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A jam submission

MF-01 AerostrikeView game page

A Tactical Shmuplovania.
Submitted by LMG3864 Games (@Lmg3864G) — 8 days, 17 hours before the deadline
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MF-01 Aerostrike's itch.io page

Results

CriteriaRankScore*Raw Score
Controls / UI#64.2504.250
Overall Fun#104.2504.250
Sound/Music#134.0004.000
Art / Graphics#223.7503.750

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

If you have competed before, how has your game changed?
I added a new gamemode, called Hel's Fighters. There have also been various visual improvements

Game Genre

Action

Shooter | Platformer | Slasher | Beat em Up | Base Defense | Survival | Racing

Genre #2

Action

Shooter | Platformer | Slasher | Beat em Up | Base Defense | Survival | Racing

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Comments

Submitted(+1)

I played this game on Twitch: https://www.twitch.tv/videos/1933487767?t=00h02m10s

I focused on the Hel's Fighters mode, since I played the campaign in the past. Overall, I had a ton of fun! I liked the story in that mode, and the gladiator kind of setting for it.

The beginning was a little rough, where I thought I had to destroy the turrets, when actually I was supposed to fly past them to the doors. Maybe some sort of note/message in the beginning to avoid the turrets might be good?

I upgraded the ship at the shop (the free upgrade), which made a huge difference. However, I did get stuck for a bit right after the purchase, trying to change my ship. Ultimately I realized I had to go back to a dock to do it, but some sort of UI (or message from the shop owner about it) would be good I think!

Those were my main suggestions for improvements, the game itself was tons of fun, even though I died a lot to the spirally things :) Keep it up!

Developer(+1)

Thanks for the feedback!

Yes the turrets here are enviromental decorations with a touch of lethality. The Manager does tell you to not damage the prison's infrastructure, which includes them. I'll still add a text warning to save players a few trips back to the dock.

I'll also replace the Landing Pad on the Store room to a Docking Bay that'll let you swap ships after purchasing. I believe there was a reason I didn't do it already, but I forgot what it was. Unless I'm reminded of it, there should be no problems to implement this change.

Submitted(+1)

The camera is a bit overly aggressive. I couldn't play super long because the constant jolting made me motion sick. I would recommend looking into camera damping when changing camera location. You can see some examples here: 

Developer

Thanks for the feedback, and the video! I'll see if I can add a camera damping setting for the next patch.

For now, the game does include a few camera options you can try and play with. One of them controls the speed of the camera.

(+1)

https://www.twitch.tv/videos/1915455146

I think the ships look great, I really dig the designs of the unique ones.  I know that some are just a recolor, but overall they looked individually unique.  I did feel like all of the ships I flew felt about the same, possibly a bit slower or faster than others.

I played through the Demo, Campaign, Rebel Ops, and Hel's Fighters.

Demo - I played a bit of this and was killed, but I wanted to check out the other modes.

Rebel Ops - I enjoyed this mode and the story telling.  Combat was fun.  I do think the areas themselves feel very identical, so despite moving to a new room it feels like I'm really in the same room.

Hel's Fighters - The training battle was ok, but when I think of an Arena I'm really thinking about a Free For All match - which this isn't.  And it's fine that isn't, but that's what came to mind and I couldn't quite shake.  The boss fight, that I did not enjoy at all.  The boss never has to stop firing, and the second you stop damaging it the shields are restored.  I found it made this specific fight overall just not fun to do, and I ultimately didn't try it to completion.

Campaign - It carried over from the last time I tried it in July, and I realized why I didn't finish it in the past.  I simply couldn't really figure out where I was supposed to go.

Developer

Thanks for the feedback!

The main differences between the ships of Rebel Ops and Hel's Fighters is the handling, health pool, weapons, and equipment. The Titan, for example, is really large and bulky, while the Hunter is more agile and has access to Seeker Missiles. There's also ships like the Siren with its absurd amount of speed, and the Stinger Mk2 with its laser knife weapon. The Aerostrike has the better overall handling.

The bosses do not regenerate shields based off a timer. After bosses take a certain amount of damage, they regenerate their shield and advance to the next phase of the battle. As for how to avoid the first Hel's Fighters boss's attacks, you can either try to dodge his bullets, or use nearby terrain for cover. Each corner of the boss arena has a wall you can use for that. If I do a rebalance pass on the game, I'll give it another look.

For the Campaign, I do have pending redoing the objective markers to better guide the player. That change will take some time to develop, though. As for the backgrounds, sadly I don't currently have an easy way to replace them. If I find one that isn't too time consuming or expensive, I might be able to try a few things.