I really like the changes! one more suggestion: have a restart button that doesn't require refreshing the page?
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"have it your way then" after the "are you sure" / "yes" exchange is powerful yo. it's intense. there's a lotta good lines in this one. it's also gorgeous and unrelentingly peppy, stylistically, even when the events being depicted are objectively horrifying.
I don't feel like I have a strong sense of what the strategies are, and it's not the most navigable, imo. the editing of the text for formatting and mechanics also seems incomplete. still, a strong entry, and I'm glad it was published.
Sappho's like for you has increased! The (if:) changer should be stored in a variable or attached to a hook.►I don't think this is what was supposed to appear here?
Really? You wouldn't mind helping?
There's nothing before this to do (else:) with.►
Really? You wouldn't get in my way? Try to steal her from me? of course not
SecurityError: The operation is insecure
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I'm not going to rate this game because I feel like I'm playing it wrong, but I feel like my feedback could be instructive: I have no idea how to "phase" (as the death screen keeps telling me to do), the arrow keys barely move the character at all (by design?), and the death screen is eye-searingly red.
Suggestions: include instructions on how to "phase" either in a tutorial before the game starts or in the death screen, maybe make the character move faster (not sure), and make the death screen red-bordered (and probably a softer red, at that) rather than solid red, with a light low-saturation background and dark text or (not my preference but still readable for most people) light text on a dark low-saturation background.
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Fun: it was definitely fun but a little frustrating to play (had to reload the page to start over when I fell off the path)
Visuals: the monochromatic deep blue of the path made it hard to see what was sloped in which ways, and the victory message was very basic. Also, the bright colors are not really my aesthetic. That said, the use of striking primary colors, foreshadowed by the cover image of the game, was done consistently and competently. Also the cube looked tasty.
Audio: where's the "null, my audio was off" option? (I gave it three stars, but really, there should be a decline to state option. Though that's not on the creator of this game.)
Mood: idk if I can really describe it but this game definitely made me feel something
Idea: I've never seen anything like the physics here, so you get full marks for that.
Having gotten one ending, I find that it's difficult to get back to the beginning; maybe a link from each ending page to the first screen?
Also, the page for the game demonstrates you have an eye for color, which makes it vaguely jarring to see the default colors for twine.
(The blurb and comments section are a little low-contrast, imo, but the entire cover image is gorgeous and easy to read.)
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Apologies! A fatal error has occurred. Aborting. Error: no valid storage adapters found. Stack Trace:
There's a walkthrough available in the game -- it's part of the negotiation page. Where did you get stuck? Which tag(s) were you in?
(There isn't actually an ending, but having seen all 85 entries could be considered a win condition of sorts.)
I don't see that button. Can you show me a screencap of what you see when you start the game? My email is email@example.com, or if you know how to do image embeds here you can do that.
I notice also on your creator page versificator.itch.io, the link to your paypal is a duplicate of the link to your amazon wishlist.
find and confront the aliens? collect a sample of moon dust from each of the terrain types on the moon? find the spaceship that will take you home, which you lost at the beginning of the game? survive until another spaceship can come pick you up from earth?
it depends on the genre, but there's plenty you can do to give your audience a satisfying ending
I'm making a horror game and I've drafted the entirety of the game itself. However, I'm still working on warnings and other supplemental content -- trying to balance spoilers and making sure people know what they're getting into. It's tricky but I'll manage.
If anybody here wants to be messed up by a tiny text based horror game, less than half a meg, I'm looking for playtesters -- I've been working on it for so long that I've stopped really seeing it.