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Superb idea. I kind'a wish you'd been able to make the graphics look *exactly* like Mark's ones from his videos -- oh the parody! Like others, wish it had been longer but super fun still :)
Thx for replying. Great stuff. Level design is the part I find hardest and ironically was planning to focus on so choose myself an 'way to implement' game. Sadly I only got 1/3 time I expected so didn't get to exactly that part!
Can I ask how you/your team go about designing levels? Always fascinated to learn and yours were just superb.
Yep, best game of the jam so far. In addition to ace mechanic, the puzzles are great (with some awesome nods to other games). Love the idle anim + audio. I'm going to leave this open in a tab and come back to level 12. Tricky one! Thx and think this might be the winner!
yep, web build works now but... um, I fear you might get more of the same comment as above about not being able to tell how to start it. Something happened when I put my mouse near the top right corner of the screen maybe but... yeah, couldn't get it out of the starting slider.
Nice idea. I like the push off. The arms seem to function a bit like a jetpack... but only some of the time? Gets a little monotonous after 5 minutes but with more time for level design, etc, it'd likely be good. Btw I'm impressed by the music -- oddly that didn't get annoying!?!? Good job :)
Worked fine for me. Good fun game (albeit a touch hard breaking ;-) ) 2 feedback:
1. Hit boxes are a bit big. Let players feel like they're great rater than punishing them.
2. sometimes they physics seems to get messed up? fish ends up in funny orientation and jump pushes you down. Maybe intentional but didn't feel it.
Took me so many tries to get a run where I didn't die just as soon as I pressed the ”run game” button. Obviously it's a jam game so I perceived. Finally got gud ;-) managed to survive for a few minutes?
A starting 'safe time' to let the user figure out what's happening would really help here! But hey, it works and actually becomes quite fun so good job :)
Great fun and very likely the winner. Great job!
If it were to be more than a jam game, I'd say it needs some 'macro game' ... or more tuning/UX to make the macro game more obvious. I got a bit bored after hauling in 2 things.
(and obviously the frame-rate dependence thing we discussed in Discord that you already knew about)
Again, these are nits. Great job :)