I liked this, it was a good job at replicating the Pikmin mechanics. The enemies were more annoying than dangerous tho
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Primitive Portal's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #295 | 2.800 | 2.800 |
Audio | #377 | 2.600 | 2.600 |
Graphics | #426 | 2.700 | 2.700 |
Game Design | #427 | 2.550 | 2.550 |
Overall | #463 | 2.450 | 2.450 |
Fun | #476 | 2.250 | 2.250 |
Theme | #641 | 1.800 | 1.800 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A portal appears in your primitive world and you need to open it, by providing special treasures.
Did you write all the code and made all the assets from scratch?
Yes. I did.
Comments
Loved the Pikmin mechanics! I was also surprised at how fast the slug enemies move. Great work!
I really like the helper concept! The character design is also very unique and cool :D The only thing I didnt like is that the music stops and you have to play the rest of the game in silence, but apart from that, a great entry!
Fun game! The little creatures are cute and the Protagonist look very funny. The tutorial in the beginning was helpful and once you memoriozed how to controll the little ones its really really funny! good job!
I really enjoy so many things about this, ending felt lackluster, this deserves further development!!
I loved the models, so cute!
but I felt like it was tedious to have to select the correct helper to send, you said your inspiration came from Pikmin, in that game, when you throw a Pikmin, you automatically send the next one, and if it was, say the last blue, then it'll start sending yellow ones next.
Also I had a bug after killing the first enemy, basically I couldn't send helpers anymore and the ennemies didn't do any sort of damage to me, I could explore without any worries :D
But other than that, cool game, congrats on submitting!
Thanks for your time and feedback! I was able to fix the bugs you reported and the new version is up and running. I would love to improve the difficulty curve and make some changes but seems that I cannot do it within the rules.
I agree with your comment on automatically switching to the next Helper.
Your game was amazing!
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