if you walk on a tile and it says in blue text, "You hear running water to the [direction]" that means there is a river in that direction. I also think that in the newest update you gotta have a waterskin to drink from rivers/wells (wells are found in cities)
Alexander The Pretty Good
Recent community posts
The wrestler class has the ability to /carry hostile opponents, but is there any reason to do so?
I kinda wish the size in the description would relate to the actual size of it, like there could be certain animal sizes for small, large, etc.
Because right now you can get this
Also, with the wearing of several items of the same time, I have some things to add
1: you can wear several items of the same type, but only if they are of different material. For example: you might be able to wear a pair of bronze goggles and brass goggles, but you can't wear two pairs of brass goggles.
2: This is also my primary strategy for the haberdasher, as the haberdasher gains double stats from hats caps hoods and helms (maybe crowns and tiaras but I'm not sure), so you can wear several iron/gold/platinum crowns tiaras and helms to get very high stats.
Also kinda wanted to ask here if haberdashers gain double stats from crowns and tiaras as they do helms caps hats and hoods, because it only lists those in the description of the haberdasher.
Thank you, I will now see how far I can get as a kensai! And I will see if I can join the discord sometime (eventually).
How do I use the kensai, and what does it mean by a "charging enemy?" Is it just an enemy moving towards you, or does something else have to be happening?
Brewmaster should be able to brew drinks instead of cooking meals, which act the same as alcohol but provide stat bonuses like meals, and have slightly reduced health restoration.
The game did the "An agent of chaos appears" or something and it deleted all the score i got. :(
in the new update where you can skip the tutorial, if you skip the tutorial, you don't get the 5 extra nutrients form it, making you basically have to play the tutorial if you want to get anywhere. Please make it so that if you skip the tutorial you still start with the extra nutrition.
when the AI is the guy with the shotgun, the bullets don't dissapear until they hit you or your minions, and they just stay there until they are hit.
these are the enemy's bullets. (some were cleared by my minions)
yeah, now that i played more it stopped happening, maybe it was more of a wild bug than hard bug. but if it helps to replicate, i had two blocks (core and gun) and they were adjacent to the enemy (had core, block, and gun). i can't remember any more specifics.
on html version the game freezes after beating the boss. Is this normal? im on chrome if it helps.
Hard bug: if you have two blocks adjacent to two blocks of an enemy, it will put X's over your blocks and not allow you to move. This has happened twice with my core and gun blocks, forcing you to reload the page.
i found a bug:
if you die but the screen already moved past your checkpoint you will spawn outside the screen and can't move back in
Really great game, but it feels like it gets really repetitive, with hardly any new mechanics being introduced. each level seems to be played in the same way: find the perfect placement for a line to push the ball off the platform into the jar.
This is a great idea for a game and i'm glad to see you're still working on it and viewing what the community has to say.
The game has a great concept, however the execution could be worked upon.
1) i believe you should be refunded at least half (rounding up) of what you sell.
2) walls should be made automatically and should not cost extra.
3) you should be able to add treasure to lure heros into dead ends.
4) there should be a "start wave" button.
I would love to see this game be improved.
It won't run for me. I'm on chrome if that helps. And my computer won't download anything so i have to do browser version. I hope that you fix this because i really want to play it.
this is amazing! i wish you would swap the Q and E buttons because the tilting is somewhat confusing. also i think you should add collision with the planet surface. i don't know why this doesn't have much recognition.
i think you should add a limit to the speed of your attacks, because you can basically just spam attack and destroy everything in your way
i wish the X button on the info screen was larger, because the enemy may still be attacking while im spending 10 seconds trying to click the X and it takes off half my hull before i can retreat.
some of the planets disappear sometimes
This hasn't been much of an issue, until now.
Other than that, it's a very great game. This game has inspired me to make a similar game, but i only know how to make games on scratch, so it won't be very good, but I will make it unless i lose motivation.