This game really gets my creativity going, so thank you!
One small comment: a blank political alignment grid does not seem to show up in The Game of Change, as indicated on pg7
Hey, I’m struggling a little to understand how Clues are supposed to work. I assume they are information that is supposed to be fed to the players as they investigate. Should the GM be saying “this is a capital C clue” for these, for when it comes to the Theory Roll, or should the list of clues be played close to the chest?
Hey, I just realized that the playkit materials don’t seem like they’d print very easily - in the original PDF they are 4 page spreads with the 4th page being art, but in the playkit, it’s 3 pages and they start to overlap it you’d print the playbooks.
Could we get a playkit version with printable playbooks please?
I don’t see the discussion forum enabled, so I hope it’s ok to provide feedback and questions in a comment.
A Chase:
An Oblique Discussion:
Stealing Time Together:
I didn’t do a side by side comparison with Firebrands or anything here, these are just notes taken on a full read-through.
#1 is intentional! While the jam is about folklore monsters, I want this ultimately to be a game about "haha it's just superstition and not real" if someone wants to run it that way. That's *my* take on folklore :)
I should definitely put examples of phases in there! I'll work on rewording things for a v4
it should have been set to one day: here's a new one - https://discord.gg/7HTbMc
Sure! I threw this up, but am not in marketing mode right now https://discord.gg/Q5kMEK