I’m kinda puzzled what is going on here other than there being 3 (same?) different maze worlds. The overall looks is okay, but it is quite unclear what the goal of this is.
Play aspect
For The Company's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #24 | 4.154 | 4.154 |
Audio | #48 | 3.538 | 3.538 |
Authenticity (or, Creativity in use of resolution) | #62 | 4.000 | 4.000 |
Overall | #76 | 3.500 | 3.500 |
Gameplay | #165 | 2.308 | 2.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Themes
The game coincidentally fits into the "peaceful" theme, but I didn't take the themes in mind when considering what I wanted to make.
Tools
Blender, Aseprite, Unity.
Lessons
I got more into procedural mesh generation than I had before, creating some useful tooling. I also hadn't composited textures at runtime, which was an interesting challenge.
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