Hello all,
In preparation for Steam Next fest, I just realized a large update to the demo for my game Peek, a spatial audio-based audio deduction game.
Peek is an atmospheric, sound-driven deduction horror game that relies heavily on spatial audio to uncover clues. In this ritual-based survival experience, a restless presence stalks the room in tense rounds, leaving audio clues in all directions around you. Close your eyes, listen carefully, and track the direction, distance, and nature of each sound to piece together the ritual and end her pain in this game of audio-pattern deduction.
It would mean a lot if you'd give it a go and try some unique mechanics in a horror game!
Cheers!
https://andymetoo.itch.io/peek




























