Hello all,
I just wanted to let you know firstly about my game Peek, and secondly that there is now a stable demo ready and uploaded (and one that I was able to cut the file size of in HALF!).
Itch page - https://andymetoo.itch.io/peek
Steam page (Demo build still processing) - https://store.steampowered.com/app/3575190/Peek/
Trailer - https://www.youtube.com/watch?v=XPgVuS0Zx1o
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First, a little bit about the game itself:
Salesman pitch: "Peek is an atmospheric, sound-driven deduction horror game that relies heavily on spatial audio to uncover clues. In this ritual-based survival experience, a restless presence stalks the room in tense rounds, leaving audio clues in all directions around you. Close your eyes, listen carefully, and track the direction, distance, and nature of each sound to piece together the ritual and end her pain."
Real person pitch: Peek's a game played entirely in one square room. The floor of the room is a 5x5 grid. The player sits in the center square of this grid and "closes their eyes" while a spirit walks around them in all directions. Using spatial audio as well as other clues (are the footprints on hardwood floor or on carpet?...), you must determine which are the correct relics to put on the correct spaces. But don't screw up too many times!
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That said, I've had a lot of progress this week in not only wrapping up the demo of the game but also reaching out to other creators and working on marketing materials and trying to apply for festivals and the like. I never really considered how much extra work goes into this "fun part" of the development process, and I don't really like using my hobby time on these kinds of things, but ya gotta do what ya gotta do! Aside from that, been working on some post processing stuff and trying to re-do the closed eyelids system.
Thanks for checking it out and you can contact me by replying here or emailing loyalmussy at gmail dot com.
Thanks!
-Loyal Mussy
