In case you missed it in the thread I did a playthrough of your game: https://www.youtube.com/watch?v=12bM_grloQg
Thanks for the feedback! I'll get the hang of designing levels for this game very soon, just give me a couple more weeks hahaha
I'll do something about the spikes, not sure what yet.
Hey boustro, good to see another game from you. I like it, but I think the difficulty curve is a bit off here. In Torpedo, you really nailed it after some polishing. And in this type of game, difficult curve is everything. Here, the first level has way too much. There are the two pits, the two ceiling spikes, and then the three staggered spikes. That could be broken into a couple levels. Also, the collision with the spikes doesn't feel super fair. I can tell there are rectangular bounding boxes on the guy and the spikes, so sometimes I glide by the corner (where there are no spikes) and still die. That doesn't feel good. Also, running into the sides of spikes and dying doesn't feel good. The art/collision model might need to be improved.
Thanks for the feedback! I really liked your suggestions.
All fans apply the same force on the player. I think the vertical fans feel stronger/weaker because of gravity.
Good game! Loved the diffuculty. Took like 10-15 minutes to finish with keyboard, I generally suck at this kind of games.
Here are some complains.
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