Woof woof. Woof woof woof woof. Woof, woof woof?
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Dog Life's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #26 | 3.600 | 3.600 |
Gameplay | #34 | 3.033 | 3.033 |
Overall | #38 | 2.992 | 2.992 |
Presentation | #44 | 2.833 | 2.833 |
Theme Interpretation | #45 | 2.500 | 2.500 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This idea is fun, it could be great to reset the next position square to the middle position each turn (to avoid double tapping everytime)
This feedback is very precious as I wasn't sure about it. Initially, it was like this - position resets to the middle after each turn. But one of my testers suggested changing it to not resetting, and I decided to go with it without proper check. I agree that resetting will be better since I will add a higher range in the following levels.
Pretty cool, I really like it. First, I couldn’t quite imagine what this is going to be like from the description and title. Positively surprised.
I would agree with the UI. Especially on Level 3 after one stays in place. The Up press seems to teleport one too far up.
Honestly the gameplay is there. But the UI could be more explicit. At first I thought this was like Tetris. Ah too bad you couldn't get further with it.
At first I thought the movement was odd but it actually pretty fun. I think it would feel really good with some better presentation.
I thought this was some commentary on how dogs can only see one step ahead of them but then it quickly proved me wrong. I think it's interesting, but getting into a situation where it's only red in front of you seems pretty common. The levels are fairly straightforward if you tank the red when you have to, but it feels unsatisfying to do that. Having fewer reds in general would make it more satisfying to play.
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