Thanks for checking it out! Can't wait to see the vid.
Loyal Mussy
Creator of
Recent community posts
Thanks a lot for playing and for the feedback. The controls were definitely something I think I just got used to after testing for a while, but the feedback has generally leaned that they are frustrating and wonky. One of the biggest fears was that the controls themselves would be too much a distraction from the game itself, and it seems at this point that that may be the case.
I have just released an update in which I tried to address some of these issues...hopefully when turning with one oar, using the opposite one will no longer keep you spinning in that direction.
I really appreciate your time in checking it out and making a video of it.
Have a great week!
Thanks for checking it out! Yeah, translating boat rowing controls to digital format was kind of a tough go, and as I'm figuring out there are still some rough edges.
For this game, aside from bug fixes and updated rowing controls, this is probably it. As a hobbyist I only really have time to make little one-and-done experiences, so I don't think this one will go much deeper than this (no pun intended).
Can't wait to watch your video and I appreciate your time checking it out!
Hey, thanks a lot for checking it out! I am at work right now but I can't wait to check the video out. Yeah, the rowing controls were something that I fought with on and off. Good to hear this kind of feedback, though, and I'll see if I can get something a little more user friendly. I think just as a consequence of me testing the game for days on end got me used to the controls and I ended up taking that for granted.
Also, with the UI graphic, that's pretty funny that I missed that. Doh! Thanks for pointing it out. I'll throw a quick patch up fixing that ASAP.
Again, I really appreciate your time.
Have a great one!
Andy
Hello all,
I just released a little side project of mine, 'Welcome to Dell Hollow'. It can be beaten in about 20 minutes. I'm sure many of you may have played walking simulators in your time, but what about a rowing simulator on a serene lake? Float above the old remains of a drowned and forgotten town, reactivating contamination buoys after a storm has knocked them offline. What begins as a routine late-night survey on a calm lake slowly unravels into something far stranger than your team has ever anticipated.
In 1958, the dam above the town of Dell Hollow collapsed, flooding the valley and claiming the lives of nineteen residents.
Last week’s storm knocked several contamination-monitoring buoys offline, and a field technician has been dispatched to reactivate them.
To this day, no unusual activity has ever been officially reported on Dell Hollow Lake.
This is just a little hobby project of mine, and I hadn't released a game in a while, so I wanted to create something. Check out some of my other absurdist games, as well, if you're interested.
https://andymetoo.itch.io/welcome-to-dell-hollow


Thanks for checking it out!
-Loyal Mussy
Hello all,
I just released my first-person DAW sandbox (a DAWking Simulator, if you will).
Pick up multiple types of notes from four different instruments and manually place them on the ground to make sweet music (or terrible noise). Or, toss a bunch out, bowl them over at full speed, and see what it sounds like!
Grab notes out of the dispensers on the walls and place them on the board, watching the scrubber make sound when it loops over. Move them from side to side to change their pitch. Use the Q and E keys to change an individual note's volume while looking at it.
See what you can make! You can even save and load your song, change tempo, and more.
This is not a "game", it's a "toy". Play online in WebGL.
https://andymetoo.itch.io/digital-audio-walkstation-a-dawking-simulator
I'd love to hear your creations!


Hello,
I like to make dumb little short games, and I made a simple memory-rhythm game themed around The Beatles being Sleep Paralysis Demons. Survive the night and complete the patterns without making too many mistakes! The game goes in cycles: First, the computer will show you a pattern to memorize, and then when it's your turn you have to hit the correct keys. Hit the wrong key and, well, you'll see...
Thanks!
https://andymetoo.itch.io/the-beatles-sleep-paralysis-demons

As we near release, PEEK has been updated to v0.86, squashing some bugs and adding some clarity to the "puzzle" of the game. Increased visual and audio indicators and helpers help leave the player a bit less lost and confused than in the past...but you'll still have to pay attention!
Check it out here!
https://andymetoo.itch.io/peek
Steam here! (Demo on Steam as well)
https://store.steampowered.com/app/3575190/Peek/

Hello,
I like making small, short, silly, novelty/gag games. I've just released another waste of time called The Ultimate Proclaimers Experience. You know the "I would walk 500 miles and I would walk 500 more..." song? No? I'm sure you've probably heard it somewhere.
This game puts the song's task to the test and allows you to to attempt to complete the feat of walking 1,000 real miles! Featuring approximately 300 hours of gameplay, strive to be the first to complete this monumental task and prove that you CAN.
Playable on mobile, as well.
https://andymetoo.itch.io/the-ultimate-proclaimers-experience
Hope you can get a quick chuckle (though I guess that's reliant on knowing the song on in the first place).

If you enjoy music related novelty games, consider checking out The Steven Tyler Calculator as well.
New Peek update, v 0.85! This version looks to reduce some general confusion on the placement of the spirit, including directional indicators on important sounds, some new candles for shadow casting, and some improved audio cues to help with distance attenuation. I'm trying, folks, and thanks for your patience and continued interest!



















