You knew this game was gonna be a hit from the reactions in discord. It was well thought out and the mechanic is very well made. The art is on point and the dialog is charming. Great jam game!
Chapstic593
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the gameplay was a little hard to figure out at first just by what exactly you needed to do and in what order.
the music was great and reminded me of the wii esk music you find in sports titles or sim games
I couldnt figure out the loop mechanic but I dont believe in giving low scores for jams as pretty much every game is a game loop.
origionality : I havent played a game yet thats similar to this one its very unique
The art was good and like the hand drawn aesthetic. Its not AAA quality by all means but it also isnt clearly made by a novic such as myself. I wish their were animations
b/w 5/5
5/5
if anything it leaving the game running and letting it play it self proves two things.
1. Valid strategy
2 . The map is indeed a loop with multiple junctions( kirchhoff loop law . The sum of all points is zero.) In other words if you let it run you can go to all points in the map and loop back to zero.
Does this make a rubix cube less fun and less complex to play because you can apply this logic ( algorithm) and eventually solve it.
https://flavedogame.itch.io/cube-arc
Proudly submitted our game! Black and white is much harder than I expected but I really like the result we got! Hopefully you 'd like it and let me know if there are any problems during the game! It is a 3d puzzle game happened on space:
It is the year 207X. Strange cubes have been discovered in the outer solar system. They are smooth and reflective, and bigger than anything humans have sent into space.
Probes and rovers were sent but destroyed before they got to the surface by the interference around the cubes. An expedition crew was sent and disappeared too.
Everybody on earth is following the mystery. What is it? How is it here?
Who put it here?



Hey everyone . I've decided to be generous and release my old models for free to the public for game dev purposes. I believe the community is in need of high quality free assets to use in their projects.




You can download them here:
https://chapstic593.itch.io/next-gen-gun-pack
The development of these guns can be looked up on my game banana page here:
https://gamebanana.com/members/submissions/wips/1705334
I also released a ware house level which can be found here :
https://chapstic593.itch.io/stylized-warehouse
Thank you for taking the time to read this and hope this serves you in your future projects .
I didn't like the tab target system I was coding so I decided to scrap the project (saving the blue print code of course) and rework the animation system in a new project. The system the default echo has in place looks pretty but really isn't practical if you want an action oriented hack and slash.
things accomplished:
-roll animation created
- transition from walk to run successfully implemented
- coded transitions
List of things accomplished:
Modelled sword

-Made it so mannequin takes damage from spells and the sword
-basic patrol and follow ai
-made it so the loot despawns on collision with player(at the moment that's all it does)
-created casting animation
blended walk animations with attack animations to allow for a more dynamic feeling ( all though the mannequin doesn't let you move forward and attack at the moment)
I've been pretty busy with this the list of things I've accomplished in the last day or two:
Custom loot sack asset created 
Created hud icons and coded attack cooldowns for the spells
Created a mannequin that takes damage and spawns a loot bag upon death. Yes i'm following a tutorial however there's no such thing as self made man and theres lot of changes and tweaks I made with the code to suite me as I know visual scripting through coding in unity as the systems are pretty interchangeable.





Colours -> hue / saturation Turn down saturation
