This was really beautiful, I'm still enjoying the headspace it put me in.
Recent community posts
I like your environmental narrative presentation. Maybe more opportunities to poke around in the leftovers of other people's lives? I think I would also love to have the music fade into just ambient audio when you're wandering around the empty expanses of beach.
Yeah, apparently it only shows purchased games. I would really like to have it show all the games downloaded in the past, including free. One work-around would be to rate every game you play, or add them to a collection, but neither of those are things you can do from within the app.
I really enjoyed this, I just wish that after unlocking the animals, I had a sense of what I was working to next without going back to the main menu and abandoning my map to see that I needed 750 people to unlock the next level.
Thanks for the feedback! I'm glad you got to play. The size and layout are generally similar to the actual location, with the cremation site itself being a short distance from the road and the sign and guard's shack being near the entrance. None of the locations are entirely fixed—the tiles have random heights and vegetation is distributed randomly, and the landmarks have general locations that they are randomly placed within. I wanted to play with making the site semi-procedural to see if this made it feel more alive.
I'm still working on the Windows issue... this sounds like a common problem in Unity 5.3. I'm attempting different exports with certain libraries removed and player settings changed. I'll repost the files when it looks like it's working.