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Atas Fun

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A member registered Jan 22, 2022 · View creator page →

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I played this game on stream: https://www.twitch.tv/videos/2877899597?t=01h05m01s

We chatted during the game and afterwards, so I'm going to skip most of what we said :)

Overall, great game, I loved playing it, especially the cannons. I look forward to playing more of your game in the future!

When you have time, I'd love to hear what you think about Feisty Fauna as well!

I played this game on stream: https://www.twitch.tv/videos/2877899597?t=00h40m33s

This game is really cute!!! The kibus were extremely cute, as were the diglet worm things :)

I'm not super into decoration games, but the quests were pretty engaging. The UI could probably be improved though; I was using the rotation using the wheel button on my mouse, and sometimes it would jump/reset the rotation somehow. The rotation with the mouse also caused a bit of motion sickness (I'm very susceptible to that in general), so maybe tweak it a bit?

The wasd quest required wasd; moving with the mouse didn't work --- perhaps consider allowing either modes for that quest and other camera controls

I couldn't figure out one of the quests as well about furballs :)

I really enjoyed the butterfly minigame! I hope there are many more such minigames

I played this game on stream: https://www.twitch.tv/videos/2877899597?t=00h02m56s

I liked the complexity of the game! Crafting potions, food, and then combining them into soup was really cool. The battles with the monsters were surprisingly easy, compared to the tutorial battle with Professor Harrison. I had quite a bit of trouble figuring out how to slow him down. I believe you mentioned that after 3 rounds more hints would be given; perhaps consider making those hints appear earlier. I was getting somewhat frustrated before then :)

I really liked the summoned rat (and probably other summons too) leveling up and gaining more skills. The human characters themselves didn't appear to gain exp and level up, and perhaps that's by design. I like the twist!

As a suggestion, perhaps have a way to customize the protagonist, such as a male/female option. I was a little sad I couldn't play a female protagonist in the game :)

Overall, great complexity in this RPG!

I played this game on stream: https://www.twitch.tv/videos/2877899597?t=01h38m24s

Initially, I though this game was kind of like Slay the Spire, but to my surprise (good surprise), it was more than that. I liked that I had to control the firing of the ships' weapons and I could hit or miss depending on my own reaction time. The card selection was also nice, with different categories and everything.

I played the first chapter (3 levels), but I was surprised/sad to learn that the ultimates didn't reset in each level. That kind of makes sense in hindsight, but perhaps there should be something that tells the player earlier. I used all my ultimates in the first level thinking that I could use it again later on.

Also, the summoned robot's ultimate was to reset a random ship's ultimate, but it seems like it reset its own ultimate in the 2 times I used it. I think that's kind of a sad outcome for the player, so I recommend removing that as an option completely; so the robot only resets another ship's ultimate.

Overall, great game! I liked the story and characters as well!

Yes, I do agree that it got more fun once I got more used to the controls, so if you're targeting people like me who don't have much experience with the genre, maybe there needs to be more hand-holding in the tutorial or something so we keep going till we get used to it, I'm not sure :)

I played this game on stream: https://www.twitch.tv/videos/2873552263?t=01h06m45 (My VOD seems to have split into multiple videos, so part of it may be on the next video)

Overall, I had a lot of fun! I made it to wave 3 or 4 (I can't remember), and the challenge/difficulty was nice. I mainly had a lot of trouble controlling the plane due to the thrust, rotate clockwise/counter-clockwise control system. It would be nice to have an option where up means the aircraft tries to rotate and fly upwards etc, so it's easier to control. You could still have the gravity and inertia etc, but it would make controls easier for people that prefer it that way.

The graphics were beautiful; I liked the explosions with the smoke effect. The planes were also nicely created, and each wave had different planes.

In the later waves, the ships would fire slow missiles in the air (I think?) which killed me a few times. I don't know is this already exists, but having some AOE poof that takes some time to reach and hit would be interesting from the ships, like it fires a projectile, and after some time it explodes and you die if you're in the blast radius.

I played this game on stream: https://www.twitch.tv/videos/2873552263?t=00h02m54s

Overall, I made it to the point of retrieving the sword, but died at the first orb. I couldn't figure out how to increase my strength and defense. I could kill slimes and some other monsters, but they didn't seem to give experience or anything to level up (or maybe I didn't kill enough).

The first puzzle to retrieve the sword was ok, but I recommend adding some hints that there are two buttons to be pressed. After I pressed the first button, I was like "hmm nothing happened", and on the second button, it would have been good to have a sound or notification say something like "you hear rumbling nearby..."

Also, perhaps the door to the first orb would open only after the sword is retrieved, so it's clearer. I did wander in there before getting the sword, but luckily (by design probably) I couldn't smash the orb.

I did like the little chats with the NPCs in the town, though I couldn't access the shop or the mage so I wasn't sure what the gold coins were for...

I played the game on stream: https://www.twitch.tv/videos/2873527358?t=00h01m30s (my stream VOD looks like it split into 3 VODs, so you might have to go to the next one too)

Overall, I liked the game! It reminded me a lot of Kingdom: Two Crowns. Playing on the WebGL build had lots of issues, as I'm sure you noticed on the stream :) The sound was laggy, and the gameplay was unfortunately laggy as well. So I don't know how much of my feedback is directly relevant to the PC build.

I found that the difficulty was somewhat high; I wasn't able to expand much and was constantly on the defensive. (In the PC build which I tried a bit later on, I was able to attack the monsters a bit better but it still felt difficult). Maybe I wasn't playing "right" and didn't have enough/any farms, but it was quite difficult to hold onto the land, since wheat took a long time to grow, and 2 wheat needs to be converted to 2 dough to make 1 melee soldier that wasn't super good. The soldier tended to wander around the wrong place/way.

While it was possible to pick up the soldier and throw them in the direction I want them to go, that's also quite a lot of micromanagement, esp at the start.

One suggestion is maybe to tone down the attacks, until the player explores more of the land? I think Kingdom: Two Crowns had some mechanic like that, so it was a bit more player-controlled / manageable.

While your game has a 5-day time limit, maybe the time limit would only count once a certain milestone is met, or something like that..

The suggestion you gave in the stream to build archers was extremely useful. Archers on the towers were super effective, partly since they have range, and partly since they don't wander off (which I think is the main factor). Maybe the foot soldiers should be able to be stationed at walls/doors too?

I think the game has good potential and I'd love to play the next iteration of it!

Thanks for playing! I'm glad your kids enjoyed it too 😄

Bolding some of the text in the perk boxes makes sense, I'll try that, thanks for the idea!

Regarding the sounds, having the sounds come in the direction of the split screen is a good idea, that's something I'll play around and see if it works!

Zooming out more is also something I can try out, thanks for your feedback!

Thanks for playing and for your feedback! I'll watch your vod and see where the bug in the last level is.

Yes, I agree that the game balance for the other characters needs to be adjusted, I've been mostly focused on Peppermint so far..

Thanks! Yeah, the dialogue at the start of the playtest is quite a lot.. I think for a normal game it might not feel so bad since it's right after a major story beat (Chestnut is revealed to be Chestranutza, a dragon), but I might also cut down that dialogue a bit, thanks for your feedback!

About bringing everyone back as friends, that's something that my daughter insisted, and I think the story works well this way :)

Thanks for playing!

I played this game on stream: https://www.twitch.tv/videos/2565553540?t=01h35m50s

Overall, lots of fun! I liked that I could build towers that would auto fire, and I could upgrade them by combining, by adding gems etc. The upgrades were quite interesting and varied, which is great. I didn't expect that the walls would be destructible though, not sure if it's because I accidentally sealed in all entrances. I was also a little unsure about some of the enemy telegraphs, I thought the green circle would heal me.. also, I don't know what the enemy's objective is: is it to kill me, or to get to some portal (like typical tower defense games)? It seems like it's to kill me, but I wasn't sure.

I think this game is in a great state, and with some polishing this would be even better!

I played this game on stream: https://www.twitch.tv/videos/2565553540?t=01h09m42s

Overall, I liked the puzzles. It took me a while to realize the I could buy back the fences and move them somewhere else and not lose any money doing so. That being said, there were a few choices that were irreversible: buying upgrades, and buying tiles. Upgrades being irreversible made sense, but I was surprised that the tiles were also irreversible. I'd tried to buy a tile (without realizing I could) by accident and couldn't undo it. Maybe if it's not fully reversible like the fences, consider having an undo option, so I can undo the last 5 actions or something.

I played this game on stream: https://www.twitch.tv/videos/2565553540?t=00h51m53s

Overall, the puzzles were nice! I had fun playing it. I reached a level where I got stuck at, even though I tried a few times. It also seemed that maybe I encountered a bug where the two moles combined into one. I think this game is great, the graphics are very well done. One suggestion would be an indicator for where the moles would go next. Sometimes the moles would have two flowers beside it and I wouldn't know which way it would go.

I played this game on stream: https://www.twitch.tv/videos/2565553540?t=00h36m11s

The game is addicting! However, it seemed like it was better if I didn't shoot anything and just avoided the projectiles, and wait for the enemy to kill itself, or for me to reach the end. Partly/mainly because my shots can also damage me, so I ended up killing myself faster if I tried to shoot.

Perhaps have the player's projectiles be a different color and disable friendly fire?

I played this game on stream: https://www.twitch.tv/videos/2565553540?t=00h36m11s

The game is addicting! However, it seemed like it was better if I didn't shoot anything and just avoided the projectiles, and wait for the enemy to kill itself, or for me to reach the end. Partly/mainly because my shots can also damage me, so I ended up killing myself faster if I tried to shoot.

Perhaps have the player's projectiles be a different color and disable friendly fire?

I played this game on stream: https://www.twitch.tv/videos/2565553540?t=00h36m11s

The game is addicting! However, it seemed like it was better if I didn't shoot anything and just avoided the projectiles, and wait for the enemy to kill itself, or for me to reach the end. Partly/mainly because my shots can also damage me, so I ended up killing myself faster if I tried to shoot.

Perhaps have the player's projectiles be a different color and disable friendly fire?

I played this game on stream: https://www.twitch.tv/videos/2565553540?t=00h36m11s

The game is addicting! However, it seemed like it was better if I didn't shoot anything and just avoided the projectiles, and wait for the enemy to kill itself, or for me to reach the end. Partly/mainly because my shots can also damage me, so I ended up killing myself faster if I tried to shoot.

Perhaps have the player's projectiles be a different color and disable friendly fire?

I played this game on stream: https://www.twitch.tv/videos/2565553540?t=00h36m11s

The game is addicting! However, it seemed like it was better if I didn't shoot anything and just avoided the projectiles, and wait for the enemy to kill itself, or for me to reach the end. Partly/mainly because my shots can also damage me, so I ended up killing myself faster if I tried to shoot.

Perhaps have the player's projectiles be a different color and disable friendly fire?

I played this game on stream: https://www.twitch.tv/videos/2565553540?t=00h36m11s

The game is addicting! However, it seemed like it was better if I didn't shoot anything and just avoided the projectiles, and wait for the enemy to kill itself, or for me to reach the end. Partly/mainly because my shots can also damage me, so I ended up killing myself faster if I tried to shoot.

Perhaps have the player's projectiles be a different color and disable friendly fire?

I played this game on stream: https://www.twitch.tv/videos/2565553540?t=00h45m09s

Overall, I think the idea can be quite addictive, but some balancing might need to be done. For example, the player should go just a little bit faster so there's some chance of outrunning the monsters.

I didn't quite know what to do with the ghosts, I thought that since I'm a ghost, maybe I'm supposed to free/eat them? But nope! :D

I played this game on stream: https://www.twitch.tv/videos/2565553540?t=00h17m45s

The story was interesting.. I didn't expect the ending.. it was a little more horror than I'd thought, but nothing too scary luckily :)

I don't know if the options in the game would have changed the story much, but I did enjoy going through the whole story and learning about why the radio had that channel etc.

Overall, it was a fun experience!

I played this game on stream: https://www.twitch.tv/videos/2565553540?t=00h01m01s

I didn't get very far in the game because I couldn't figure out how to play, or messed up the tutorial or something. I started a dig site, but I was unable to find any artifacts. Then since I didn't have the hammer to make more dig sites, I was stuck. I tried driving in the desert but it was all empty..

Perhaps have more hints in the game, and/or replace the hammer during the early stages (maybe some NPC offers another one?)

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I'm planning to stream later today at 10am Pacific at https://www.twitch.tv/allison_atasfun

Games I'm planning to play:

Hope to see you at my stream!

I played this game on stream: https://www.twitch.tv/videos/2560917305?t=01h42m54s

Overall, the cat girls are very cute. The backgrounds were  very pretty and I suspect they were real photos passed through some filters. However, the story itself wasn't particularly captivating, and it didn't feel like the cat-girls were really an important part, i.e, it could have been humans or anything else really..

I played this game on stream: https://www.twitch.tv/videos/2560917305?t=01h02m51s

Overall, the graphics were really nice, and I liked that there were mini-games. I found some of the minigames somewhat hard to play in terms of the controls/UI. I was also disappointed that the demo stopped before the first trial/challenge, because that would have been great to experience.

Each idol had various stats like singing, dancing etc, but I couldn't really tell exactly what each stat is for, or if I should get everything high for everyone, or have different people specialize in different stats. The training also seemed to be for the whole team, so I don't know if I could even have different specialities. I think having different stats is good but there should be some way to understand what they affect.

I was also disappointed that the demo ended before the first trial/challenge, because I was hoping that that would give me a better sense of what the stats do..

The mini-games were overall nice, but there was a few where I didn't feel like the controls/UI was good and I couldn't really play the mini-game properly. One was the auditions, and there might be another but I don't quite remember which one (you can check the VOD linked above).

I played this game on stream: https://www.twitch.tv/videos/2560917305?t=00h44m50s

Overall, the graphics is very pretty, but the camera angle or something caused me to feel motion sickness.

I liked the zodiac story, especially with the voice-over. However, it is very important to have some way to skip it. I had to restart the game (I forget why exactly), and had to sit through the entire intro again.

The graphics is very pretty, it looked really nice. However, the camera angle, fov, or something caused me to have motion sickness. I had to close my eyes and move and hear the footsteps to get a sense of how far I'd gone.

At some point, I found the temple, and fell into a hole? It seemed like maybe that was what I needed to do to progress, so I wonder what would have happened if I never fell in..

I played this game on stream: https://www.twitch.tv/videos/2560917305?t=00h01m37s

Overall, I found that the game balance may be a little off. It was quite grindy / draggy, with a lot of back and forth and not really gaining much ground. Perhaps that's why the game is called Attrition :D

I think having some way to choose where to spawn new troops would be good, so I can choose to spawn my soldiers in a forward position even if the base has empty spots. Otherwise, it leads to me losing the front spot and having to grind forward again.

I'm planning to stream later today (Sunday Sept 7) at 4pm Pacific at https://www.twitch.tv/allison_atasfun

Games I'm planning to play:

Hope to see you at my stream!

Witches? Oh very cool! I might try that out offline then, thanks for letting me know!

I played this game on stream: https://www.twitch.tv/videos/2559949482?t=01h09m15s

Overall, the concept of punching the ball to solve the puzzles was interesting, and the graphics style was great! I like the references to Mario without being outright Mario. However, the control of the ball was frustrating, and it was difficult to get the ball to do what I wanted it to do.

I think some tweaking of the ball dynamics may help, I'm not sure what exactly, but making it easier for the player to control :)

The tutorial was nice, and seemed maybe even harder to complete than the first level. I got stuck at one point because I went to a previous room and didn't realize it (my fault), and then spent a long time getting the ball to stay in the circle. It should really be easier to get the ball to stay in place..

Fun concept! Some tweaking of the ball control would make this game much much more fun.

I played this game on stream: https://www.twitch.tv/videos/2559949482?t=00h37m07s

Since you were around for the stream, I'll skip over the stuff I mentioned on stream.

Overall, great game! I always have fun playing it, and the new features are great. Sudden death + brutal mode was the most fun by far. Having the corpses be rough terrain and/or slippery surfaces and/or buffs would be a fun way to add more gameplay elements with brutal mode. To reduce the gore, you could have a non-brutal mode be the people becoming confetti or something (like rainbow colored pixels instead of red might suffice) :)

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I'm planning to stream tomorrow (Saturday Sept 6) at 2pm Pacific at https://www.twitch.tv/allison_atasfun

Games I'm planning to play:

Hope to see you at my stream!

Thanks for playing Feisty Fauna again! :)

I agree about Feisty difficulty being a bit spongy, that's something that I might tweak down in future versions. I haven't really balanced/played the new levels on Feisty, so watching you play at that difficulty was great feedback. I agree that some of the creatures become somewhat overpowered at that difficulty.

Regarding the spores, I've had multiple feedback about how it's confusing, so I've reworked it slightly now, where players don't have to match spore colors, and different spores give different buffs instead. Hopefully that'll make it easier to understand! Thanks for your feedback!

Thanks for playing! I'm glad you found it fun.

Based on your comments, I believe you played the public demo. If you'd like, the Steam playtest version is also freely available now, and has more/different stages for you to try out.

Regarding the dodge, yes it is currently a teleport, and it's something I want to improve/polish so it feels more like a proper dodge, thanks for your feedback!

Having a hit/flash effect for enemies and players when they take a hit makes sense, it's on my todo list :)

Multiple people have mentioned missing the XP orbs like other bullet heavens, so this is something I'll consider for future versions.. perhaps as an option, or perhaps as a default. Thanks for your feedback!

I played this game on stream: https://www.twitch.tv/videos/2554754261?t=01h54m21s

Overall, the game seemed quite difficult to play, albeit this is not the usual genre of games I play. After the first boss, the next mission seemed next to impossible to win.

I didn't quite get the crouch mechanic. It seemed that it might be easier to keep moving around to avoid getting hit, over the maybe-crouching behind obstacles that kind of works, yet kind of doesn't. Perhaps having a clear area or indication to show that you have cover would help. I think another thing would be to be able to fire from a cover position, kind of like coming out of cover briefly, firing, then going back in cover. Right now it seems like to fire, I would have to step out, fire, step back, wait for the cooldown then auto-crouch again.

I played this game on stream: https://www.twitch.tv/videos/2554754261?t=01h18m01s

Overall, the graphics are really cute, and the gameplay is fun. There is a good core loop here, although more polish/balancing would be great.

I enjoyed lobbing candy at the enemies, and especially liked using the ballista weapon. The catapult was ok but hard to aim it the right way for me. Using the keyboard/mouse to play was somewhat challenging, and I don't know if there is controller support but having controller support would be great!

Having the town and building up structures etc was a nice gameplay element. However, it seems like earning coins was quite difficult, and could be pretty grindy. Perhaps there were other ways to get coins that I didn't realize, but completing each challenge stage usually only yielded <10 coins although it took a fair amount of time.

The game overall is cozy, but after talking to the bird, I would get a timed quest. Having a timer added unnecessary (in my opinion) stress, and removing that timer would let the game remain much cozier.