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Bread Of Blood's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #70 | 3.632 | 3.632 |
Audio | #86 | 3.158 | 3.158 |
Gameplay | #111 | 2.947 | 2.947 |
Overall | #125 | 3.000 | 3.000 |
Authenticity (or, Creativity in use of resolution) | #212 | 2.263 | 2.263 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Themes
Unconventional Weapon
I wanted the character to use a dumb weapon, so I decided to use a bread
Frick Around And Find Out
I wanted that if the player continued with the game, they would encounter a situation that would make the game feel like a game changer (the ending)
Tools
Unity and Aseprite
Lessons
Make a smaller videogame and I improved my pixelart
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Comments
Funny and creative game, with some nice art! Wasn't entirely 64x64 looking at the rotations and text though - but the rest of it looked great within those restrictions!
Love how we both have a piece of bread as a weapon.
yeah bread is a dumb weapon... what a pleasure to play only with the mouse... in any case the game is very funny and it's a real pleasure to play. very cool
Interesting game with a good humor. :D
In my first run I got stuck fighting a 5-eyed dog-like enemy that deals 25HP of damage each turn.
The artwork is really good! :)
There is great power in bread. Best stroll through a dungeon I've had in a while. Loved the sprite work, the writing, and even the generic dungeon walls. Thank you for submitting this.
Fun game! The characters and audio were comically, I laughed once or twice while playing. The animations make it look like the game isn't 64x64 though, i think maybe the stretch mode of your game was set to scale everything up to higher resolution, rather than keep 64x64 pixels but just stretch them out. Idk about Unity, but in Godot this is the difference between a "viewport" vs. "canvas_items" window stretch mode. That's not a big deal though, just pointing it out. Congrats on the great submission!
This was enjoyable, it's great that each enemy has different graphics and personality, and philosophical elements helped me get more into it.
Thanks, about the characters, I think that's what I had the hardest time doing, it's what I find most difficult in art, I'm glad you liked them
Very charming game, fun and funny. Perfectly normal goals.
Thank you, I hope you were able to complete your easy objective, I don't think I made it too difficult, especially the final boss.
Nice artwork however the fonts not within the 64x64 resolution restriction. You could try to correct it and resubmit before the jam ends.
Thanks for the advice, I changed some text trying to make it look as similar as possible, but it's almost impossible to match the pixels (suffers mentally)