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(+1)

I played this on Twitch: https://www.twitch.tv/videos/1917238596?t=01h27m55s

Overall, I liked that the main character is a woman, and the style of the RPG isn't the typical attack, items, magic style. Instead, the player forages items while wandering, crafts potions, and uses those potions for combat. It fits the apothecary theme very well!

The combat system was also interesting, I didn't really understand the 2.5% something for block, but I liked how every combatant has their timer thing, and attacking has a windup before it happens, so I had to time my blocks before their attacks, and that was fun. However, I think the UI for this can be streamlined somehow.. I'm not sure how exactly but it took a while for me to kind of "get it".

I played till the main character reached the city and was supposed to find the potion shop. I had a lot of trouble finding the potion shop, and eventually found my own room and stopped there. Maybe have more NPCs pointing the way, or have the potion shop have signs? I might have also missed something out that was very clear.. not sure!

The story felt somewhat standard, where the main character is the one who needs to save the world, the main difference being that she's an apothecary and not a typical fighter.

Overall, I liked the foraging/crafting system that links to combat, and I liked the combat "turn" system. My main suggestion is to improve the UI of the turns, but otherwise this is a great game to play!

(+1)

I managed to find some time to watch!

Definitely going to add a more visible sign, and maybe a few other details while I'm at it, to the potion shop in the upcoming update. (It's the one in the northwest, next to the blacksmith shop.)

As far as the UI goes, I have a few ideas as to how I'd improve it, and I'll likely implement these shortly after the aforementioned update.

Thank you again for playing Ruphand: an Apothecary's Adventure!