Thanks for playing!
Loyal Mussy
Creator of
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Honestly...they looked better when I was done with 'em anyway!
This one was super creative! Played it all the way through to the end. It'd be interesting to know what metrics the game decides "fixes" them so I know how sloppy I'm allowed to be, lol. I was frantic and accidentally took one straight to the stage without even touching it up, and though I didn't lose because of it, that one will haunt me...
I'm always down for some Beethoven, too. Great work!
Nice little game! This is the second game I've come across with a glide mechanic and it's always super satisfying. I thought the idea was original and this would make a good speedrun game for sure (as long as I'm not the one playing!) I think my poor Count will probably be drinking his blood through a straw for the rest of his days, but I had fun with this one! Keep it up.
The presentation of this is fantastic! Not sure if this is inspired by another puzzle, but it's new to me, so kudos on the gameplay! Wondering if you're interested in keeping the project going once the jam is over. The only nitpick I'd have (not complaining, just feedback to help if you keep going with it) is to rotate the pieces when clicking anywhere in the bounds of the piece...I kept not-hovering over them as I rotated them out from under my mouse.
Keep it up though!
The presentation of this is fantastic! Not sure if this is inspired by another puzzle, but it's new to me, so kudos on the gameplay! Wondering if you're interested in keeping the project going once the jam is over. The only nitpick I'd have (not complaining, just feedback to help if you keep going with it) is to rotate the pieces when clicking anywhere in the bounds of the piece...I kept not-hovering over them as I rotated them out from under my mouse.
Keep it up though!
I have to commend you for a unique idea, very refreshing! The mirror mechanic was pretty rad (I had to read the itch description to get it at first)I actually think you could take this a step further and expand on this with mystery deaths, garlic, etc, if you want to keep working on it after the Jam. Keep it up man!
Thanks for checking it out! Appreciate the kind words. I understand about the start style...I was messing around in Aseprite and discovered dithering, and once I got going not even a force of god could stop me. Just got carried away. This will forever be my, "Guess what I just discovered...?" game in regards to dithering.
Pretty good start to a nice little runner. You can certainly feel the speed. Hopefully you keep it up and keep working on it after the jam is all over. My only two nitpicks (besides audio) is 1) Maybe kill the player without letting them fall for such a long time, and 2) I think the camera MIGHT need to be a bit higher....I'm on a kind of small laptop screen, but I had a tough time making out the distant terrain.
Anyway, keep it up!
This one is terrific! Excellent work here. I think I played this one longer than any jam one I've come across so far. I love the visuals (yes, fullscreen is certainly better) and just even down to the satisfying little clicks when moving the gears. I hope you turn this into something and keep working on it! My two nitpicks which are not negative but just QOL features down the line (in my personal opinion): 1) Allow hold to move, and 2) have the level restart automatically after death after a couple of seconds (or bypass yourself with R as usual). Keep it up!
This one is great. I played this for much longer than I originally thought I would, haha. I really like the mechanics in the game and the whole idea about chaining the bombs. I'm not familiar with TOO many other games out there, so not sure if it's inspired from something, but the mechanics were new to me and a lot of fun. Trial and error sure made me feel like a fool, haha.
My only suggestion (unless I missed it) was a way to force the 10 second bomb to go off. Sometimes I'd initiate the mission and realize instantly I screwed up, and would just have to wait for the timer to be done.
Keep it up!
This one's pretty neat. I clicked on it right away because I thought the art in the capsule was cool. I definitely like the idea of a more turn based board game like feel of this, which is something new (to me) to see in this jam. I kept getting bad rolls and dying, so if you work on this after the jam I hope you can do something with a bit more player agency for combat. Other than that, keep up the good work!
LOL this was rad. I really hope you guys try to make something out of this after the jam...flesh out the tricks or something. I really dug this concept because it was an actual jump from high into the (very agricultural-based) planet. Great job.
How did you get such great net effect btw? Is this Unity? I was looking for a netting effect for a hockey game forever a couple years back.
Someone really needs to fire that air traffic controller, though.
Keep it up!
This is legitimately really cool. I don't know if the gliding mechanic was inspired by something, but it's satisfying as heck. Having the down affect your movement was a great addition as well. Some of these game jam games you can tell are one-offs but I really hope you keep working with this one after it's over. Keep it up.
Thanks for checking it out! I agree with the "early" wording . I'd clarify that if I could. It's just saying early, not "You did it wrong - you were too early!", which is confusing for sure.
Basically, when the (invisible) timer hits zero, you get attacked. On the dot. The vampires have a window before that where they expose their heart. Sometimes (usually) that window is not long enough to wait around and twitch-react to the heart popping up, so you have to aim to start drawing your weapon just before that window so that it's open when you get there. But not TOO early, or else your accuracy goes to heck.
I hope that makes sense. Cheers!
Great job on this! Maybe I suck, but I gotta admit this was hella hard lol. Getting the parry down was the strat for me but even that first guy kicked my butt so many times.
The game is done very well visually, though. I appreciate some good care and skill put into the presentation and menus and whatnot. As others said, it stuttered a bit on the web build but it was still playable.
Keep it up!
Hah, thanks for playing! Yeah that was funny. I'd seen a few with similar names or vampire themes but none that matched the name perfectly. Thanks a lot for checking it out. I'm glad the tutorial found the Goldie Locks zone for you. Feedback has been mixed and that's the same struggle I had with my Steam game, as well.
Im'a go look at yours now.
Oh I see. It was just meant as a transition to get people from a mouse-hold state to a released one where they could click to shoot. I thought it felt better than just hovering over the Hold area, and the you can also bail on your countdown if you want. The gun cocking itself isn't tied to the heart spawn though.





















