Great, it's a little confusing, as the Mac build has a Linux icon, and the download page says "Windows and Linux"
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Thanks for the positive comments! I'm sorry it's crashing. This is probably due to the fact that I created it in Unity 4, and haven't been able to update it due to the enormous revisions I'd have to do to get it working in 5+.
Nice, and thank you! You know, I just realized that I accidentally exported the package instead of the APK anyway, so I'm glad you were comfortable running it from Godot :D
The itch.io upload is now the APK, for anyone who wants to do it that way. It looks like SideQuest will put any file from your computer on the Quest, not just stuff that they've accepted, though probably takes just as long as running it from Godot.
This has a nice look. I would love to hear some ambient sound, such as rain and city sounds. Sometimes the hitspots felt small because bullets passed through their shoulders. Maybe it reduced life, but some feedback would be helpful.
The graphics look fine for me (Manjaro), but after I left the apartment via the red light, the scene just stopped after it zoomed out above the city a bit. I wasn't sure if there were other controls I was supposed to be pressing or not. Returning to the menu and back worked fine and there were no obvious glitches.
I had a rocky start at first. When the instructions disappeared, I found something to click, but I think I blew myself up and possibly the planet. I saw credits, but wasn't sure if it was the ending or beginning, since it was so short, then the application closed. I figured I just screwed up, so restarted the game.
When I reopened it, the intro was a little different. Then I was on the world and there was nothing but empty expanse and sun. I thought, is this some sort of permadeath, there's nothing for me to return to since I blew it up the first time? I wandered around a bit without seeing anything, then exited.
I was about to uninstall but decided to check the comments. Clearly there was a lot I hadn't seen, so I restarted it again and it worked, the intro was back to normal and I'm exploring.
Was my second play session a bug or intentional? Hopefully this isn't a spoiler.
It took me a while, because I was always worried something would interrupt the 45 min play time. Beautiful architecture. I loved how certain scenes broke my sense of space, and I didn't feel like I could see the trick to how they worked.
OK, it worked. That's a lot of falling furniture! The sound was nice. There was a lot of repetition, which made it hard for me to figure out where I was. I found the keys, but couldn't remember which doors had been locked, so I'm not sure if I unlocked anything or if I just opened unlocked doors.
After 2.5 years of work, the meditative, multiplayer VR (and non-VR) experience has been released.
It will also be in an exhibition at Maryland Art Place, which runs from this Thursday through the next couple of months. The show will be networked, so you'll be able to interact with attendees.
In this game, explore an autonomous entity that communicates through weather and time.
Players start in the same environment, but this begins to diverge for each as their personal landscape, composed of individualized weather and hallucinations, reacts to the player.
The constraints within which they interact are discovered during play, and revolve around the body, simulated breath, drawing in the air, and out-of-body exploration of flora, fauna, and abandoned human habitations.
I enjoyed the cityskape view. Although I got used to the inspection mode, what was the reason for making it modal? Given that the mouse didn't have an alternate use while walking, it seems like they could have been done concurrently.
I wish I had more details. All I can remember is that the first couple of pictures I took, it was fine and I could look at them on the camera. Then at some point after exploring the roof a bit, I noticed the buttons were no longer switching modes, and that I was still in picture-taking mode.
I love being able to look at the vignette back in the bedroom. At some point, I think I got stuck in camera mode, as shift wouldn't work anymore to show the pictures I'd taken, and space didn't change modes.
I like your environmental narrative presentation. Maybe more opportunities to poke around in the leftovers of other people's lives? I think I would also love to have the music fade into just ambient audio when you're wandering around the empty expanses of beach.