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andymetoo

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A member registered Apr 10, 2021 · View creator page →

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Just looking at the screenshots makes my forehead sweat.

Edit: Jokes on you, I added a decimal function (and fixed a few bugs).

Edit: This game has been updated to increase font legibility, as requested. 

Love Classic Rock? Love math? Hate sanity? Remember Aerosmith? 

Introducing "The Steven Tyler Calculator", a simple browser based calculator that includes over 50 ear-shattering (not in a good way) vocalizations of Aerosmith's frontman Steven Tyler when a button is pressed. 

Whether you're a math-enthusiast unfamiliar with the massive rock group Aerosmith and looking for an introduction, or you're a fan of the band and looking for a justified exit, this is the calculator for you. This is a fully functional calculator that can be used to do simple math.*

So, tie a miniature scarf around your pencil and let's do some homework. 

*(Note: There is no decimal input option, so just like the rest of the application, the calculator's functionality is "pointless") 

https://andymetoo.itch.io/the-steven-tyler-calculator

Testimonials:

"I don't get it. " - My mom

"You didn't install that thing on my phone, right?" - My wife after I used her iPhone for mobile browser testing. 

TL;DR: This is a typing game with global leaderboards about trying to redeem as many gift cards as possible before one reaches the scammer in the center of the screen, ending the round. 

https://andymetoo.itch.io/gift-card-tycoon

Fluff:

Hello all,

This is a fan-made game inspired by the YouTuber Kitboga, who has humorous engagements with scammers on the phone. One of the more popular scams is one where they make people buy gift cards and then give them the codes off of the back of the cards. One of Kitboga's more popular "games" is to act like he has the gift cards, but then redeems them himself while the scammer watches on a shared computer scream and freaks out. Thus, the inspiration.

The point of the game is to redeem as many gift cards as possible before before they reach the center of the screen. This is a short typing game playable in web browser, and only takes a minute or two to play each round. It is only available for computers (sorry mobile users). There are also global leaderboards. 

Anyway, I know that this is a niche game, but I always like to have as many people play my games as possible.

All the best,

https://andymetoo.itch.io/gift-card-tycoon



Thanks for the input! Hopefully someday I'll get back around to expanding this one.

Thanks for checking it out! I haven't touched the game in months but I'm actually planning to optimize it a bit for a mobile release and during that timeframe I plan on fixing some bugs and doing SOMETHING about that dialogue scene. Thanks for the feedback and I agree...it's kind of a mess. Anyway, I'll check out the video when I have a moment! 

Best,

Andy

Thanks for the kind words, appreciated!

Between the Lines is a brief point-and-click adventure game a la the old LucasArts and Sierra games of the 90s. You play as a question mark in a WWII-esque setting in the midst of a war between Letters and Numbers.

This game's Android port was recently featured on droidgamers.com's Best New Android Games This Week article from Oct 5th.

This game was originally created for the $106 Game Jam on itch.io. Due to the two week time limit (as well as work and children), I couldn't create the entire story as I would have liked, but instead made a prologue (see: "playable demo") to a much longer adventure game that I am continuing to work on. 

Between the Lines sees the main character, a punctuation mark, stuck in the middle of a struggle between the Commonwealth of Letters and the Confederation of the Nine. Being an outsider as a punctuation mark, the main character must try to find their place in  a strange world in which letters and numbers are struggling for supremacy.

The game in general is pretty short. In fact, if you knew exactly what to do, you could probably speed-run it in less than five minutes. But, if you're interested in speaking to all of the characters and learning about the lore, it should give you a decent chunk of experience.

https://andymetoo.itch.io/between-the-lines-prologue

Thanks for checking it out!

-Andy


Thanks for the review and kind words! Will check it out after work.

Thanks man, appreciate it! 

Thanks for the kind words! I'm still going to work on it so hopefully down the road we'll see how this thing pans out.

I'm glad you enjoyed it! Thanks a ton for playing. I plan to keep working on it. :

Awesome!

Yeah, that's exactly how I built the Mac release. With both supported in the build. Hmm. 

Hello. I think I might need a little more info on this. Are you receiving error messages? I'm not certain why this build wouldn't work on your system, but I'm sure it's something I'm doing.

I don't know much about Macs, but there aren't any build options that I see that would specify a chip or anything.

I'll check it out when I get a sec. I've never built for Mac and I don't own one so might be a bit of trial and error.

A MacOS version is now available for download.

Best, -Andy

(1 edit)

Hello. Let me get on in a little bit and make a Mac build. 

This is awesome! Thanks for the playthrough. I apologize for the leaderboards not working.... They were working throughout testing with the actual game build, but I'm guessing it's an HTML5 thing. I'll look into it!

The leaderboards are still wide-open for the taking! Playable in browser.

I am please to announce the release of my latest goofy game: Kindergarten Copilot. This game has a WebGL browser version as well as a downloadable version, and has world-wide leaderboards to compete with.

Come check out this twitch typing game and take flight as a kindergartener who has won the chance to take control of his very own passenger airliner! 

https://andymetoo.itch.io/kindergarten-copilot

Thanks for watching and playing! I look forward to the next video in the series. All the best - Andy.

Hello all. I just wanted to briefly introduce my new casual typing game Kindergarten Copilot and show a round of gameplay. Calling it a typing game is pretty generous, but I thought the idea was silly enough that I had to make something out of it. It's almost finished...just needs a bit more polish.

Kindergarten Copilot


Hi all,
I've been working on this game for about a month and a half now and wanted to share some of the things that you can do in it. The game is called Stud-Muffin Space Pilots and it a run-based game where you see how far you can get before upgrading and giving it another go.

In the game, you have a time limit to get to your destination before failing the mission. The speed of your ship is dependent on the amount of computers that are still functional on your ship at any given time. But don't relax too much, because these computer systems on your ship break for various reasons:

-Alien attacks
-Asteroid collisions
-Wear and tear

Luckily, to help you with keeping the ship's systems maintained, you have your robot companion, Dolly, to help you with the repairs. You can order Dolly to go fix one computer system at a time so that you can double-team the task at and.

There are 20 total computer systems on the ship, and they range from small bridge instruments to the ship's engines. Depending on the importance, they all contribute to a different percentage of the ship's total power. The breakdown of these systems are:

-8 instruments: 2.5% each (20% total)
-6 computer systems: 5% each (30% total)
-4 "Quality of life" systems: 5% each (20% total), including
-1 Artificial gravity system. If this breaks, you float.
-1 Lighting system. If this breaks, it's dark.
-1 Weapons system. If this breaks, you can't use the ship's guns.
-1 Navigation system. If this breaks, your mini-map and warning cues are disabled.
-2 engines. 15% each (30%) total.
----For a total of 100%

Thanks for reading this far and I hope that you stay tuned for updates. If you'd like to see more videos of the action, check below:

Hello all,

This is my first time posting here about my new project, Stud-Muffin Space Pilots. There is (a little) more information on the main itch page, but it's essentially a game about completing runs as far as you can by repairing computer systems on your ship as things fall apart around you. Prioritizing the systems to be repaired and balancing those repairs with using the gun systems to fight off alien attacks/meteor strikes is the main strategy of the game.

Anyway, I am very pleased that I have finally been able to get the robot companion, Dolly, to respond to your orders and repair computer systems on her own! She'll definitely be able to help and give a helping second hand when keeping the computer systems online. Thanks for watching.

https://andymetoo.itch.io/studmuffinspacepilots

This is excellent! Thank you so much for your review and for your thoughtful feedback. I'm actually quite relieved you came out and mentioned two of the things that I thought were the biggest fault (well, one of them I thought was bad, and the other one I wasn't sure of):

-The introduction being way too long. I agree with this as well. I don't mind having lengthy dialogue, but being slammed with so much of it right off the bat was something I was afraid was going to scare people away. Others have said that they didn't mind it, and I've even gotten comments about, "Well, at least people can skip through it...", but I do like the people at least knowing the premise of the story if they skip through it. I like the idea of having the player periodically return, through memory or whatever, to the therapist's room and having the story play out in bits and chunks like that.

-The other was the sound. What with having kids and doing a lot of work on this during my lunch break in the lounge at work, I didn't have too many opportunities to play it through numerous times on full blast, but I was definitely concerned that some of the sound effects would be too loud. I didn't put too much thought into it, however, because nobody really mentioned it in the feedback I received, but now that you have, I will have to look it over more closely. 

Also, one more, is that the underwater area was way too foggy and difficult to navigate. I've heard this feedback quite a few times, and I think I just got used to it because I knew exactly where I was going. I definitely wanted to make the player feel a little lost and like they have to find their way around in the dark, but I'll have to do something about that. 

Once again I thank you for taking the time out of your day to make this review and video of it!

All the best,

Andy

Thank you very much!

Awesome, I can't wait!

Alright, so this post might be a little unorthodox but I figured I'd show my appreciation for the feedback I've received by giving out something that is equally unorthodox.  To celebrate reaching a personally special milestone of 250 downloads, I have made a coloring book page from a screenshot of my game, Hyperliminal. Why, you ask? I'll have to get back to you on that one, but seeing my kids' coloring books lying around the house certainly did spark a "what if?" type moment. 

I'll upload the picture at the end of this post, but first a little about the game so I am not breaking any rules. I'll post a very brief description and screenshot here, but if you'd like to read more about it you can visit the original forum post here or visit the game's page here:

Hyperliminal is a horror themed, narrative-driven exploration game that takes place within a recurring nightmare from the perspective of the player. "You will see creepies and crawlies, lurkers in the shadows, a giant box of French fries, dinosaurs, an active volcano, the inside of blood vessels, an invisible maze, hanged astronauts, you name it. But most importantly...you will be chased... Think of it as a surreal, self-guided tour through an atmospheric land of twisted proportions and the impending sense of not being alone."


And now, without further ado, the coloring book page:



I honestly look forward to making more of these because it was pretty fun. Thanks for your continued support!

-Andy

https://andymetoo.itch.io/hyperliminal

Thanks for playing it. I look forward to checking out your play through of it. I appreciate the feedback as well; I might have to make some adjustments to the underwater area.

Best,

Andy

Thank you for playing! I've been super busy this week but I plan on marathoning all of these videos this weekend. I appreciate you checking it out!

Thanks a lot for playing! Appreciate it.

And it all started with you!

I haven't been able to check the game itself out yet, but an honest suggestion is to add some screenshots to your posting. Anything. I see mentions of auto-clicker, horror, and Action RPG in the tags. Other than that, it's hard to tell what it's even about. Good luck with your project!

All the best,

Andy

(1 edit)

Hi there Zakaria,

I would love it if you were able to check out my first person atmospheric exploration game. Trying to spread the word and get any and all feedback that I can!

https://andymetoo.itch.io/hyperliminal

Thank you so much,

Andy

Thanks for playing! I completely agree with you that it needs some more player interaction, and that'll definitely be something I look into - if not for this game, then for the next. 

At first it was a completely interaction-less "visual tour" type thing, but I decided to give it some sort of interaction. Then, I had all these "great ideas"...puzzles, items, etc. etc., but I got to the point that I realized I'd be working on this darn thing forever if I kept implementing everything I'd intended, so I had to put a fork in it somewhere.

This game was kind of improvised from the beginning and ended up becoming something totally different than it was intended, so I did learn a lot about planning ahead more next time.

Thanks again!,

Andy

Thanks for playing and giving it a fair shot! Very much appreciated.

Thanks for your play through! I have some work to do but I can't wait to check it out.

Cyberwolf,

Awesome, thanks again for checking it out and making a play through of it. I always love to see different people's reactions to the different areas.

That's a really good idea about putting the total number of collectibles on there. I'd originally planned to do something like that when I first put those in the game, but I think I just got so used to KNOWING that there were 60 after months of play-throughs that I didn't remind myself to do it, which goes to show why outside perspectives are always so important! I'll definitely put that on my list for the next release.

Thanks again and take care,

Andy