Great game. Was waiting for it on here cos I saw people say it was on Steam last week and I don't like Steam so yay for this. :)
Recent community posts
Ah hey. I had to pull out of the Jam due to lack of time but I'd still like the music as I intend to finish the game and release it. I just followed you on Twitter so we can chat there via DM? :)
I'm not gonna be able to finish in time. Certainly not a version I'd feel ready being released and spread about. I knew I should have gone with my other idea of a single screen arcade platformer a la Bubble Bobble cos sprawling levels with time-consuming tiling work just takes me far too long.
I'm glad I entered though as I've got a new fun project out of it to finish up without the pressure of the deadline (oh god the pressure is so not good for my anxiety issues) and learned a few things and helped me come up with solutions for my other projects too. Also the Gameboy specs are fun to work with and focused too. Good luck to everyone else. I'd like to have another go at a future one (and do the Bubble Bobble type game I mentioned above)
Have fun, folks. I'm looking forward to playing many of the great looking entries other people have been working on. :)
Your music is amazing. Is it too late to ask for a tune and maybe a few sound effects if time? For my top down zombie sci fi game Zombreed. Something maybe a bit industrial, kinda cool, creepy with a good rhythm and catchy tune. Your tune dated Sep 29th is sorta the feel I'd like. :)
In your draw events of your object that are moving at fractions of pixels have you tried wrapping the x and y in floor? So for example draw_sprite(sprite_index,image_index,floor(x), floor(y))
Sorry if you have. I just thought it might help with any juddering and such. :P
I'm making a simple top down shooter very much like some old favourites of mine such as the classic Amiga series 'Alien Breed' and the charmingly fun 'Into The Eagles Next' from my Amstrad CPC. I don't know how much of it is going to be finished by the deadline so I may have to cut some and just focus on getting as much of a playable game as possible, adding in the extras in a later version and yeah it's not even remotely an original game but hopefully people will still enjoy it. I'm having fun making it anyways (and actually a couple pieces of code I did for it helped me realise the solution to some bugs in my other projects... possibly from literally looking at things from a different angle, this being top-down and my other projects being side-view). This uses a fair amount of code from my usual projects too as it's become my personal 'framework'. There's also various options for alternate palettes, dot matrix effects and even a CRT shader (I know Gameboys aren't CRT but could pretend it's running on Super Game Boy, sorta?) :P
Created in Game Maker: Studio. I got all the modules and may realise a HTML5 version to play in browser for ease cos I never done that before.
Wasn't originally gonna be about zombies but my limited enemy AI 'skills' and low amount time have meant I'm using zombies to explain their stupidity. :P
Title screen (using one of the alternate palettes just cos it looks kinda neat)
In-game shot (using a more authentic Gameboy palette)
Looking forward to playing a lot of the entries here. :)
Would it be ok to ask for music & sounds as mp3/ogg/whatever for GBJam PC version of game with the z80 files available for potential future porting of the game to true GB?
Am listening to your Bandcamp page now. The tunes are very cool. :)