The game did the "An agent of chaos appears" or something and it deleted all the score i got. :(
Alexander The Pretty Good
Recent community posts
in the new update where you can skip the tutorial, if you skip the tutorial, you don't get the 5 extra nutrients form it, making you basically have to play the tutorial if you want to get anywhere. Please make it so that if you skip the tutorial you still start with the extra nutrition.
when the AI is the guy with the shotgun, the bullets don't dissapear until they hit you or your minions, and they just stay there until they are hit.
these are the enemy's bullets. (some were cleared by my minions)
yeah, now that i played more it stopped happening, maybe it was more of a wild bug than hard bug. but if it helps to replicate, i had two blocks (core and gun) and they were adjacent to the enemy (had core, block, and gun). i can't remember any more specifics.
Hard bug: if you have two blocks adjacent to two blocks of an enemy, it will put X's over your blocks and not allow you to move. This has happened twice with my core and gun blocks, forcing you to reload the page.
Really great game, but it feels like it gets really repetitive, with hardly any new mechanics being introduced. each level seems to be played in the same way: find the perfect placement for a line to push the ball off the platform into the jar.
The game has a great concept, however the execution could be worked upon.
1) i believe you should be refunded at least half (rounding up) of what you sell.
2) walls should be made automatically and should not cost extra.
3) you should be able to add treasure to lure heros into dead ends.
4) there should be a "start wave" button.
I would love to see this game be improved.
i kind of wish the game was split up into arcade and casual:
arcade: how the game is right now
Casual: heal when in shrine, no passive health loss in graveyard, dying removes 1/2 of your souls and revives you at shrine.
I love this game and would love to see casual mode added.
this is amazing! i wish you would swap the Q and E buttons because the tilting is somewhat confusing. also i think you should add collision with the planet surface. i don't know why this doesn't have much recognition.
i wish the X button on the info screen was larger, because the enemy may still be attacking while im spending 10 seconds trying to click the X and it takes off half my hull before i can retreat.
some of the planets disappear sometimes
This hasn't been much of an issue, until now.
Other than that, it's a very great game. This game has inspired me to make a similar game, but i only know how to make games on scratch, so it won't be very good, but I will make it unless i lose motivation.
i saw gaming ftl play this and that's what brought me to your itch.io channel. I was thrilled to see i could play in browser because i have a school issued chromebook and can't download games. Keep making great games (preferably browser.)