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Game jam progress!

A topic by KepFox created May 21, 2022 Views: 1,826 Replies: 99
Viewing posts 1 to 20 of 35Next pageLast page
Submitted(+4)

Hey there! Just sharing a GIF of our current prototype, cause why not?


How is everyone's jam going!?

Deleted post

Wowzer!  That pretty parking lot is toast!  

Voxel smashy fun?

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Submitted(+2)

I got my intro cutscene up and running. I'll share some pictures.


Wow!  That's amazing!  Did you do all the art and writing and textures and characters and code and... that's incredible.  (and even if you didn't, it still looks awesome!  GL!

Submitted

Thanks! All the textures and assets come with the software (RPG Maker MV) that I'm using, and there is little to no coding involved in the whole process (I'm not a programmer to any level). It also has a character creator tool, so I was able to make lots of custom NPCs. It's really not as impressive as you made it sound :)))

Of course, I could make custom assets anytime I liked, since I'm actually a fan of digital art and got a little practice, but for the sake of the jam, I'd rather get the bare minimum in place before spending too much time on esthetics *sniff*

As for the writing, yeah, all the lines of dialogue are off the top of my head. I love writing fiction, so this part was honestly the easiest of all :D

P.S. Sorry for the late reply, somehow your comment got lost in the notifications and I only came by it by accident :/

Hey, no worries.  Wow, I hadn't realised RPG Maker was so cool!  I still don't belittle the effort.  With those sorts of games, a huge part of the enjoyment is the story, characters, world-building etc!  Enjoy!

Submitted(+3)

Wow. I'm feeling inadequate and I had the idea already (the theme I voted for won!). Nearly 24 hours in and I've set up a github repo and imported some free assets to get me start.
I've had stupid obligations getting in the way. I'm busy tomorrow 2. I don't even plan to have the rapid prototype finished until Monday :(

I feel ya.  A day full of other stuff here too.  Managed to sneak in some time in the evenings!  GL and keep going.  Anything you manage will be worth it!

Submitted(+1)

so after finally getting to do some work my first day progress is basically zilch. Nothing has gone right :(

Submitted(+1)

@Yangamedev and @Nim_Lorekeeper good progress there! Loving the dark aesthetics on yangamedev's and the sprites/worldbuilding on nim's look neat! Looking forward to your finished products!!


@RyanH82 I'm sorry to hear! Do you have any game concept good to go? Make sure to break everything into little pieces to make it easier, you'll get there, I believe in you! <3 On top of everything, don't be too hard on yourself; by merely submitting something you'll still earn one of the gamedev courses and on top of that, plenty of game devs will often still give feedback on the things you DO have rather than the things you "might" be lacking. Good luck! I believe in you!

(1 edit) (+2)

Great idea to post.  Here's something much less impressive to help those with imposter syndrome feel better!

Started writing spam then decided to can it and pop it in a project blog post!  Also figured might as well start pushing WebGL builds since maybe that'll mean I won't leave doing that to the last minute ;)

GL everyone!

Submitted

broo i hope we are not doing same game :D

Submitted

My progress so far! My inspiration for this was Sniper Elite 5 as I am very excited for that game to come out this week :D 

https://i.imgur.com/xgmC51K.mp4

It's hard to see the bullet cam properly on that video due to the low quality gif, here's a screenshot:


Submitted (1 edit)

Here's where I'm at for the end of day 2... I've got four baddies pacing, and jumping, and flying.

There's enough in place to call a level for a platformer. I've got my player moving around pretty well.

More to come!

Good night!

Submitted

Hi Im going really well. I dont wonna share much about the game but you play two different chapters one before and one after death and Im currently close to finishing the first chapter but I don't have much gameplay to show

Submitted (1 edit) (+1)

We're going at a good pace, I'm almost done with the core features and I have an artist who is doing all characters and enemies art. We're making a platformer where the player controls multiple zombies at once


Submitted(+5)

*speaking to myself* remember, that this is your first jam and your first game und that you are no where near the level of the others here, and your game is good enough for my skilllevel, dont be discouraged by all the others *silent sobbing* 

:D

Submitted(+1)

Don't worry mate, as long as you are able to submit a game you'll have won, it's not the end result what matters, it's the journey and what can you learn about it.

We, for example, are a team of two, but we don't have enough time to produce all the art so for the environments and artwork we're using some free assets and we're making custom characters and enemies, but we don't have any level layout yet.

Cheers

Submitted
Deleted 1 year ago
Submitted(+1)

Yeah, the journey counts. My art will be colored cubes :D

Submitted(+1)

Long live default cubes!

Very very very true.  We're all on journeys, some further ahead, some barely begun.  Most are very happy to encourage others and offer help where they can.  Keep it simple, keep it manageable and see if you can submit (even if it's broken or embarrassing).  We've all been there.  You learn an unbelievable amount simply from trying to make something submittable.  GL!

Submitted

Sorry I hope some of us aren't discouraging you! My first game ever was a very simple poop emoji that could jump up and down on neverending spawning blue squares. That was about 6 years ago - now I'm at a higher level but I'm still learning a lot! You'll get there as well :D Don't try to see it as a competition, but more of a learning curve/challenge for yourself. As for me personally; this is the first time I'm dealing with some sort of AI 谩nd combat in a single project and I'm having a blast while learning many new things! I also took the opportunity of this jam to learn about key remapping on the new unity input. Good luck!

Submitted(+3)

It's been pretty well! 馃

glad I joined this game jam.

Good luck everyone!馃ぉ

Submitted

wow pretty impressive!

Submitted

Thanks!

Submitted

That looks promising. Is this some real world map plugin you are using?

Submitted(+1)

Thanks!

Yeah, it's called "WRLD for Unity", like a real world map you can use in your games.

Submitted

Awesome. What a gem for creating simulation games. :)

Submitted(+3)

It's mostly placeholder art while I get the mechanics working but this animation makes me very happy.

Submitted(+1)

That's quite good, looking fordward to see how it evolves

Submitted

Thanks!

Submitted

Poor ghost, it's only trying to make a new friend :) Love the idea you're going with!

Submitted

NOOOOO he's a scary ghost who only wants to scare! :)

oh that is AWESOME!  I will definitely be playing this!

My little ghosty isn't anywhere near there yet -- got way too bogged down in 'AI' framework coding.

Geeky tangent: How're you doing yours?  Line of sight on something marked as "scary" or something?  (I'm doing similar -- AI has 'sight area' which, if something strange is within, they react by investigating, correcting or running from!)  Seemed like a cool idea but whew!  turning out harder than I initially assumed :shrug:

Oh and don't belittle your graphics.  I'd give yours a play with those graphics!  I love the semi-8-bit aesthetic :)

Submitted (1 edit) (+1)

Thanks. I'm just using raycasts. When the ghost haunts something the object sends a raycast and if it his a person facing it they panic. Also the people have a raycast in update and if they come across a haunted object they'll get nervous for a few seconds and reset it. If they come across another haunted object while nervous they panic. You have to scare everyone who lives in the building before time runs out and there will be other people like paranormal investigators and priests who try to slow you down and stop you.

My philosophy on this stuff is just get it done as quickly as possible. It can always be changed later.

What are you working on? It sounds like you're doing something similar? I'm looking forward to trying it out.

Great minds think alike :p Our team is doing basically the exact same thing but in 3D.

(+1)

All y'all's stuff looks great so far! I don't have anything to show really, mostly because I'm considering scrapping my original plan. I don't have a lot of time between now and when the jam ends so I've been trying to just make a small project, and the one I was working on seemed to be too high of a scope.

Submitted

If you watched the livestream. Don鈥檛 worry about it! Just try for a few minutes of playable content. Get the mechanics you got down running, then go from there! You got this 馃槉

Submitted(+2)

This was my progress before I forgot about saving lost everything lol

Submitted(+2)

This looks so pretty! I'd love to explore this world, whatever it is. And sorry to hear about the lost progress, but the 2nd time you do the area should be quicker, and might even turn out better too!

(+1)

noooooo!!!

+1 everything Nim said!

Submitted

^+2

Submitted(+4)

This is my first game jam! Wasn't sure if I was going to join or not, but I slapped something together using mostly free asset store assets and I'm happy with it so far. Very early WIP, I'm hoping to add skeleton enemies to fight and make the furniture destructible. Tentative title: Skeletons on Skeletons

https://gordondoskas.itch.io/skeletons

Submitted

Hi,

its also my first game jam. Your Entry looks great so far. Dont forget to add the Button Configuration. 

Submitted

it looks cool. I love my a 3rd person action game. What鈥檚 WIP stand for?

Submitted

W.I.P = Work In Progress

Submitted(+3)

Day 3 Progress.  Anyone who's done the 2D course will see where I got my inspiration, lol.


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(+1)

Reminds me of battlezone!

Submitted

I'm confused at the code having the camera change render modes every frame.

Deleted post
Submitted

Ah, you're right. I wrote that late at night and mixed up the Start and Update methods.

Well,  part of the gamejam experience is to learn new stuff. So I guess we learned that URP glitch doesn't work. XD

Submitted

Day 3 is looking good so far. I'm working mostly on creating NPCs and maps so I have the foundation for tomorrow when I'll focus on actual story progression.

So far, the player can watch the guards train in combat, chat with random NPCs, rent a room at the inn and make the tavern owner angry because they don't have enough money to pay for drinks (I should probably create one or two side quests so they can actually get the money!). There's plenty more to come. Here's a sneak peek at some of this stuff.




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