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Blender Lets Play!

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A member registered May 29, 2020 · View creator page →

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Congrats on getting it submitted tho! Seriously Getting something playable for a jam is already an achievement. And again the art and music feel wonderful.

I totally feel that. So far I have tried to do more then is reasonable every jam I have done. In my previous jam I attempted a voxel game (with help). 95% of the time was spent getting basic mechanics working. Finished the only level at 1 in the morning before submission day.

My goal this time was to make a more polished game. Got like 50% of what I was aiming for.

I think the ‘jumping area’ is a but harsh. I found that I would hit jump slightly yo late most of the time. after some testing if the player is halfway on the edge they don’t seem to be able to jump.

Incorporating velocity into the play movement would be nice as well. i found myself trying to adjust for momentum that didn’t exist. Causing me to die a lot.

I think the timer is slightly brutal for a jam game. I would have increased the time a bit just for the jam.

Ascetic 10/10 tho. Well done.

Aside in the browser I had to hit full screen to see the full game.

I think the ‘jumping area’ is a but harsh. I found that I would hit jump slightly yo late most of the time. after some testing if the player is halfway on the edge they don’t seem to be able to jump.

Incorporating velocity into the play movement would be nice as well. i found myself trying to adjust for momentum that didn’t exist. Causing me to die a lot.

I think the timer is slightly brutal for a jam game. I would have increased the time a bit just for the jam.

Ascetic 10/10 tho. Well done.

Aside in the browser I had to hit full screen to see the full game.

Good points. thank you.

[?] < what does this mean? I thought it was broken until it loaded. does it mean loading? if so … would be better. an animated … would have been extra points. A blank screen would have been better.

[x] < what does this mean?, I assumed it was telling me to press x. but that didn’t do anything.

The intro cut scene I assumed I was supposed to be controlling the ship or something. but nothing i pressed seemed to do anything.

After wondering around I assumed that the crystals where to refuel the ship. i pressed every key on the keyboard and i could’t pick them up. at that point the oxygen bar ran out.

Anyway. the art lovely and the music was immersive.

[?] < what does this mean? I thought it was broken until it loaded. does it mean loading? if so … would be better. an animated … would have been extra points. A blank screen would have been better.

[x] < what does this mean?, I assumed it was telling me to press x. but that didn’t do anything.

The intro cut scene I assumed I was supposed to be controlling the ship or something. but nothing i pressed seemed to do anything.

After wondering around I assumed that the crystals where to refuel the ship. i pressed every key on the keyboard and i could’t pick them up. at that point the oxygen bar ran out.

Anyway. the art lovely and the music was immersive.

Finding the controls kinda sucked. even displaying the button to switch to each tile slot would have helped.

Having to press a number on the keyboard before placing each tile sucked. It would have been better to use player inputs to switch the type of tile selected. allowing the player to place multiple tiles with less work.

Having the guy just barely clip the edge of a road also sucked.

I do like the concept. Good work for a jam game.

Love the western ascetic.

I found the menus a bit confusing, I was never really confident i understood what anything meant.

it took me a bit to find the controls.

I basically just spammed jump, left, and shoot. I found myself wanting some nearby cover or something to form more of a strategy around. Having the enemies communicate when they are reloading to the player would be nice. I think I noticed pauses in their shooting. so i think they have some reloading logic. I found there where sometimes enemies behind me that i didn’t notice.

Anyway good submission.

Thanks. Yeah I opened level three to start editing and then looked at the clock and was like “Crap”.

Thanks. I played your entry earlier. your game has some fun graphics.

I also liked kicking the tv. very amusing.

thanks. Before I started building out the levels a was a bit worried about it.

Thank you. In my last few games I totally failed on the tutorial front. I am glad that its better in this one. Progress! yes!

Thanks you. For a bit there I was worried it might not be fun. Sadly the clock beat me before I got to sound effects. Next jam! lol

Thanks! Yeah I was working on level 3 while watching the clock.

Thank you. I totally agree about the sound effects!

Totally chill game.

Thank you!

-765 ammo lol.

I am so confused.

I ended up running backwards while shooting at spirits the whole game. I feel like there should be a better way to “save” the spirits then that but im not finding one. Anything else end up with me dying. So I think the “combat” could use improvement.

There are a bunch of camps dotted about. Is it like a highscore thing, or is there an ending if i save all of them.

There is a flashlight but I am not sure what to do with it.

Also I wish I could skip the cut scene after I have seen it once.

The visuals are pretty and interesting and the sound is really good, it totally gives off a unique vibe. A solid entry for your fist game jam!

Not bad for a jam though. And its a hard problem! I would totally struggle to make that style of game interesting. Even professorially build games in that genera can get dull.

I wonder what makes the really good ones fun.

I found myself getting board of the gameplay very quickly.

Lots of clicking and waiting and clicking without much strategy.

Just wait until I can afford something place it and click upgrade 5 times. click through all the buildings clicking upgrade, then place another building and repeat.

The graphics are nice though.

Not bad.

Perhaps rather then dying with damage, it would have been interesting to see the size of your player increase.

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Found myself smiling while playing this game. Well done.

The tutorial is clear but does not get in the way. I like that.

I have two small gripes.

  • The wall jump feels sticky.
  • The resolution of giant guy does not match the rest of the game.

I was unable to use the ladder consistently.

I would have recommend cutting the ladder and placing all the tables on the same level.

Perhaps a more top down approach would have fit the game play better.

I think you are supposed to create bridges and walkways with the tree thing, I was not able to play that way though, just kept falling through it, but if you just repeatedly click your player you can fly around supper easy.

Thank you.

sadly I was unable to move the vehicle. I could place roads tho.

on linux:

Error: Couldn’t load project data at path “.”. Is the .pck file missing? If you’ve renamed the executable, the associated .pck file should also be renamed to match the executable’s name (without the extension).

I didn’t make it past level two.

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Awesome game. took me a minute to find the right button to shoot though.

Thanks for the comment!

Being unable to use your PS4 controller is unfortunate, and unexpected. We tested the game with PS4 controllers, and a hodgepodge of random controllers. Aside from some bugs with the camera the PS4 controllers seemed to work properly. On my PS4-ish gameStop brand controller in godot the start / select buttons are mapped to the middle joystick buttons. And another offbrand PS4 had the start/ select buttons mapped to the triggers. Perhaps its something similar.