My problem is I haven't finalized yet what minimum specs is needed. As I add more graphical effects, it could go higher. But if I ever get to implement some sort of toggle for a cheaper alternative (code that will turn off cloth physics simulation on characters, in which case, the cheaper bone-based animations for their clothes would take over) that could go lower.
Best way to mitigate framerate slowdown for now is to drastically reduce the screen resolution.
But if you're asking what specs I use to test the game. It's:
- Intel Core i7 (4th gen)
- 16 GB RAM DDR3
- GeForce GTX 970M (this is a gaming laptop)