Too bad you haven't finished it. I have similar impressions as DidiBear. I'd like to see a playable version of this game.
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I finally decided to give it a try and build the game from the source. And it was definitely worth it. I was surprised how that simple idea can deliver such a nice experience. Additionally, our games have something in common... ;)
I was on firefox, windows 11. I tried to reproduce it too, and I couldn't. So I'm wondering what might have happened.
A minor amendment to my previous comment after playing it several times more - it's not too hard once you get how to use the "D" button ;)
I thought it was too hard to get to the top before the goo, but I managed to do this with a couple of characters. I like the gameplay and abilities system. BTW, my game initially was also meant to be about social unfairness! :D
It is hard to pick it up, but it becomes pretty easy and satisfying once you learn how to configure lymphs to produce cells. It's one of my favorites. Great job. And definitely the best bio RTS I have ever played :D I imagine I could spend hours on this game if you add more features.
At first, I thought that game is not playable, but then I managed to vanish a couple of them. Then they were respawning and I was dying a lot. I didn't think it is possible to win, but finally, I did it. And it was satisfying :D
It sounds like a good idea!
When it comes to my game - I have some thoughts about making the rhythm of the game turns an aspect of the gameplay, similarly to Crypt of the Necrodancer but not sure about it yet.
This feedback is very precious as I wasn't sure about it. Initially, it was like this - position resets to the middle after each turn. But one of my testers suggested changing it to not resetting, and I decided to go with it without proper check. I agree that resetting will be better since I will add a higher range in the following levels.