Great to see a fedi jam. I had an idea and wanted to share it, maybe you were already considering this for themes but I think it would be neat as a separate thing. The Godot Wild Jam often has secondary themes or limitations and I thought it would be great to reward people for incorporating their chosen fedi service (i.e. including a Mastodon in their game, including Loops as a mechanic, maybe something can be pixel-fed, a Lemm(y)ings type game). Just an idea.
Callie
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I saw your previous comment about the resolution and wanted to just cover this. To make it work in Godot you need to keep your sprites the correct size and then set your window in the editor settings to 64x64. You can then override the window setting (you will have to check the advanced settings button) to make it 640 x 640. I think there is also a pixel snap setting you want to enable to avoid any little pixel glitches. But...
This game is really really good. The mechanics are smooth and well realised and I had a blast chucking my corpse around to give me places to stand. I don't know how the rules will come down on whether this will count but for me at least you didn't use the extra resolution for any game mechanic so this still fits. Godot is a great engine that I use myself but setting it up for scaled pixels is not as obvious if you haven't used it much. Another tip if you update it, the camera smoothing actually hurts the rendering at the lower resolution because it's more pixels jittering around, so if you downscale it I would switch that off, that way the player stays nice and cleanly displayed in the centre.
Thanks for playing. The controls are a sticking point, they work best with a controller but I could never quite get them to work even half as well with keyboard. It seems people really are having difficulty finding all 5 orbs but really they are there to give the game some purpose if just splashing about isn't cutting it for you.
This is incredible, and my first game of the jam to score perfect 5s across the board. What's not to love? Really excellent intro that led into a solid beat em up. Great graphics, great sound. It's the unoffical tie in game the movies deserved. Seriously well done. The only critique I could possibly have is wanting more of it to play.
Thanks I'm glad you enjoyed it. Spoilers for anyone else that sees this - there are definitely 5, one above the stone circle, one in the maze to the right, another hidden in seaweed further to the right, one that you will need the jellyfish to guide you to in order, and one is held high above the water almost out of reach.
Aw dang. I don't know where I got Finn from in making the page. Way too sleep deprived I guess. Or maybe the answer was in the story at the beginning?
Thanks for playing, I love getting feedback and seeing what I missed it all gets logged in the brain for the next game. I think there's a difference between playing it when trying to get through each game vs just loading it up to play. For a few friends the slow exploration was the point but maybe some direction would make sense with players really having a limited time to try each game.
Hey this was great, though I found my tactic was just holding one direction and "spinning" while popping off shots - since I had no way of knowing where zombies were. That made it feel tense and a little claustrophobic which really went in the games favour. The sound effects made my partner look over with some concern on her face, again this is a positive lol. Well done.
I agree, I tried to indicate it through level design, you encounter the first one in a linear path with the stone circle at the end of it. Beyond that there is no timer because I wanted it to be something you just played, the orbs are there to provide a goal but swimming and jumping is kind of the point - maybe I should have made that clearer.