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Sludge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #18 | 3.692 | 3.692 |
Controls | #44 | 2.692 | 2.692 |
Accessibility | #47 | 2.538 | 2.538 |
Fun | #52 | 2.385 | 2.385 |
Overall | #56 | 2.505 | 2.505 |
Originality | #62 | 2.615 | 2.615 |
Audio | #64 | 1.538 | 1.538 |
Theme | #66 | 2.077 | 2.077 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.3.2
Wildcards Used
N/A
Game Description
explode sludge, break voxels, wreck slimes, play with friends!. (run into bombs to pick them up)
Source
no
Discord Username
Jacobabarbary opsaaaaa
Participation Level (GWJ only)
my third time
Participation Level across all Jams
over fifth
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Comments
Nice voxel style game. It was super fun to just destroy the place with bombs haha. And I liked the slime movement! I got a little frame lag from the explosions, but honestly I get that its hard to avoid that on the web build. Solid game!
Thank you!
Cute game, love the 3d voxel art style.
The gameplay itself falls a bit short because players have no idea about their goal so it's a bit confusing. Also, pressing the restart game button crashes the whole game.
All in all, a solid entry, congrats! :)
Thank you.
The game looks really cool but I was kinda confused and I think I encountered some glitches... One time I suddenly disappeared and was then staring at the spawn area but with no character in sight?
yeah, re-spawning is VERY broken, sorry!
No problem, I was a bit confused playing it but I was quite impressed with the graphics.
Cool to see a voxel style game. Unfortunately I didn't really know what I was supposed to be doing. The game looks cool though!
yeah we need to work on that.
I like the idea of breaking things with bombs and being able to play with friends :D but I could not play with my PS4 controller, I had to play with the keyboard :(
Thanks for the comment!
Being unable to use your PS4 controller is unfortunate, and unexpected. We tested the game with PS4 controllers, and a hodgepodge of random controllers. Aside from some bugs with the camera the PS4 controllers seemed to work properly. On my PS4-ish gameStop brand controller in godot the start / select buttons are mapped to the middle joystick buttons. And another offbrand PS4 had the start/ select buttons mapped to the triggers. Perhaps its something similar.
The gamepad I am using is an official PS4 controller connected by bluetooth. I tried it with Steam and a game I've made in Unity and it worked. Then I tried it in Godot, with the game I've made for this game jam, and it did not work. So I think that it is a problem with Godot rather than a problem with your game :) I will check if a similar issue was reported on their Github.