of options for "wrong" solutions so you can brute force them as well 

Ooh second person I see with the cool idea of keeping track of the score.

The slide up and slide down keys seem both kind of unusable but also hilarious to panic adjust your scores after a misclick, I love them.

Very cool and polished game.

The final gauntlet feels a bit long during all the trial and error, but the final result was very much worth it.

The music does a lot to set the theme, and I tried to make sure all the movement kind of matched.

Glad you enjoyed it!
And congrats on beating them all

My deck has no pathetic cards, or any at all!

I love my "better blorb" and the whole idea and execution for this submission is great.

Some more drawing tools could have been funny if you had more time, but I'm sure a lot of work had to go into the other art first

Yeah that's fair, I like the idea of discovering it yourself, but since you aren't the first to ask about speed it might be a good thing to add.


Unfortunately, that does look like a pure stalemate, and you'll have to reset the level.

An update to this game would for sure need to update the ai to prevent these, or add a pass turn button.

It might help to be a bit more aggressive and go for some soldiers before covering the entire map, but this is for sure a design flaw on my side, thanks for pointing it out 💙 and all the feedback

I'll consider it as an option for future updates. 👍

The current speed was chosen to match the more slow dreadfull mood we wanted to create, but the need for speed also made me add the input queue, so I understand where you're coming from.

In case you didn't find it yourself, you can start all your moves in a turn immediately, either by clicking on all the tiles or simply dragging your mouse across the path

Haha thanks, please do help spread the word, its always appreciated.

I do wish I had a bit more time to help onboard players better, with in game help and to tell them what the real objective is.

But super happy you've had fun with it regardless and discovered the win condition yourself =)

Oh, that's an interesting take, I have mostly been brainstorming more enemy behaviors and buildings for a post jam followup.

But there is still a lot of potential in different types of fog too 

You really nailed the feeling of being a giant end boss in the wrong place.

I love all the massive skills, them all coming with clumsy collateral damage and the game not asking you to make the most efficient farm, but to destroy as little of your own work as you can.

Visuals, music and gameplay all work super well together to convey that

Fun game, that from the look of things you threw together in an amazing time.


The jump arrow feels a bit janky, because I had to place it inside the pits instead of in front as I would expect.

But you caught me by surprise with a really cool gravity flip arrow instead that more then made up for it. 

Very cool game, and I hope you can add more levels to it after the jam, because I was hooked

Cool idea and very great presentation, the jumps can be pretty precise and with no coyote time to save my ass I don't think I'll be able to make it to the end of this game.


But very much enjoyed everything I did play

Quite hard to control, and I had to enable extra cookies for the game to be able to load on the web version. 

(I'd also recommend against adding adds to game jams, feels weird to get those popups before the game even finishes loading)

Good execution on a silly idea!


Ironically I think I might have broken it by trying to go fast for that speedun timer, I picked up the first item and then went to the bottom of the map to find items over there.

I guess the pickup order is fixed, but doing this somehow broke the speedrunner triggers 🤣

She was still doing stuff, you just couldn't see any of it except the demon

Quite a fun game, with neat characters.

While its a shame you can't tell what quests you succeeded and which ones you failed (or why)

I really enjoyed the storylines of both the adventurers and quests themselves continuing on every day.

Together with a presentation that tied it all together really well

Neat idea, its a bit confusing while playing but if its your first jam, its already an achievement to finish hit and I didn't find any bugs or actual issues while playing 👍