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Hey boustro, good to see another game from you. I like it, but I think the difficulty curve is a bit off here. In Torpedo, you really nailed it after some polishing. And in this type of game, difficult curve is everything. Here, the first level has way too much. There are the two pits, the two ceiling spikes, and then the three staggered spikes. That could be broken into a couple levels. Also, the collision with the spikes doesn't feel super fair. I can tell there are rectangular bounding boxes on the guy and the spikes, so sometimes I glide by the corner (where there are no spikes) and still die. That doesn't feel good. Also, running into the sides of spikes and dying doesn't feel good. The art/collision model might need to be improved.