I'm pretty sure I got the hang of the pace of the game. I encountered the same events too frequently though, so I guess you'll be adding many more.
The clues aren't really connected to the investigation events, so it felt a little inconsequential in my opinion.
Finally, I'd prefer to have more than 2 options, and also more than "1 choice events". Like 2 or 3 choices to make with 3 or 4 options each, for the same event would be cool.
1. Clicking on "Spell/Item" button during combat doesn't work.
2. Music sometimes begins to overlap when I go to different screens.
3. Going to main screen ends up registering a click on the first inventory item. Going back accidentally clicks the investigate button.
4. I almost always lose in the dice roll in combat so I keep getting hit. Don't know if that's intended.
5. It's tedious to heal (go back home, go to additional actions screen, click rest at home, and for some reason, you automatically leave home, so you have to go back home again to repeat). Hospital treatment doesn't work yet.
6. Maybe I simply remembered wrong but I was pretty sure my mystery was the found footage one, but the resolution I got was about the mansion.
7. It's weird that the sound for resolving any event is also the sound for getting damaged.
Had fun with it though. I'm fine with the UI layout being convoluted. It reminds me of old DOS games that needed manuals.
Always loved the art it is posted on general. It is kinda hard to figure GUI. Sometimes it is not obvious where to click. UI is not always consistent.
I got a crash when I choose the athlete. ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Alarm Event for alarm 1 for object o_popup: Unable to find any instance for object index '21' name 'o_popup_up' at gml_Object_o_popup_Alarm_1 ############################################################################################ Sometimes clicking a button plays music, if you click multiple times, it plays the music multiple times. Also a few texts were going outside the boundaries.
This is quite interesting, and quite complicated. It feels a bit overwhelming starting it. So much was happening, and I wasn't quite sure what I was supposed to be doing. But the art and flavor is all great, I think with a smoother introduction to the game you have something with potential here.
Comments
I'm pretty sure I got the hang of the pace of the game. I encountered the same events too frequently though, so I guess you'll be adding many more.
The clues aren't really connected to the investigation events, so it felt a little inconsequential in my opinion.
Finally, I'd prefer to have more than 2 options, and also more than "1 choice events". Like 2 or 3 choices to make with 3 or 4 options each, for the same event would be cool.
You got something golden here. Keep it up!
1. Clicking on "Spell/Item" button during combat doesn't work.
2. Music sometimes begins to overlap when I go to different screens.
3. Going to main screen ends up registering a click on the first inventory item. Going back accidentally clicks the investigate button.
4. I almost always lose in the dice roll in combat so I keep getting hit. Don't know if that's intended.
5. It's tedious to heal (go back home, go to additional actions screen, click rest at home, and for some reason, you automatically leave home, so you have to go back home again to repeat). Hospital treatment doesn't work yet.
6. Maybe I simply remembered wrong but I was pretty sure my mystery was the found footage one, but the resolution I got was about the mansion.
7. It's weird that the sound for resolving any event is also the sound for getting damaged.
Had fun with it though. I'm fine with the UI layout being convoluted. It reminds me of old DOS games that needed manuals.
The UI is a bit confusing, but the game is really, really good.
Always loved the art it is posted on general. It is kinda hard to figure GUI. Sometimes it is not obvious where to click. UI is not always consistent.
I got a crash when I choose the athlete.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 1
for object o_popup:
Unable to find any instance for object index '21' name 'o_popup_up'
at gml_Object_o_popup_Alarm_1
############################################################################################
Sometimes clicking a button plays music, if you click multiple times, it plays the music multiple times. Also a few texts were going outside the boundaries.
This is quite interesting, and quite complicated. It feels a bit overwhelming starting it. So much was happening, and I wasn't quite sure what I was supposed to be doing. But the art and flavor is all great, I think with a smoother introduction to the game you have something with potential here.