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Loyal Mussy

158
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A member registered Apr 10, 2021 · View creator page →

Creator of

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Thanks for checking it out! Can't wait to see the vid.

Thanks a lot for your playthrough and for giving it a shot. I just mentioned this in another comment, but I did release an update that O hope helped to fix some of these frustrations. Glad you eventually got it working!

Thanks a lot for checking it out and I can't wait to check out the video! Not sure which version you may have had downloaded, but I released an update a couple of days ago that *hopefully* cleared up some of those errors.

Anyway, thanks again!

Thanks a lot for playing! Appreciate your time in checking it out and I am glad that you liked it. Have a great week!

Thanks a lot for playing and for the feedback. The controls were definitely something I think I just got used to after testing for a while, but the feedback has generally leaned that they are frustrating and wonky. One of the biggest fears was that the controls themselves would be too much a distraction from the game itself, and it seems at this point that that may be the case.

I have just released an update in which I tried to address some of these issues...hopefully when turning with one oar, using the opposite one will no longer keep you spinning in that direction.

I really appreciate your time in checking it out and making a video of it.

Have a great week!

Thanks for checking it out! Yeah, translating boat rowing controls to digital format was kind of a tough go, and as I'm figuring out there are still some rough edges.

For this game, aside from bug fixes and updated rowing controls, this is probably it. As a hobbyist I only really have time to make little one-and-done experiences, so I don't think this one will go much deeper than this (no pun intended).

Can't wait to watch your video and I appreciate your time checking it out!

Hey, thanks a lot for checking it out! I am at work right now but I can't wait to check the video out.  Yeah, the rowing controls were something that I fought with on and off. Good to hear this kind of feedback, though, and I'll see if I can get something  a little more user friendly. I think just as a consequence of me testing the game for days on end got me used to the controls and I ended up taking that for granted.

Also, with the UI graphic, that's pretty funny that I missed that. Doh! Thanks for pointing it out. I'll throw a quick patch up fixing that ASAP.

Again, I really appreciate your time.

Have a great one!

Andy

Hello all,

I just released a little side project of mine, 'Welcome to Dell Hollow'. It can be beaten in about 20 minutes. I'm sure many of you may have played walking simulators in your time, but what about a rowing simulator on a serene lake? Float above the old remains of a drowned and forgotten town, reactivating contamination buoys after a storm has knocked them offline. What begins as a routine late-night survey on a calm lake slowly unravels into something far stranger than your team has ever anticipated.

In 1958, the dam above the town of Dell Hollow collapsed, flooding the valley and claiming the lives of nineteen residents.

Last week’s storm knocked several contamination-monitoring buoys offline, and a field technician has been dispatched to reactivate them.

To this day, no unusual activity has ever been officially reported on Dell Hollow Lake.

This is just a little hobby project of mine, and I hadn't released a game in a while, so I wanted to create something. Check out some of my other absurdist games, as well, if you're interested.

https://andymetoo.itch.io/welcome-to-dell-hollow


Thanks for checking it out!

-Loyal Mussy

Great art!

Thanks for checking it out! I'm not sure you can make anything pretty with it...kinda just a dumb sandbox lol.

This one was great. Definitely a creative and cool idea (at least that I haven't seen before), and I absolutely love the art and aesthetic of it. Nice job!

Took me a bit to get used to but I think this is a very cool and original idea. I'm actually super stoked to see a sports game on here, as well. Definitely not a subject you see often in indie games. Nice work!

Nice creative concept. I wasn't entirely sure what to do on the first stage, but there is definite potential to expand upon this. Great job!

Pretty cool little concept. I was a bit overwhelmed with the amount of ingredients and not knowing where to get specific stuff for the first tower, but still very cool nonetheless. Great job!

This is actually pretty clever. What seems simple-ish at first has some cool depth to it. Nice job!

Thanks for checking it out!

No I did not, but I did see the comment where you discussed the catch, though.

This was refreshing to see, having gone through many games on here. I gotta be honest, I didn't look at the screenshots at first and it kind of startled me at the start lol. But it's a complete game and the presentation is very nice. Well done!

Haha I wish we could have seen what could have been if REAL work didn't end up stealing your time. Either way, I like the art style of the boss and the scissors. Keep it up!

Nice! I really didn't know what I was supposed to be doing at first, but I just kinda ripped it and played around with it. I will say that this game is absolutely gorgeous, though. Well done!

Seems interesting. I got stuck at trying to fill my name out, unfortunately, though. I begin to wonder if that loop was intended until I read the comments, hah. Anyway, I like the B-17 mention. Cheers!

First, I really really like the aesthetic of the game. Cute graphics with that Mode 7-esque type of rotation. Nice work!

This one was really creative and is one of the better submissions I have played so far. Crime is really out of control in this little town. I kind of oriented myself by just beating the hell out of everyone, but I'm glad to see the bit of variance. Nice!

Haha, nice little submission. I was confused at first, but it's neat. I really really like the aesthetic of it, as well. Can do so much with such simple and minimal assets.

I think it's an interesting concept, but it was pretty difficult to figure out. Read the description and that's a bit more cleared up, but maybe I just need more familiarity with it! Nice submission.

Very nice idea! I thought it was pretty fun, but hard (or I suck)! This would make a cool sort of hockey minigame or something, as well. Nice!

Very nice entry. Took me a sec but I really like this premise as far as busting the odd pieces out! Nice job.

Thanks! Yeah I hear you about the snapping. I couldn't decide if the chaos was just part of the whole intended experience or if I should give people more help making actual sounds. Just ended up running out of time so..."ship it".

Very cool! Love the idea of interactive DAWs ;)

Great work, team.

Thanks for checking it out! 

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Hello all, 

I just released my first-person DAW sandbox (a DAWking Simulator, if you will). 

Pick up multiple types of notes from four different instruments and manually place them on the ground to make sweet music (or terrible noise). Or, toss a bunch out, bowl them over at full speed, and see what it sounds like! 

Grab notes out of the dispensers on the walls and place them on the board, watching the scrubber make sound when it loops over. Move them from side to side to change their pitch. Use the Q and E keys to change an individual note's volume while looking at it. 

See what you can make! You can even save and load your song, change tempo, and more. 

This is not a "game", it's a "toy".  Play online in WebGL. 

https://andymetoo.itch.io/digital-audio-walkstation-a-dawking-simulator

I'd love to hear your creations! 


Looks great. Congratulations on the release!

Hello,

I like to make dumb little short games, and I made a simple memory-rhythm game themed around The Beatles being Sleep Paralysis Demons.  Survive the night and complete the patterns without making too many mistakes! The game goes in cycles: First, the computer will show you a pattern to memorize, and then when it's your turn you have to hit the correct keys. Hit the wrong key and, well, you'll see...

Thanks!

https://andymetoo.itch.io/the-beatles-sleep-paralysis-demons


As we near release, PEEK has been updated to v0.86, squashing some bugs and adding some clarity to the "puzzle" of the game. Increased visual and audio indicators and helpers help leave the player a bit less lost and confused than in the past...but you'll still have to pay attention!

Check it out here!

https://andymetoo.itch.io/peek


Steam here! (Demo on Steam as well)

https://store.steampowered.com/app/3575190/Peek/


Hello,

I like making small, short, silly, novelty/gag games. I've just released another waste of time called The Ultimate Proclaimers Experience. You know the "I would walk 500 miles and I would walk 500 more..." song? No? I'm sure you've probably heard it somewhere. 

This game puts the song's task to the test and allows you to to attempt to complete the feat of walking 1,000 real miles! Featuring approximately 300 hours of gameplay, strive to be the first to complete this monumental task and prove that you CAN.

Playable on mobile, as well.

https://andymetoo.itch.io/the-ultimate-proclaimers-experience

Hope you can get a quick chuckle (though I guess that's reliant on knowing the song on in the first place).

If you enjoy music related novelty games, consider checking out The Steven Tyler Calculator as well.

Keep it up! (This is Andy btw...I know, I'm everywhere..)

I got the rat stuck near the bar in Chinatown, but very impressive for a 72 hour jam!

New Peek update, v 0.85! This version looks to reduce some general confusion on the placement of the spirit, including directional indicators on important sounds, some new candles for shadow casting, and some improved audio cues to help with distance attenuation. I'm trying, folks, and thanks for your patience and continued interest!

For sure. I mean, don't feel pressured into spending time on something you aren't planning on, especially if you have other interests in mind. But keep it in the backlogs for a rainy day!

Thanks a lot for checking it out!