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Callie

136
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10
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8
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A member registered May 30, 2019 · View creator page →

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Great to see a fedi jam. I had an idea and wanted to share it, maybe you were already considering this for themes but I think it would be neat as a separate thing. The Godot Wild Jam often has secondary themes or limitations and I thought it would be great to reward people for incorporating their chosen fedi service (i.e. including a Mastodon in their game, including Loops as a mechanic, maybe something can be pixel-fed, a Lemm(y)ings type game). Just an idea.

Funny and fun with a really interesting style, a little rough round the edges but nothing too distracting.

I really like this, it reminds me of the video of the racoon trying to wash it's candy floss before eating it.

I saw your previous comment about the resolution and wanted to just cover this. To make it work in Godot you need to keep your sprites the correct size and then set your window in the editor settings to 64x64. You can then override the window setting (you will have to check the advanced settings button) to make it 640 x 640. I think there is also a pixel snap setting you want to enable to avoid any little pixel glitches. But...

This game is really really good. The mechanics are smooth and well realised and I had a blast chucking my corpse around to give me places to stand. I don't know how the rules will come down on whether this will count but for me at least you didn't use the extra resolution for any game mechanic so this still fits. Godot is a great engine that I use myself but setting it up for scaled pixels is not as obvious if you haven't used it much. Another tip if you update it, the camera smoothing actually hurts the rendering at the lower resolution because it's more pixels jittering around, so if you downscale it I would switch that off, that way the player stays nice and cleanly displayed in the centre.

Well done on making your first game, it's fun and quite challenging and manages to hit the themes pretty well. Looking forward to seeing more from you.

Struggled with grasping it initially but once I did it's clear you've got a good game here. And first game? Seriously well done.

I could not figure out how to play this. No instructions and no buttons I pressed did anything other than make it get dark.

Fun little game, a little addictive just dipping back in for a little more.

Presentation is absolutely outstanding. The handheld is just such a great touch. The game is good, challenging at first but very enjoyable.

A nice game and well made but it feels like it strains against the resolution rather than making it a feature

Solid 5s across the board. Such a lovely game

BIG BANANA IS LIFE!

Very cute. Enjoyed simply playing around

What a cute game. A Metrowlvania maybe? Had such a nice time just toot tooting around though I eventually needed your (also super cute) map to find the mama. By that time I felt I'd found my wings and it would all be ok. High scores on it really well done.

Thanks for playing. The controls are a sticking point, they work best with a controller but I could never quite get them to work even half as well with keyboard. It seems people really are having difficulty finding all 5 orbs but really they are there to give the game some purpose if just splashing about isn't cutting it for you.

I had to watch the play through a little, I didn't quite get some of the nuance of the controls initially (holding jump and using the dash), A little frustrating when you fall but in a fun way.  Well done

This is incredible, and my first game of the jam to score perfect 5s across the board. What's not to love? Really excellent intro that led into a solid beat em up. Great graphics, great sound. It's the unoffical tie in game the movies deserved. Seriously well done. The only critique I could possibly have is wanting more of it to play.

It's so hard! I like it well done.

It's so hard! I like it well done.

Thanks I'm glad you enjoyed it. Spoilers for anyone else that sees this - there are definitely 5, one above the stone circle, one in the maze to the right, another hidden in seaweed further to the right, one that you will need the jellyfish to guide you to in order, and one is held high above the water almost out of reach.

Aw dang. I don't know where I got Finn from in making the page. Way too sleep deprived I guess. Or maybe the answer was in the story at the beginning?

Thanks for playing, I love getting feedback and seeing what I missed it all gets logged in the brain for the next game. I think there's a difference between playing it when trying to get through each game vs just loading it up to play. For a few friends the slow exploration was the point but maybe some direction would make sense with players really having a limited time to try each game.

If it's white it just tops up your air. Try jumping over the islands - there's a whole big world to explore

Intruiging. I went in looking for a game and came away with something more like an experience. Also I like what you're doing technically here, that's some cool stuff. I admire someone that gets a 64x64 resolution and thinks "but what if we cut it down to make it widescreen"

Intruiging. I went in looking for a game and came away with something more like an experience. Also I like what you're doing technically here, that's some cool stuff. I admire someone that gets a 64x64 resolution and thinks "but what if we cut it down to make it widescreen"

This is how you old school retro. I love it.

This is how you old school retro. I love it.

Very charming game, fun and funny. Perfectly normal goals.

Nicely done, great old school arcade vibes.

Well executed game and really lovely art. I could stub that toe all day.

Hey this was great, though I found my tactic was just holding one direction and "spinning" while popping off shots - since I had no way of knowing where zombies were. That made it feel tense and a little claustrophobic which really went in the games favour. The sound effects made my partner look over with some concern on her face, again this is a positive lol. Well done.

I liked this but I agree with Psychic Chicken that you very quickly get too powerful enemies. Maybe your turrets taking damage or multiple paths in your level would help but it's a solid idea well put together. Well done.

Great game, but short I definitely wanted more. Every missed jump is pain.

Great game, but short I definitely wanted more. Every missed jump is pain.

What a neat idea, I think it needs a bit of work to build up the gameplay - it seemed like I could really let it play itself. But I like the concept a lot.

What a neat idea, I think it needs a bit of work to build up the gameplay - it seemed like I could really let it play itself. But I like the concept a lot.

I still can't get that dog to go where I want it. Well done on your game.

Working my through these and this is one of my favourites so far (though I'm bad at it).

Fun platformer. Well done.

I agree, I tried to indicate it through level design, you encounter the first one in a linear path with the stone circle at the end of it. Beyond that there is no timer because I wanted it to be something you just played, the orbs are there to provide a goal but swimming and jumping is kind of the point - maybe I should have made that clearer.

Enjoyed it before and glad to give it a good rating, I still can't complete it but I am no good at puzzles.