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A jam submission

Devil May RunView game page

Run, demon, run
Submitted by SDRGames — 2 hours, 22 minutes before the deadline
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Devil May Run's itch.io page

Results

CriteriaRankScore*Raw Score
Style#5224.1484.148
Overall#15213.4813.481
Creativity#19593.4443.444
Enjoyment#30512.8522.852

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Main hero - demon - should swap between three forms - small, medium and big - for passing different enemies and restrictions

Development Time

96 hours

(Optional) Please credit all assets you've used
We used only original materials made by ourself

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Comments

Submitted

Echoing what others have said - the art is fantastic, especially for a game jam game! The different forms of the demon and their abilities is very creative.

(+1)

Play for the devil - what else is needed) Cool music, definitely like it!)

Submitted(+2)

I got stuck a couple of times in the level and found the refresh timer on form changing frustrating. However, I love the art style and excellent work on the music!

Submitted(+2)

Composer from the game "Crescendo" here! Really nice presentation! I absolutely adore the art style and the medievalish music. Definitely some unique game mechanics and almost like a 2D platformer mixed with puzzle. Interesting to see this sort of storytelling through the events happening in the scenery. You can tell a lot of thought was put into the whole project and I applaud your team for that! Overall, I had a great experience playing your game and definitely look forward to seeing what you guys can accomplish next!

(+2)

Nine lvls, heh
I like details like this)  4 level is real HELL 

(+2)

The large devil has such a funny design

(+1)

Cool design, interesting game mechanics!

(+2)

Stylish drawing! Switching forms is really interesting

Submitted(+2)

Great music and vibe! The game itself was a bit challenging for me becouse of the pace, maybe the change of form could have been a little faster

(+2)

Nice artstyle and fitting music, promising game mechanics, and the poem in the beginning was another nice touch

(+3)

I'm really looking forward to new games from you guys!

(1 edit) (+3)

I really enjoy the style of the graphics. It has a nice medieval vibe! The idea of demonic shapes is very creative. My favorite part is the victory over the priest!  I also liked the soundtrack.

Submitted(+4)

The art style is really fun and unique, there were a couple bugs but I could still play it pretty well. 

Developer

Sorry for the ruined gaming experience due to bugs, we tried to find and fix every single bug :(

(+3)

Interesting drawing and very atmospheric music. The guys even took care of the menu style and the poetic text in the intro! Well done! Very cool!

I didn't even pay attention to the text right away. I even specially re-entered it again to look.

Submitted(+3)

i really liked the art style made the game very unique, but sometimes the size sift was a little buggy

 

Developer(+1)

Sorry for the ruined gaming experience due to bugs, as I wrote above, we tried to find and fix every single bug :(

Submitted(+3)

I like the premise of switching between forms and the hand drawn artwork is a nice touch. The controls/physics are little challenging because of the autoscrolling and the cooldown on the form switching. If you remove these two and allow me to change at will and move at my own pace, I think it will make the game more accessible. 

(+1)

I think your suggestion is a great idea! I think it's a very good point!

(+3)

The game is very interesting, with creative & unusual  story! Cool 😎 

Great job guys

(+2)

What an interesting idea for a game! It's not that easy to get to the end :)

Developer(+1)

Thanks! Level 4th is my personal nightmare :)

(1 edit) (+4)

The music is amazing! The art is great too!

Developer(+2)

We think so too :)

(+1)

I agree! Special respect to the creator of the music!

Submitted(+4)

I really enjoyed the art! Honestly was what made me click the game. I also like how becoming "big" or "small" is the sprite taking a different pose; that was a pretty creative way of doing it instead of just scaling the sprite!

The main thing that would make the game better would for the controls to be less janky. I also see farmers with pitchforks that I am assuming isn't finished yet since they don't do anything? Otherwise they would be a nice enemy. 

Otherwise, very fun visuals! 

Developer(+2)

Hi! Thank you for your comment!

Peasants (farmers) should throw pitchforks when you're in small form only as they afraid medium and big form

The peasants threw pitchforks at me every time I ran past them in my little uniform...