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(1 edit) (+1)

Thank you so much for the kind words and thoughtful feedback! The player pressing spacebar to pollenate 3 times is actually a holdover from an earlier idea I was working on before pivoting into creating a puzzle game. That idea basically involved a pollen meter that would decrease as the player used pollen so the player would have to decide where to best use its pollen.  When I decided to make it a puzzle game instead, I felt like having the player press multiple times to pollenate kept it more interactive and “on the controller”(even though its keyboard controls). I really like your idea of using a dead or worn plant instead of white flowers when the player pollenates the wrong grid tile.  I also think your idea of having levels where the player has to figure out which tile not pollenate is really interesting. It would allow the player to spend more time on one level and have deeper, multilayered puzzles. Thanks again for the really helpful feedback! I was not initially planning to continue work on this project, but after receiving alot of positive feedback I may reconsider that.  Looking forward to trying your game out!

For sure. I mean, don't feel pressured into spending time on something you aren't planning on, especially if you have other interests in mind. But keep it in the backlogs for a rainy day!