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Atas Fun

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A member registered Jan 22, 2022 · View creator page →

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thanks! I'm glad you enjoyed it!

I loved the animated portraits, I think it adds a lot compared to "standard" VNs. The turn-based combat was also interesting: something I haven't come across in RenPy games. The combat required a bunch more clicks that I would like though, and there wasn't too much for me to do other than click through many rounds of combat. Once I got the ability to boost morale for 2 mana, I used it whenever I could, and didn't see any reason not to? Maybe if there were 2 skills for 2 and 3 mana, I'd have a choice between doing the 2 mana skill or the 3 mana skill.

The combat animations felt a little jerky, maybe more frames there would be great.

I wandered around the labyrinth and fought the warden twice and lost both times :( 

Overall, the art is fantastic, and I love that there were audio bits for characters and such. 

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It took me a little bit of time to get used to the gameplay. It feels more like a FPS with roguelite upgrades than a survivors-like. I was a little confused why I died the first couple of times; I think it was because the enemies were translucent, while their gems were opaque, so I thought I was supposed to walk into them to collect the gems, not knowing they were enemies. Later on, I somehow died by enemies that spawned behind me? I'm not sure what happened.

I liked the upgrades, although some of the choices seemed like it would increase the difficulty instead of making me stronger, e.g., making enemies have more hp or spawn more quickly. I'm not sure why I'd choose that over upgrades?

There was also one time when I had 2 upgrades in a row, and I think something odd happened there.. I don't remember what exactly though, maybe the game continued on or something?

Overall, I think distinguishing the enemies from collectibles would be a great way to improve the game!

Thanks for playing and for your comments! Yeah, I think the dodge is something I should improve to make it feel better.

The intent of the chicks pecking was to run past them, since in most survivor-likes you take damage when you collide with enemies 😀 perhaps I should somehow make that clearer.

I'll try your game out soon!

oh! I think you played the demo version instead of the Feedback Quest version that is in the playtest (not the demo). Thanks for your feedback of the demo!

If you'd like, do try out the playtest. It doesn't have Chinese translations yet, but the main campaign goes to the end of the first story beat.

This game is great! The cute graphics drew me in, and the gameplay was fun as well. I loved the puzzles and the variety of forages and witches. I think this would make a great mobile puzzle game.

I love the concept! Easy to grasp, and addictive.

I only got to the second level, but each time I died it felt like I could do better (even if I didn't).

I also liked how the little creature would be swinging its arms as it was sliding around, and smiling when it wasn't :)

I played for a bit, but couldn't really understand what was going on. I managed to control the ship to move around a bit, and maybe saw planets? I had to rely on the small minimap on the bottom right to figure out where I was. At some point I activated autopilot (to where?) and I think I crashed into the sun.

This was quite fun! It took me a while to realize I could move my character at first. I was wondering how to hit the people coming at me from the left and I was clicking there but it didn't work. Once I realized I could move, the game became much more fun.

I played on the easiest difficulty, and I could sweep left and right and stay at full health. I went to over 10k points and gave up, but it was fun! I then tried the next difficulty and didn't last very long. I also played the blackout mode and that was pretty fun too.

Overall, great job, I think the concept is pretty cool. Echo-ing Hythrain, I'm not sure how this is fighting, but the gameplay itself is fun.

The game concept is interesting, but I couldn't really figure out how to play. I managed to get 2 circles and a bunch of rectangles linked together, but I didn't have any way to attack? I tried a fight and lost to some boss that had spiked balls that my boss couldn't do anything against.

I also wasn't really sure what the +5hp thing was when I dragged the circles and rectangles. I also tried pressing the arrow keys to rotate but nothing happened?

Similar, I was considering trying this game out, but it's an apk :(

From the looks of my schedule, I think I won't be able to stream games this time, but I'll still play and rate a bunch! :)

Thanks for playing! I'm glad you enjoyed playing and that you liked the dialogues :) I'm also super happy to hear it ran well on your laptop!

As a small update, I just pushed a build where the dash-lag-follow of the camera is working again :)

Thanks for playing and for your comments! I'm glad you had fun 😀

The dash used to have a camera lag so it didn't seem so "instant", but I recently changed the camera to allow rotations and haven't gotten the dash-lag-follow thing quite working yet. It's one of the things I want to improve though!

I'll submit my game, and also review and stream some games :)

Yep I tried it, and I think it helped but it still felt off. It seemed like the camera-follow had some roll to it or something maybe? Or maybe some extra inertia, I'm not sure but it felt different somehow.

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I played this game on stream: https://www.twitch.tv/videos/1933487767?t=01h29m05s

I've played Kritter in the past (multiple times?) and loved it! I enjoyed the sarcasm of M.Ark. This time, however, I couldn't play much of the game. I think there was a change in the camera settings maybe? It gave me severe motion sickness, so I couldn't do much. I think I tried to adjust the settings but it didn't help :(

Please look into the camera changes, and I'd love to play the game again some time (without the motion sickness)!

I didn't vote in the ratings above since I didn't get far in this build

I played this game on stream: https://www.twitch.tv/videos/1933487767?t=00h41m31s

Sadly, it looks like I messed up the stream and only the main menu was showing :(

I've played this game over multiple iterations of Feedback Quest, and I love the improvements each time! The main improvement that stuck out to me this time was descriptions of the next levels (e.g., more loot, attunement, etc).

The game itself was a lot of fun as always, and I think I killed the boss? In my first attempt, I didn't make it too far and died, but I was able to upgrade using pearls, and in the second attempt, I did a lot better. Since I was only planning to play 2 rounds, I went straight for loot (no pearls) and the upgrades were nice. I didn't do too much of the elemental attunements (they seemed lackluster compared to loot) but maybe they get stronger later?

Overall, lots of fun, love the improvements!

I played this game on Twitch: https://www.twitch.tv/videos/1933487767?t=00h02m10s

I focused on the Hel's Fighters mode, since I played the campaign in the past. Overall, I had a ton of fun! I liked the story in that mode, and the gladiator kind of setting for it.

The beginning was a little rough, where I thought I had to destroy the turrets, when actually I was supposed to fly past them to the doors. Maybe some sort of note/message in the beginning to avoid the turrets might be good?

I upgraded the ship at the shop (the free upgrade), which made a huge difference. However, I did get stuck for a bit right after the purchase, trying to change my ship. Ultimately I realized I had to go back to a dock to do it, but some sort of UI (or message from the shop owner about it) would be good I think!

Those were my main suggestions for improvements, the game itself was tons of fun, even though I died a lot to the spirally things :) Keep it up!

I'll be streaming later today, Sept 23, at around 4pm Pacific time at: https://www.twitch.tv/allison_atasfun

Here are the games I'm planning to play:

Thanks for playing! YouTube integration is on our to-do list :)

Rebinding the controller is something we want to get to, but it'll probably be a little later in the pipeline. For now, even though it says "gamepad A", the other buttons also work, so hopefully that'll be a good-enough workaround until we get a proper rebinding UI/tool built.

Balancing the enemy spawn, their hp etc is definitely something we'll investigate more, thanks!

My daughter and I played this game on stream: https://www.twitch.tv/videos/1928231849?t=00h51m37s

I like the improvements made to this game, the different seasons, maps and chairs add replayability to the game. The restaurant, pool, and tv were really nice touches as well. The restaurant didn't work for us in multi-player, but the pool did and that was really fun to do.

The player selection with 2 players was a bit odd, I couldn't figure out how to select my player (2nd player) until you told us how to do it on stream. Once the game started, the controls were great though.

The X-mas version we played was fun too. There was that black creature thing that would push us forward, and some black cloud somewhere in the track that blocked our vision. It's a pity we couldn't hear the music (due to our streaming setup).

Overall, lots of fun!

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My daughter and I played this game on stream: https://www.twitch.tv/videos/1928231849?t=00h02m20s

Overall, we had tons of fun. It took us a bit of time to realize that we could shoot, and how to shoot, and that made a world of difference. Thanks for telling us to use the ammo in the game!

We went for a sloooooooow creeping approach so we didn't need fuel, and that strategy worked very well. At the end we had so much extra boxes of health and fuel that we increased our max health and ammo a ton for the last stage, without realizing it was the end :)

In terms of improvements, I'd suggest adding an end boss of some kind, maybe with a room containing the rainbow power-up to max health/fuel/ammo first. Having some tutorial in the beginning to teach the basics of the game would be great too. I didn't realize we could shoot at first, and when I started shooting, I didn't realize we could aim!

When pressing the right trigger, I would fire multiple blasts when I really only wanted to fire once, so maybe having a single shot per button press would be good. There were also a few times a second shot would bounce (??) off walls and enemies without doing damage.

Overall, great fun for a prototype and I'm excited to see where this game goes in the future!

I'll be streaming with my daughter tomorrow Sept 17, at around 2pm Pacific time at: https://www.twitch.tv/allison_atasfun

Here are the games I'm planning to play:

We plan to play each game for about 30-60 minutes, after the above 2, we're planning to play Fling to the Finish (a co-op game we love)

Thanks for playing, I'm glad both of you had lots of fun! I especially loved how you said the same things Peppermint did before she said it :)

Using a thin black outline is a good idea, we'll try that out, thanks!

Thanks for playing! Having more "controllable" attacks and crowd control abilities makes sense, we'll think more about those, thanks!

It should be possible to play with 2 controllers, I think our UI for that screen has lots of room for improvement :)

I played this game on stream: https://www.twitch.tv/videos/1922312362?t=01h25m57s

I'll caveat this review by saying I don't usually playing Zelda-like games, and didn't play the original Zelda games either.

Overall, I had fun but the controls felt a bit sluggish. By that I mean the frame rate felt fine, but the sword swinging was a bit slow, and the dodge felt slow too. It's possible that these will get smoother with upgrades, but in the beginning it was frustrating to swing the sword, miss an enemy, then get hit by the enemy. I would have been quite happy spamming my gamepad button to swing a quick sword many many times.

The portals to go to different zones was good. I couldn't survive killing all the enemies in the forest, and eventually just dodged my way to the castle to unlock that zone. I'm not sure if that's a strategy you want players to do :) I did bump into the sheep that gave me the password though, luckily!

After I stopped playing, I realized that I did get the big key in the castle that would presumably open the double doors. I think if I'd realized that earlier I would have continued playing instead of feeling frustrated at dying a lot. Maybe some sort of pop-up would be good?

I did like the conversations with the jinn and the king. Some of it was fourth-wall breaking / referencing the player, which was a fun touch!

I played this game on stream: https://www.twitch.tv/videos/1922312362?t=00h03m21s

I love the new updates! Having different levels is great, I liked how the levels have different challenges and feels to them.

I also enjoyed the updated variety of enemies, like the diamond monsters, and the cart.

The difficulty of the levels seemed to climb quite quickly. I cleared the first 3 or so levels without any issue, and went splat in the next with 2 carts. I restarted that level and managed to clear it (taking a bunch of damage to the pantry). The next level killed me outright though.

I think the hp/speed of the carts may be a bit too high? I generally was ok with the other enemies, but I generally couldn't kill the carts.

Overall, great improvements! I think some balancing to the cart may be good, and possibly an endless mode to each level (if it doesn't already exist). I look forward to seeing more updates in the future, this is already a really fun game, and I imagine it'll get even better over time!

Yes, I was indeed intimidated by the scope of the game :) I think there are plenty of people who love games with large scopes though.

Thanks for updating the soldiers, I appreciate that!

I'll be streaming tomorrow Sept 10, at around 1.30pm Pacific time at: https://www.twitch.tv/allison_atasfun

Here are the games I'm planning to play:

I plan to play each game for about 30-60 min, and I may not play all 3 games depending on time.

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Total titles: 11

9/4/2023 https://www.twitch.tv/videos/1917238596

  • Valerosa
  • Verloren
  • Ruphand: An Apothecary's Adventure

9/10/23 https://www.twitch.tv/videos/1922312362

  • Crazy Kitchen
  • Deterrence
  • Blonk's Amazing Adventure

9/17/23 https://www.twitch.tv/videos/1928231849

  • Save Our Souls
  • Chair Racing Simulator

9/23/23 https://www.twitch.tv/videos/1933487767

  • Aerostrike
  • Crab Raid Tactics
  • Kritter

I played this on Twitch: https://www.twitch.tv/videos/1917238596?t=01h27m55s

Overall, I liked that the main character is a woman, and the style of the RPG isn't the typical attack, items, magic style. Instead, the player forages items while wandering, crafts potions, and uses those potions for combat. It fits the apothecary theme very well!

The combat system was also interesting, I didn't really understand the 2.5% something for block, but I liked how every combatant has their timer thing, and attacking has a windup before it happens, so I had to time my blocks before their attacks, and that was fun. However, I think the UI for this can be streamlined somehow.. I'm not sure how exactly but it took a while for me to kind of "get it".

I played till the main character reached the city and was supposed to find the potion shop. I had a lot of trouble finding the potion shop, and eventually found my own room and stopped there. Maybe have more NPCs pointing the way, or have the potion shop have signs? I might have also missed something out that was very clear.. not sure!

The story felt somewhat standard, where the main character is the one who needs to save the world, the main difference being that she's an apothecary and not a typical fighter.

Overall, I liked the foraging/crafting system that links to combat, and I liked the combat "turn" system. My main suggestion is to improve the UI of the turns, but otherwise this is a great game to play!

I played this on Twitch: https://www.twitch.tv/videos/1917238596?t=00h36m44s

I liked the introduction/prelude storyline, with Helen abducting the baby that you end up naming and playing. However, from there it was disjointed to the start of the game, where now you're playing the baby (grown into a young woman) in a magic school, with a dad?

I suspect that eventually the story will make sense, but the disjointedness was a bit odd. One possibility is to have more bits of the prelude lead into the magic school, or have Helen and the dad's relationship shown (maybe she passes the baby to him, maybe she's his wife?). Another possibility is to skip the prelude and start in the magical school, and the player learns about the backstory later on. I think the prelude is really cool though, and I'd be sad if it disappeared till later in the game.

The school itself is huge! 8 floors! I liked the teleportation system, which made it much easier to go from place to place without wondering which floor the gym is, for example.

The scope of the game also feels huge, and kind of overwhelming from the start of the game. Perhaps it's possible to start with a smaller bit of the school, like a single class, and slowly introduce different parts of the school till everything is unlocked.

Another minor issue I noticed is not being able to tell when a cutscene is over. There was places where I lost control of the character for a cutscene, and after the cutscene was done, I didn't realize it and waited for more. Perhaps something like black horizontal lines on the top and bottom, or some other visual signal would be great.

Overall, the backstory is really interesting, the jump to the start of the game was jarring, but I'd be very curious to learn how the backstory and the magic school is linked.

I played this on Twitch: https://www.twitch.tv/videos/1917238596?t=00h17m14s

I loved the concept of the game being about women's rights, with the gameplay being a little bit like the Monkey Island "swordfight" with words (I don't remember the actual name).

A lot of the issues brought up by the 3 rounds are near and dear to me, some of which are current issues in the USA. I love that the devs are bringing more attention to these basic human rights issues, and I hope more people will play this game and learn more about the issues.

The battle system was a bit strange, I didn't really understand why I lost a ton of hp for some of the responses, which seemed like perfectly valid rebuttals. Maybe a bit more explanation there would be good!

Overall, this was a good game and I'd play more levels when they're available!

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Thanks for playing! I love the idea of being able to spend coins on cosmetics, so that'll be something I'll definitely add into the game :) Having a shop in the campaign map is a nice idea, I'll think on it more. Thanks!

I'll be streaming tomorrow Sept 4, at around 2pm Pacific time at: https://www.twitch.tv/allison_atasfun

Here are the games I'm planning to play:

I plan to play each game for about 30-60 min, and I may not play all 3 games depending on time.

Thanks, I'm glad you like the characters! I'm super happy to hear that it's your daughter's daily game now. 

Thanks for playing! Maybe I should increase the damage done by enemies more then, thanks for the feedback!