Hey there! Just sharing a GIF of our current prototype, cause why not?
How is everyone's jam going!?
Thanks! All the textures and assets come with the software (RPG Maker MV) that I'm using, and there is little to no coding involved in the whole process (I'm not a programmer to any level). It also has a character creator tool, so I was able to make lots of custom NPCs. It's really not as impressive as you made it sound :)))
Of course, I could make custom assets anytime I liked, since I'm actually a fan of digital art and got a little practice, but for the sake of the jam, I'd rather get the bare minimum in place before spending too much time on esthetics *sniff*
As for the writing, yeah, all the lines of dialogue are off the top of my head. I love writing fiction, so this part was honestly the easiest of all :D
P.S. Sorry for the late reply, somehow your comment got lost in the notifications and I only came by it by accident :/
Wow. I'm feeling inadequate and I had the idea already (the theme I voted for won!). Nearly 24 hours in and I've set up a github repo and imported some free assets to get me start.
I've had stupid obligations getting in the way. I'm busy tomorrow 2. I don't even plan to have the rapid prototype finished until Monday :(
@Yangamedev and @Nim_Lorekeeper good progress there! Loving the dark aesthetics on yangamedev's and the sprites/worldbuilding on nim's look neat! Looking forward to your finished products!!
@RyanH82 I'm sorry to hear! Do you have any game concept good to go? Make sure to break everything into little pieces to make it easier, you'll get there, I believe in you! <3 On top of everything, don't be too hard on yourself; by merely submitting something you'll still earn one of the gamedev courses and on top of that, plenty of game devs will often still give feedback on the things you DO have rather than the things you "might" be lacking. Good luck! I believe in you!
Great idea to post. Here's something much less impressive to help those with imposter syndrome feel better!

Started writing spam then decided to can it and pop it in a project blog post! Also figured might as well start pushing WebGL builds since maybe that'll mean I won't leave doing that to the last minute ;)
GL everyone!
My progress so far! My inspiration for this was Sniper Elite 5 as I am very excited for that game to come out this week :D
https://i.imgur.com/xgmC51K.mp4
It's hard to see the bullet cam properly on that video due to the low quality gif, here's a screenshot:

Don't worry mate, as long as you are able to submit a game you'll have won, it's not the end result what matters, it's the journey and what can you learn about it.
We, for example, are a team of two, but we don't have enough time to produce all the art so for the environments and artwork we're using some free assets and we're making custom characters and enemies, but we don't have any level layout yet.
Cheers
Very very very true. We're all on journeys, some further ahead, some barely begun. Most are very happy to encourage others and offer help where they can. Keep it simple, keep it manageable and see if you can submit (even if it's broken or embarrassing). We've all been there. You learn an unbelievable amount simply from trying to make something submittable. GL!
Sorry I hope some of us aren't discouraging you! My first game ever was a very simple poop emoji that could jump up and down on neverending spawning blue squares. That was about 6 years ago - now I'm at a higher level but I'm still learning a lot! You'll get there as well :D Don't try to see it as a competition, but more of a learning curve/challenge for yourself. As for me personally; this is the first time I'm dealing with some sort of AI 谩nd combat in a single project and I'm having a blast while learning many new things! I also took the opportunity of this jam to learn about key remapping on the new unity input. Good luck!
oh that is AWESOME! I will definitely be playing this!
My little ghosty isn't anywhere near there yet -- got way too bogged down in 'AI' framework coding.
Geeky tangent: How're you doing yours? Line of sight on something marked as "scary" or something? (I'm doing similar -- AI has 'sight area' which, if something strange is within, they react by investigating, correcting or running from!) Seemed like a cool idea but whew! turning out harder than I initially assumed :shrug:
Oh and don't belittle your graphics. I'd give yours a play with those graphics! I love the semi-8-bit aesthetic :)
Thanks. I'm just using raycasts. When the ghost haunts something the object sends a raycast and if it his a person facing it they panic. Also the people have a raycast in update and if they come across a haunted object they'll get nervous for a few seconds and reset it. If they come across another haunted object while nervous they panic. You have to scare everyone who lives in the building before time runs out and there will be other people like paranormal investigators and priests who try to slow you down and stop you.
My philosophy on this stuff is just get it done as quickly as possible. It can always be changed later.
What are you working on? It sounds like you're doing something similar? I'm looking forward to trying it out.
All y'all's stuff looks great so far! I don't have anything to show really, mostly because I'm considering scrapping my original plan. I don't have a lot of time between now and when the jam ends so I've been trying to just make a small project, and the one I was working on seemed to be too high of a scope.
This is my first game jam! Wasn't sure if I was going to join or not, but I slapped something together using mostly free asset store assets and I'm happy with it so far. Very early WIP, I'm hoping to add skeleton enemies to fight and make the furniture destructible. Tentative title: Skeletons on Skeletons

Day 3 is looking good so far. I'm working mostly on creating NPCs and maps so I have the foundation for tomorrow when I'll focus on actual story progression.
So far, the player can watch the guards train in combat, chat with random NPCs, rent a room at the inn and make the tavern owner angry because they don't have enough money to pay for drinks (I should probably create one or two side quests so they can actually get the money!). There's plenty more to come. Here's a sneak peek at some of this stuff.


