So now that Brackeys game jam is done I'm focusing all my effort into developing my first rpg in unreal engine 4.27
Previous log can be read here : https://itch.io/t/1908244/concept-of-valor-game-dev-plan-and-concept-art#post-53...
Couple of things:
- switched engines from unity to unreal 4 as I find unreal has a better animation system or at least its easier to get smooth animation transitions in my opinion.
- switched from 2d to 3d as I'm well versed in 3d and can model texture and animate and rig not to mention the asset packs available on ue4 is crazy. Advance autolocomotion system for the win!
- changed name from concept of valor to peasant quest
The story so far:
the journey from peasant to knight. Many trails and tribulations (and mostly fetch quests) are in the heroes journey to becoming a knight. As a young boy you never knew the love of your parents or the pain of losing them because being orphan at a young age due to famine has left you growing up in harsh times. You wake up in world full of disease and pestilence from bodies that are piled on the street from the war that has ravaged your town.
The assets:
I managed to find a decent animation system and successfully rig my model to it or lets be honest its a cc3 model thats been tweaked and customized. Most of the attack animations will be custom and hand made due to not having access or the money for store bought animations not that I need them anyway.
Custom attack animation
Change of plans I like als system however ue4 echo is far nicer and is a good base character to have. Most of my time was spent figuring out how to retarget the skeleton so its not much of a waste to upgrade to a free asset with no license attached minus the unreal engine only specification.