I’m in love with this concept and want to try this out for the next thing I run. One question, though - for Aggressive Attack and Precision Attack there is no “You cause harm” like there is for Restrained Attack. Can you explain the intent here? When is damage rolled for these actions?
Aaron Griffin
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Hey man, I just wanted to reach out - I’ve cannibalized bunch of Downrooted and want to report how it’s going.
Short summary: I’m using the Into the Wyrd and Wild rules to run a forest megadungeon. I have the Erstwald in there as a “site”. Like it’s a sort of mystery place that is a point on a map, but also the depth crawl in the book. Time and space are weird out here.
But I’ve also populated the woods with Shaper dungeons, for a few reasons: one, fast travel through the mycellium network; but two, to give them something alien out here in the strange forest.
So far it’s going really well.
Hey, I’m struggling a little to understand how Clues are supposed to work. I assume they are information that is supposed to be fed to the players as they investigate. Should the GM be saying “this is a capital C clue” for these, for when it comes to the Theory Roll, or should the list of clues be played close to the chest?
Hey, I just realized that the playkit materials don’t seem like they’d print very easily - in the original PDF they are 4 page spreads with the 4th page being art, but in the playkit, it’s 3 pages and they start to overlap it you’d print the playbooks.
Could we get a playkit version with printable playbooks please?
I don’t see the discussion forum enabled, so I hope it’s ok to provide feedback and questions in a comment.
A Chase:
- it asks you to “throw”, but it never really explains what a throw is before this. One can infer it’s a coin toss, but it might be worth mentioning the lingo in Conducting the Chase.
- Ending the Chase says “After a total of four challenges and admissions” - is that 4 of each, or 4 total?
- If the hunter wins, are you supposed to fully resolve the outcome, or leave it as a cliffhanger?
An Oblique Discussion:
- this specifically uses Scandal Tokens instead of coins used in other places. It might be better just to use coins here, saying they represent scandal.
Stealing Time Together:
- a player may interrupt after the 3rd exchange, OR may choose to flip a coin after ANY exchange. I don’t know why, but it feels strange to have both of these rules at the same time
I didn’t do a side by side comparison with Firebrands or anything here, these are just notes taken on a full read-through.
#1 is intentional! While the jam is about folklore monsters, I want this ultimately to be a game about "haha it's just superstition and not real" if someone wants to run it that way. That's *my* take on folklore :)
I should definitely put examples of phases in there! I'll work on rewording things for a v4
it should have been set to one day: here's a new one - https://discord.gg/7HTbMc
Sure! I threw this up, but am not in marketing mode right now https://discord.gg/Q5kMEK