This was a cool dungeon crawler! The fact that you all made everything from scratch is awesome because it feels so polished. It was fun dodging the projectiles and the health regeneration was a good choice instead of lives. My only real critique besides needing a little more variation is that I didn't feel like I was getting strong enough as I progressed. I had like 500 gold but the shops kept selling only two items and some were duplicates, so being able to buy stat upgrades like damage would have been nice. Overall great job to the team, really impressive for only a week!
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Brackeys 2024 - Dungeon Crawler's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #180 | 3.288 | 3.288 |
Audio | #271 | 3.019 | 3.019 |
Game Design | #299 | 3.000 | 3.000 |
Overall | #332 | 2.894 | 2.894 |
Theme | #344 | 2.962 | 2.962 |
Graphics | #373 | 2.904 | 2.904 |
Innovation | #481 | 2.192 | 2.192 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
With the theme being "What's Behind The Door?", we decided to make a Hack & Slash dungeon crawler, in which no room gives away their secrets, until the door in the center is broken.
Did you write all the code and made all the assets from scratch?
For this game jam, we decided to make everything from scratch, using Unity, except for the background music, which we credited in the main menu.
Comments
What a nice game let's roll it in bulletpoint :
- THE JUICE, you've polished it just enough to work perfectly
- It's easy to jump in and the game respond perfectly
- The top down 2D was a great choice and well made
- The ennemies can kills themself, nice touch :)
The focus points, if you had to update it would be :
- The game loop which is a bit repetitive (could try more variation in ennemies and room format)
- More explanations for the items
Really cool game like the concept from it. The particle efx and animations are really good. Would be cool if you can rate my game too.
Nice dungeon crawler game. I made the mistake of going down levels to quickly I think… Should have searched for a shop first :D
My feedback:
- Good that there is some enemy hit feedback, but the screenshake was maybe a bit too heavy for me
- Would be nice if enemies were knocked back when you hit them.
- I loved the blood particles in combination with the art you have created :D
- Music fits well and sfx are nice.
Well done :]
Feedback elements were really nice but really hurt over time. I think you have some potential and with some polishing this could be a really nice game to play in between :D
Feedback elements were really nice but really hurt over time. I think you have some potential and with some polishing this could be a really nice game to play in between :D
when ya publishing a hotline miami with all this goryfookfest. 😩
Fun game! I like how the weapon attack feels, but camera shake is too strong i think. Also levels get repetitive over time, I wish there were more enemy types and layouts.
Camera shake is eye breakable)) But game have style and it's nice! Great job!
For the first game it's pretty solid, it works with a few bugs, but I would definitely add descriptions to items, because I can buy something, but I still have no idea what they do or if they do anything.
The speed would also be greater for me and that can certainly be improved by greater diversity and more enemies that do something different.
It would be also better if more animations and textures would be added,
exaple, sometimes I didn't knew what happened after I broke a door or if at least something happened.
I also miss Txt from gold, because I don't know when I get it
That's basically all for so far.
I don't know how many people made that and for how long, but now I give it a 5\10.
It's not bad for the beginning, but otherwise nothing exciting.
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