The part about over easy eggs gave me a chuckle. The music is really nice! I'd look into improving the controls though, it was pretty hard to navigate to the front door the first time.
Play artistic experiment
Remembrance of a Cerealized Man's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #11 | 4.063 | 4.063 |
Black and White | #31 | 4.813 | 4.813 |
Overall | #84 | 3.635 | 3.635 |
Theme | #113 | 3.375 | 3.375 |
Originality | #122 | 3.563 | 3.563 |
Art | #137 | 3.313 | 3.313 |
Gameplay | #194 | 2.688 | 2.688 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Really enjoyed the art for the backgrounds, really gritty and fun to look at! The writing was also enjoyable and the music fit the mood for the scenes. There should be some prompting as to where to go, as towards the end I was unsure of what to do
This game was an emotional journey, i love the story and the option to respond to everything with "literal cardboard" ahahaha
an experience that was both relaxing and emotional, I loved the music
This game gave me a good laugh ahaha I thought the dialogue was quite funny & I loved the cat :D I noticed that you created the music for your game, great work on that!
I did find it a bit difficult to navigate around the game at first (wasn't 100% sure which items were clickable, and wasn't sure which direction to go) but once I was familiar with the layout of the home it was smooth sailing from there!
Overall great job :)
Definitely an interesting game, I wasn't expecting to see a point and click here! And the usage of photos was super creative. Good job!
What I liked:
- I really liked the art style.
- It felt like you were going for a Myst like feel. I loved playing Myst back in the day.
- You chose ambient music which I feel is a must in a game like Myst.
- Cats. 'Nuff said.
Suggestions:
- While you did give player feedback as to where to click, I think it should be more emphasized. Right now, the cursor and the indicator for a clickable item stay roughly the same. This probably wouldn't be as big of a deal in a game with more colors, but with it being black and white, I think the indicator should grow in size to really provide the player with clear feedback as to what to do.
- While it seems you approached this jam as an artistic experiment, I think you may be onto something. I'd recommend maybe fleshing this game out or using it as a base for a completely planned out game.
Good job and congrats on submitting!
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