I actually really like this one a lot, and as someone who likes puzzle games, it's refreshing as opposed to seeing another action game (not that there's anything wrong with that). I think that you could definitely take this further and flesh it out a little bit.
These are absolutely not meant to be taken poorly, but are merely trying to be constructive because I really do think that you should continue to develop this if you have the interest to:
- Is there a mechanical reason for pollinating 3 times to complete the flowers? If there was, I didn't see it. You might be able to use that mechanic in another way, though, such as having powerups to show un-planted plants as possibly being incorrect before finishing the plant.
- The white flowers = incorrect kind of confused me at first. I think if it wasn't for the auditory clues, I may have thought I was doing something good when planting those. Maybe a dead plant or something? Just food for thought.
- Might be cool to have some sort of map/grid persistence between rounds, and some sort of adversary in later rounds (or even rounds with clues of places where NOT to plant.)
Anyway, I'm serious when I say that you've got something going here. Maybe it's bias from me also making a puzzle game based on a 5x5 grid and I have a soft spot in my heart for that, lol, but keep up the good work!
And I wonder how many younger players you lost with the 867-5309/Jenny mention lmao.