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A member registered Dec 01, 2016 · View creator page →

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I'm in need for a composer for my game Apple Knight, which is a 2D adventure game taking inspiration primary from Downwell, Undertale and Zelda LTTP.

Short description: Explore and restore order in a vast, forgotten marshlands filled with strange, yet charming creatures.

If you enjoy making retro music with similar style as Castlevania 4, then that's a huge huge plus! 

The plan moving forward is to get the game's store page visible on Steam along with a demo, and attempt to get the game funded. This is also why I've set the title to both "Rev-Share" and "Paid", in case this doesn't go through. I'm a student atm so money is not something I have much of haha.

The end goal is to get the game published on Nintendo Switch, but that won't happen until it's out on Steam all settled and ready to go.

Let me kno if you're interested! Contact me at with stuff you've made. :)

Also, I've posted a lot on twitter if you want more info:

Here's mine!

Play as a little boi who use his glasses to manipulate blocks of color to solve puzzles.

Red, yellow, green and blue. One order, one pattern! Beat the puzzles based on that!


ye, perhaps when i finish my current project, had a lot of fun with this one :D

thank u! :)

thanks for playing dude!

haha yeah, tbh i just went along with the wall glitches as it kind of worked so it became a feature xd 

the colors you swap to are always in the same order (red, yellow, green, blue, red, yellow etc...), which makes it iterate in only one pattern. with this in mind, you have to think of which color comes next, and how to beat the puzzles based on that

Glad to hear! Good score you got at the end lmao

Thanks for your kind words! Means a lot :)

tnx bois! enjoyed it



Me and my friend recently finished making a short little game about a monkey boy causing big chaos and destruction in a office with flying debris everywhere! We spent 4 days making it for a game jam and had lots of fun with it, hope you will too!


Game page:

This put a big smile on my face, thanks man!

Cool! Thank you :) Funny how you got confused by the shooting ability haha. "No doomorbs? Guess i'll just avoid bullets all day then"

Thanks dude, means a lot:)

Happy you had a good time!

Nice!! Thanks for playing and posting a video of it:)

Glad you liked it, thanks for your feedback!

Thanks for your invitation, submitted just now :D Exciting stuff

Hey, thanks for making this video!!

Nah, not much. I will tweak those "Doomorbs" a little but that's pretty much that. 

Your video got me thinking about how I implemented the health system tho, you didn't seem too happy when it didn't fill when entering a new stage haha. :D I'll take a look into this!

Thanks a lot for this!! this was really fun to watch :)  you got really unlucky with your run tho haha, you pretty much lost all your Doomorbs which left you with dealing very little damage. I might have to tweak the bullet RNG a little or find some sort of solution so bullets don't become unavoidable. i totally agree regarding the tutorial, people have been not too happy with that one. i do have some ideas on how to tweak it tho. 

Thank you :D



I recently published my game here for the first time few days ago which is really exciting to me :) I've been going all in on trying to create this dark atmosphere, (atmosphere and world matters a lot to me), where you have this cursed intimidating voice following you, who constantly taunts you with his despairing words.

Here's a video of what I mean:

It's available for PC and Android, so If you want to check it out it would mean a lot!

Thanks for reading, feel free to leave me any feedback :)