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Loyal Mussy

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A member registered Apr 10, 2021 · View creator page →

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As we near release, PEEK has been updated to v0.86, squashing some bugs and adding some clarity to the "puzzle" of the game. Increased visual and audio indicators and helpers help leave the player a bit less lost and confused than in the past...but you'll still have to pay attention!

Check it out here!

https://andymetoo.itch.io/peek


Steam here! (Demo on Steam as well)

https://store.steampowered.com/app/3575190/Peek/


Hello,

I like making small, short, silly, novelty/gag games. I've just released another waste of time called The Ultimate Proclaimers Experience. You know the "I would walk 500 miles and I would walk 500 more..." song? No? I'm sure you've probably heard it somewhere. 

This game puts the song's task to the test and allows you to to attempt to complete the feat of walking 1,000 real miles! Featuring approximately 300 hours of gameplay, strive to be the first to complete this monumental task and prove that you CAN.

Playable on mobile, as well.

https://andymetoo.itch.io/the-ultimate-proclaimers-experience

Hope you can get a quick chuckle (though I guess that's reliant on knowing the song on in the first place).

If you enjoy music related novelty games, consider checking out The Steven Tyler Calculator as well.

Keep it up! (This is Andy btw...I know, I'm everywhere..)

I got the rat stuck near the bar in Chinatown, but very impressive for a 72 hour jam!

New Peek update, v 0.85! This version looks to reduce some general confusion on the placement of the spirit, including directional indicators on important sounds, some new candles for shadow casting, and some improved audio cues to help with distance attenuation. I'm trying, folks, and thanks for your patience and continued interest!

For sure. I mean, don't feel pressured into spending time on something you aren't planning on, especially if you have other interests in mind. But keep it in the backlogs for a rainy day!

Thanks a lot for checking it out!

Thanks!

I actually really like this one a lot, and as someone who likes puzzle games, it's refreshing as opposed to seeing another action game (not that there's anything wrong with that). I think that you could definitely take this further and flesh it out a little bit. 

These are absolutely not meant to be taken poorly, but are merely trying to be constructive because I really do think that you should continue to develop this if you have the interest to:

  • Is there a mechanical reason for pollinating 3 times to complete the flowers? If there was, I didn't see it. You might be able to use that mechanic in another way, though, such as having powerups to show un-planted plants as possibly being incorrect before finishing the plant.
  • The white flowers = incorrect kind of confused me at first. I think if it wasn't for the auditory clues, I may have thought I was doing something good when planting those. Maybe a dead plant or something? Just food for thought.
  • Might be cool to have some sort of map/grid persistence between rounds, and some sort of adversary in later rounds (or even rounds with clues of places where NOT to plant.)

Anyway, I'm serious when I say that you've got something going here. Maybe it's bias from me also making a puzzle game based on a 5x5 grid and I have a soft spot in my heart for that, lol, but keep up the good work!

And I wonder how many younger players you lost with the 867-5309/Jenny mention lmao.

Definitely very impressive for a game jam game! Loved the presentation and aesthetics, and bonus for controller support. I repeatedly got my butt beat, but this one is great. Hope you guys keep it going.

This was strangely charming. I have been playing a bunch of arcade games for this jam, so I was kind of expecting another mechanically challenging game, and didn't really know what I was going for. I like the repetitiveness of the quick chores to kind of get you in that place, and the tension of waiting for what was inevitably going to be coming at the bottom screen during the night sequences was quite stressful. Great job.

Thanks a lot. Maybe I misunderstood, but the camera can be rotated with right mouse button click, as well. But yeah, I probably took the orientation thing for granted after testing it so long myself and getting used to it! And good job, looks like you're the second person to find that one!

Thank you for checking it out!

Dang, nicely done! If you listen real hard when you get into that nook, you may hear something, as well...

There are 4 or 5 more secrets in the game...some discoverable, like that one, and some random.

I honestly thought they'd just go unnoticed after the jam is over and the game got its handful of plays. Good job at finding one!

Pretty cute little game. Enjoyable for such simple aesthetics. Took me a sec to realize what to do until I actually read the controls! I like the way the beam rotates as well, nice little touch. In case you're interested in continuing it, one small bug (feature?) I noticed was that if an apple seems to hit two crocs at the same time, they both get an apple. Keep it up!

Pretty cool little start to a game. Not sure why, because even though it's not gridded, it kind of reminds me of Zany Golf for the Sega Genesis I used to play as a kid. Would like to see something done with this!

Pretty cute! I love the art style. Made it as far as I could, which was at least past the two-heath-bar bird boss (spoilers). Only potential issues I saw were 1) I'm playing on a smaller laptop and I couldn't change the resolution (or interestingly, even zoom out), so I couldn't see my health. Not a big deal though. 2) Maybe I'm just not used to platformers on the PC, but W being jump kinda threw me off a bit. I think I would have rather had jump be a button controlled by the right hand. Other than that, keep it up!

Well done. Nice little Vampires-like. I got to level 7, but then again I suck at games. Keep up the good work!

Nice! Could be a cool little bullet heaven type game with some more work on it. I didn't realize for a while I had to move around until I saw the Chips: 0/10 in the corner, hah. I finally got 8/10 of them with a score of 7-8000, but I couldn't for the life of me find the final two! Nice work.

Appreciate it! I'll check out your setting!

Thanks for playing!

Hello all,

Made another short game for a game jam and I'm kind of proud of this one, all constraints given. Browser game where you control a grasshopper to jump around and keep collecting energy bits as long as you can in order to hold off your inevitable demise. Tracks your personal best high score, longest time, and even longest jump hangtime. I hope someone finds it fun!

https://andymetoo.itch.io/bird-snack-simulator

Haha, thanks for playing! Hope you got a giggle.

Lookin' good! Lots of progress from a few months ago.

(1 edit)

https://andymetoo.itch.io/titanic-re-christened-maiden-vengeance

Help the unsinkable ship get its revenge that's been overdue for over 100 years. Take command of the Titanic in a furious assault on the iceberg base. Collect all four smokestacks by killing iceberg minions and summon your oldest foe: The Titan Slayer.  Armed with six guns and icicle swords, rain hell on those who brought you to the bottom of the Atlantic ocean in the glacially motivated attack of April 1912.

This is a short webgl game that, to be honest, is more about the joke than the game itself. I hope you can get a few minutes of enjoyment out of it, and thanks in advance for anyone who checks out my hobby projects!



Thanks so much for checking it out! I'm out right now but I can't watch to watch the video. Oh man, thanks for the heads up. I haven't had that bug reported before, but I will check it out. Thanks again and looking forward to the vid. Have a great rest iymf your Sunday.

Thanks a lot for taking the time to leave this comment and to also play the game! I am at work right now, but I look forward to checking your video out later. A few answers for you:

-Yes, differentiating the direction from which the sounds are directly coming is a constant struggle, and one  in which I continue to strive to improve. I have both under and overcorrected based on feedback, and most peoples' experiences with the iterations seem to alternate between being way too difficult and then way too hand-holding. But, I'll keep at it.

-I don't really have any ideas to make a single player storyline at this time. It's definitely a very cool idea with a lot of potential, but as I do this as a hobby between school, work, and kids, I have to be sure to keep my scope in honest check and try not to bite off more than I can chew!

-Hmm, I'll have to look into the issue about not being able to see the item after placement. I haven't seen this issue before, but I'll check it out. They can be sometimes difficult to see when the light is off (like the rosary), but I haven't seen them disappear. I wonder if maybe they're sinking into the carpet...I recently edited the carpet's texture, and I'm wondering if I may have bumped up it's Y position a bit on accident. 

Again, thanks for your invaluable feedback and for taking the time to reply!

Updated a few things, including minor bug fixes.

New short vid.

Made a bunch of changes today to try to steer the ship a little more in the right direction when it comes to puzzle clarity. Added a slight tinge of blue when the spirit is close as another indicator, made it so that the spirit only triggers the same squares' sound  once per initialization, so it doesn't double back and hit the same sound twice, and made it so that the spirit has the same starting spot each round, so you can get more used to her patterns if having to "try again". Also removed some ambiguous sounds and re-worded the ritual book a little bit, as well as removed any potentially confusing sounds from the "incorrect" sound trigger.

Lastly, tweaked some spatial audio settings, and I'm pretty stoked with the results. We're not 100% of the way there on puzzle clarity, but getting ever closer!

Hello all,

Just released my new meta-novelty browser game, "The Labyrinth of Startle: Prophecy of the Forgotten Prophecy". This is a browser-based game designed around high scores and speedruns. 

  • Navigate through a cursed maze.
  • Collect all six keys to unlock the cellar entrance to Level 2 where the princess is being held.
  • Dodge traps and a variety of creepy-crawlies with unique powers armed with only your spear and holy ward shield.
  • Don't take too long, though...every 15 seconds the Labyrinth and its inhabitants grow in strength...

Can you rescue the princess and discover what lies beyond Level 1 before the dev team runs out of budget to finish the game?

https://andymetoo.itch.io/the-labyrinth-of-startle

Screenshots are from Level 1, but there is much more hiding below the surface, if you can make it...



Thanks for reading!

New demo, v0.83 is now up! I took a bunch of advice from some streamers that played the game and used it to completely revamp the tutorial and introduce some new game mechanics, which should hopefully make the game a bit more clear to play. Check it out!

This is awesome, thanks so much for checking it out!

Thanks for playing! Loved the video, and I appreciate it.

New demo update for both the Steam and Itch versions, featuring bugfixes and a bit of clarity for the tutorial. A few sound volume reeducations, as well. 

Peek demo now available on Steam! I'd love to hear your feedback! https://store.steampowered.com/app/3626640/Peek_Demo/ 

Finally finished the demo and the XP system, and uploaded a new build...now with difficulties!

Thanks for playing! I will check this out right now, can't wait. I'm working on a more robust tutorial and easier beginning difficulties, so that should help. Until then, thank you for your play and your patience!

Added version 0.6 today after some feedback from a YouTube video. Didn't realize the tutorial was a bit lacking and potentially misleading, so tried to clear some of that up! Added a little more polish and helpers for the player to better understand what was going on. Added some backstory to the page, as wel.

Awesome, thanks so much! I'm at work at the moment but I can't wait to check it out later. Cheers.