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Bustedfish Games

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A member registered Jun 05, 2024 · View creator page →

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Great audio, art, and responsive controls!

Great lighting and sound effects!

That’s strange. You should be able to draw 2 cards each turn!

One of the best games I've played in this jam! I loved the music, audio (great voice acting!), mechanics, and the puzzle. (Though, the "loop" seems more of a time limit / restart than an actual story-telling or mechanic element.) High ratings on all fronts!

I loved this game! Feeling pretty inspired after playing it (I've not played a game like this.) What were your inspirations?

Excellent game! The simple music and sounds fit nicely and the loop-commands felt great. Some of the level were tough!

I like the cute penguin and good level design. I loved the background art. Feedback: (unless I missed it) elements affected by the buttons could light up or change color to cue the player as to what they did. Great job!

I didn't like being told "You suck" when I'm the one trying to learn! I do like the fun and interesting art and the take on the "loop" them. Bad news: the game crashed for me a couple of times.

Wow! The call-and-response and infinity-tails were great choices. Excellent job!

I loved the cinematic feel of the intro movie and the use the loop theme as the core driver of the game! I was a bit confused in combat, but everything else felt great! Excellent job!

Great job! It has fun sounds, smooth controls, neat animations, and an overall great feel!

I love the art at the start of the game and like the SFX of the mouse! Fun level design too! It felt a little repetitive with the clone-pushes-button solutions. Great job!

I love the art style and the camera mechanics! Game did stutter in places which was a bit frustrating. Great job!

I love the music note mechanic (and especially love that you can ESC to see what you've learned. I got a little frustrated solving the puzzles and dying so quickly within the 90 seconds. I know it needed a loop to meet the game jam requirements, but this would feel so much better without the death timer mechanic - focusing on the exploration and puzzle-solving. Great job!

Thank you for the feedback! How would you feel about a dash mechanic (on space bar), or power ups (speed, ignore blocks, break blocks, etc)?

Congrats on finishing this for the game jam! In reading your responses to other comments, you are an inexperienced dev, so good job getting something up! It moves great and you have a great idea for a mechanic. Definitely needs a tutorial up front (or least something explaining the controls).

Might be the best game of the jam that I have played! It hits the theme. Employs a simple concept done elegantly. Good choices for art and sound. Fantastic, challenging puzzler. Great job!

Great art elements and music. Controls were slow and I got stuck a few times. Nice touch with the "G", "M", "T", and "K" ducks.

Might be the most elegant and spot-on take of the game jam theme I've played. Nailed it! Two notes: The slide controls were too finicky. The end of timer beeping sound effect was out of place.

I like how the mechanics are introduced and I like how the puzzle fit the theme of the jam. Good work!

Fantastic art style! Good sense of humor. One note: since I'm mashing space bar anyway, could it toggle an auto-swing feature on and off (in either 360/180/90 degrees)?

Simple art style. Good sound effects. Nice scaling feature. Good work!

Great take on a snake game!

Fun design choice and I enjoyed the existential humor.

I got stuck a couple of times in the level and found the refresh timer on form changing frustrating. However, I love the art style and excellent work on the music!

Nice work rocking multiplayer in the game jam!

Great art and sound effects. Killer gameplay mechanic with the digit-moving. Frustrations: invisible borders and a lack of in-game tooltips. Overall: inspired game design. Well done!

A fun puzzler for the game jam and spot-on with the theme of the jam! I loved the sound effects and great art choices too (loved the avocado and especially loved the references to other games)! Great job!

Thank you for playing and your feedback! I am definitely going to look into wall sliding on the first update.

I love the Wall-E inspired game world and concept! Great use of physics! The music and sfx were spot on for the game and art styles. I would like to see "challenges" or some sort of progression in the game if you expand on it past the gam jam.

Great notes! I’ll be adding more tutorial tips from the alien for things like kicking the JUMBO for the first time. I’ll also fix up the animations on the jumping/stomping/damaging from the JUMBO. (I ran out of time on those!)

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An impressive use of physics by a talented coder, and I am happy to have passed the challenge. The 'S' key "get up" and rest areas between challenges are good design choices. More frustrating than fun, though, which I suspect was the point.

Excellent storytelling without words! A great adventure! I LOVED the storyboard-comic artwork and the gameplay was fun / interesting. Well done!

Excellent storytelling without words! A great adventure!

High marks for creativity and style! I was a little frustrated with the controls (would like dash to be the space bar) and I wasn't totally clear on spitting on the sprite? Still, I had fun!

Favorite art aspect: Sunbeams. So good!

High marks for creativity and style!

An addictive puzzler. The physics and movement feel good on all of the objects.

An addictive puzzler. The physics and movement feel good on all of the objects.

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A simple concept done extremely well. I was a little frustrated with the controls, but otherwise great game!

A simple concept done extremely well. Great game!