literally just an option to change the color of the text cause its very hard to read for me
Sory for my poor english.
A few quiestion:
Have I just gotten rotten luck whit the rng, duing somthing worng or is it a bug? I have crafted around 100-150 Textiles, 15 padde armor repaired them when the dont brake (asume whit beter artisan mc gets better at reparing atm 3/5sok) and som injector all in all I think around 200-250 actions that woud give a rng too increase Artisan and Artisan has not increast it is stil at the starting 25.
I found a artifact and can see it in my inventory but cant seem to find out what it dos only from what I read artifact dos have som efect?
Is ther a way thro the game to unluck donation at places like Preacher's Hall and Aesir Tribe the dont seam to be related to a specific religion.
At the begining you can chouse who your parents were all choises whit a significant roll in a post apocalyptic civilisation is the any plans on implementing crafteres as a choice in the futer?
Raising Blacksmith and Artisan is a hassle because there are so few things you can make that help you, but yes it does sound like you've had bad luck although making textiles wouldn't increase it, but the armor should have. Repairing your stuff you must take it to armor shop & spend money & time, or you must assign a Quartermistress with 50+ in science skill.
Artifacts are desireable to improve standing with some factions, in some cases, through the donation menu. They may have other uses but that one I'm sure exists.
Preachers Hall opens to more interaction during the end of the Michelle Wolfe "worth pursuing?" quest from asking about her background & hopes after she reaches high affection.
Aesir Tribe / Warrior's Hall is in fact a religious building, of the Aesir faith. It might be locked out if you've chosen a religious enemy to the Aesir, Catholic & maybe Muslim, are hostile although I'm playing Aesir faith & no problem supporting the Great Mosque
I see is this a really reply but I hope it helps you or someone.
What is considered a "good" level for a skill? I feel like all my skills are around 70 but still either never succeed on rolls or are like 50% affective. The game is set to the lowest difficulty and the dice rolls are the middle option. I can't really level my skills up anymore since I read every book and did every class all of which can only be done once. Am I doing something wrong or is there a more consistent way to level skills??? Also, as a side note I turned off aging but had a kid. Is there just no way to age them up? They kind of just fill a household spot uselessly now.
1) There appears to be a bug that drains $$$ that kicks in after a certain amount of progress has been achieved. For example, when I check 'Manage Economy' at the current point in my game, I'm at -$77/day. I click End Day and $266 disappears from my finances (with no events happening to explain the extra $ loss).
2) I feel the greatest strength of the game is how open-world it is. Especially to begin with, there are so many options available. I would suggest that to improve this, and to keep options open late in the game, you could add a gambling minigame or two, where players can wager either money or crafting parts, with the option of wagering higher stakes as the character becomes more influential. There were some excellent, replayable minigames in computer games of the past, such as Arcomage in Might and Magic VII/VIII - which strikes a fine balance between strategy, luck and unpredictability. A current MMO, Renaissance Kingdoms, implements a Texas Hold 'Em poker option within its taverns. Perhaps something similar could be implemented to enhance MoR?
3) Gameplay gradually becomes more repetitive, and you end up having to grind in the arena to build cash or grind in the crafting skill to produce items. To produce more variety in encounters later in the game, I suggest adding more random NPC spawns at different places on the map, with greater variety in rewards (e.g. crafting parts, ammo, armor, tendstims, books to raise academic skills/intelligence, serums to inject slaves with that increase/reduce certain stats).
Overall, this is one of the best, if not the best, RPG I've ever played, and I look forward to its completion.
Thank you for your suggestions and kind words!
About the money bug - have you ticked "Auto Buy rations: On"? In that case, an additional amount of money will be deducted when you go out an purchase food for the assigned daily food price that is calculated during the Conclude Day events. Price for food is not included in the Economy overview because the price has not been set yet.
A suggestion, I'm aware a lot come in, & maybe there's something I don't know but here goes:
Make merchandise into a low level (combat knife/whipping cane level) craftable item. In my thinking it'd take scrap metal & scrap cloth, perhaps 5 of each makes 10 merchandise, or 20, something along this line.
The reasoning is, the inability to make or buy merchandise is really counterintuitive given that it's the primary faction request of the Industry & Trade factions (Catholic & Muslim). Again maybe I'm missing something but from anything I can see, Aesir benefit to some degree under the craft system. You can make swords & rifles, even if slave raiding is generally going to get you farther, faster, you can use craft to do something helpful pretty early on if you feel like it.
Catholics *can* get to gold necklace, but that's hundreds or even thousands of combat knife unless you save & reload over & over again which rapidly kills immersion, & Muslims have zero crafting or trade options. I do understand selling hides to Drenner village is a means to get the resources they ask for, which is why I was thinking scrap metal as a component, it adds another level of value to scavenging in keeping with the seeming sense that survival skill is intended to be important to these factions.
So in summary, unless it'd somehow break something else, adding one button worth of coding would add additional potential playstyles for crafting, scavenging, & two major factions, so I'm hopeful this isn't one of those suggestions that asks you to use time on a niche thing 95% of people will never see.
It might also be fun if the orphans had a rng to give you merchandise they made when you come to visit, after you upgrade the Building level to max but that's a bit off-topic.
All of this having been typed out, hopefully it's coherent without begin overly wordy. If you (Grimdark) do read it, thanks you for such a great game, I'm really happy I came back to it.
One final note, I'm playing Aesir with very solid control of the faction, so if there are quests or something that does everything I just said which require being a member of the religion, I'll feel silly & not be too surprised, this game gets alot right. :)
I get lost so easily, with both following quest lines and the gameplay loop itself, It is a great RPG but I feel as tho something is lacking. Maybe a better traveling system or maybe some type of guidance system for newer players. I died more times in first 1 hour of the game than any other. making money is fairly easy but its hard to know when or why a certain quest line/ investment gets disabled. Maybe adding in a little tab that shows how doing something might effect relationships. Overall great game, I get lost in time playing this but at the same time I feel as tho most of that time is either spend grinding money or wondering around the world aimlessly, hopping I run into something. Another thing is that when you read quest or any type of story progression, they mention names like i know them . I feel as you should add in a system where you can click on a quest and make that quest into your top priority, so that all times you know where the next location is at. (something like a small square message on top right saying big max is at the docks go meet em). ALSO some quest lead to game over, because you can't prepare at all, due to you not konwoing that quest has enemiess, espically for first time players.
Good afternoon, I would like to ask if you plan in the future to also have a female protagonist as an option to choose from when creating a character or will there only be a male protagonist?
This doubt appeared because seeing the problems that the world of your game is going through regarding the issue of slavery and also due to the war that is often mentioned in the past and how it left marks on the world.
Back to this game after a bit
Excited with the new changes but the game feels way harder now (maybe I just botched it). I was struggling to get on top of stabilising an economy (still having a good time, mind you)
One thing that remains an issue, IMO, is the lack of information within the game. Masters of Raana is a game that is very intense on management and decision making. Even if most decisions are small, you’re making them all of the time (what actions to take, what tone to take, etc…)
But a lot of these things are hard to grasp/understand: “Raise fear of a slave”… okay, do I WANT their fear to be high? Why? I can’t tell. Similar to other stats, like willpower. Someone mentioned that, in combat, it’s hard to tell what weapons to use for best capture chance and the only real hint I got is at one point during the tutorial(?) it’s mentioned that the whipping cane is the ideal, but I’ve also noticed that pistols MAY not be too bad, as Bud seems to incapacitate more often than others
A round of “adding a help toggle” and/or extensive use of mouseover tooltips would do WONDERS for this game. I remember having a hard time telling if I was actually doing well the first time I played this game and this still remains
FINALLY: the “advance another day” button in the new day report being a little house right next to the “okay” button has made me accidentally click it a decent amount of times
Hello!
How to start the investment in Caitlin's clinic because I turn her into a servant and then I free her (with 100 happy and friendly), several days pass and no icon appears on the west side
Also, will there be scenes changing the state of pubic hair?
or showing off their piercings when you have sex in bed?
I don't know if you can have sex in other parts of the house except for a specific npc.
Thank you so much!
Hello
The game is somewhat obscure when it comes to what stats do or how you get them. For example at there isn't a indication on what science does, during gameplay you can find cases where you need to have it at a specific level to do something but there. While during gameplay I recently realized "oh I need more inteligence... How do I do that?" (I did find a few ways but there is no indicator on what they are).
In a similar vein being more open about how damage is calculated would be nice, the stats I have seem disjointed with the damage I do. More stats still does more damage but how it grows is beyond me.
Sometimes for checks I fail or have really low chances of success and I don't really have a indication on why that is the case. The stats are all there but there is no indicator that this check uses inteligence/science/charisma or is affected by defience, filth, anger etc. It leads to moments which can be described as this isn't working but I don't know why.
Other obscure/non intuitive places in the UI would be hacking (what stats affect it and having a indicator of hey you can get x or y upgrade to make this better would be nice), Capturing enemies, and weapon properties (like the spear having reach, what does that mean?).
A related QoL upgrade would be adding a % chance to succede when doing stuff, the game already says rolled x failed/succeded by y, so you can calculate it yourself but having an additional you had z% to succede would be apriciated.
As a secondary thing having most common daily tasks be accesible in a single button would be great. Two examples are learning in the library, and praying, it is only a few clicks to get to where they are but having an option to automate or at least 1 click them would be nice.
In general despite the issues enjoy the game a lot, thank you for the great game.
I agree, I would also add in that when you start the game, you're just dropped there zero indication on what to do, or even like milestones goal before each major quest, ie, maybe having an rough recommendation on each quest. This could be in the wiki of the game or even an built in feature where you can see what is recommended. Basically a flow chart on everything.
Based on the last major update, perhaps you had the same thoughts as me? Perhaps, in addition to female prisoners who can be turned into slaves, it will be possible to turn minor urchins (for example, those who broke into your house to steal) into slavery instead of turning them over to the guards, as well as men. They could all work in your factories. You have already done a lot of work, and it’s already possible to live in Raana’s world. I hope you will continue to work in this direction. This would greatly diversify the gameplay.
PS: And I want my wrool cat as NPC! XD
Fun game so far. Stuck on the Golden Seal quest. I try going to Darkmere, but there's no option for an ambush point and there's not a specific date given for her shipping out (just 'several days'), and unlike Dakota's birthday the quest doesn't give a timer. What do you need to do to trigger the ambush?
EDIT: Found it. My browser window cuts off the top part of the screen, so I missed the interactable point.
Alright, been enjoying this one a lot. The systems are a bit hard to work around, not horribly intuitive, but they are satisfying. This would make a pretty solid game even if the sex aspects were entirely off camera. My suggestions would be as follows:
- Skill training options across the board, expanding the courses available and number/variety of books. Right now trying to build up Survival is an exercise in conjuring RNGesus to your aid, and not very much fun.
- Recurrent courses for the PC in addition to the slaves/servants/mercenaries. It would make later game advancement more feasible.
- A Retreat/Withdraw button in Combat! This one leads to frustration, because while you can choose to engage on most fights (click on person on map, choose to either Engage/Withdraw), there's a few really tough fights that you don't have any option to back out from and are forced into combat by clicking on them (the kaiju sea lizard thing, the coilgun snipers in Stokke or Kelsey, and a couple more that I'm forgetting now). There is also no way to identify these other than a good guess or bitter experience. I'm fine with a risk/reward option for the player to allow them to decide if they can or can't face down what's waiting for them, but not "Oh ho ho! You've clicked on my trap card sea lizard thing, and now it's mudhole stomping time!".
- If the backers involved are in love with 'no retreat', then just add an additional designator to the overmap icons for the encounters that will force a fight. We have them for Elite enemies (the crown) and for the people who are extorting money for passage (the dollar sign), so something like a skull or an exclamation mark so that the player knows not to click on that thing unless they're ready for an unavoidable fight.
(that's not the same thing as being in a dungeon or mission and getting jumped by bad guys, that again comes under player risk/reward - you know you're going into the sharp end when you choose to go on a quest)
probably implement an algorithm so that kids do not withdraw until their adulthood? It doesn't rly make sense for kids to leave (especially under Raana's dangerous background). This one I have left when she's 12.
It might also be nice if we receive messages from kids if they decease/anything happen after they withdraw.
The new update on the wiki Aging/Ageing site explains most of this (Can Npcs and MC die of old age? If yes is it then a % chance or at a certain age Npcs and MC dies?) guess this means that none recruitable NPCs don't die where MC and recruitable NPCs is Immortal as long that they don't retching 0 in STR/DEX/STAM and can die young if the do.
A couple of suggestions:
S#1: A great quality of life thing to add would be the ability to reorder your NPC list. About 10 hours in, I restarted my game solely because I'd acquired my main followers in a really haphazard way, and there was no way to change their order in the list to make it easy to keep track of different jobs. I'm a bit of an OCD type, and it drives me crazy not being able to move things around so that they can be tidy.
S#2: I would really like to see more ways to work certain stats and skills (like Intelligence, Academics and Science) up either through practice, or by allowing people to retake the university courses multiple times. Without reading books or doing courses (which are finite, so seem to be better to leave until you've already hit their soft cap before starting), these skills/attributes seem to only advance through teaching, and you already need to have a quite high score in order to start that job. I really enjoy starting with very low stats and working my way up to the maximum in games, but in MoR it seems as if you need to start with a very high score if you ever want to hit your full potential.
Is there currently any way to get Stealth to over 40?
The only way to increase it seems to be through hunting, but after hitting Stealth 40 I haven't gotten any higher despite doing a LOT of hunting. Feels weird that there are some rather difficult Stealth checks that you encounter during some story missions, yet no way to improve the skill to the point where you're remotely likely to pass them.
EDIT: Discovered that it's possible to raise your stealth above 40 by sneaking into the Silfren Lair to collect baneclaw dung. Doesn't increase on a crit, but does occasionally go up on a regular success, the same way that it does when you're hunting.
What exactly is the point of building the stables, other than a moderate daily influence gain? After upgrading the horses, I noticed that there is now supposedly a 'Fast Travel Bonus', but testing out all manner of travel before upgrading the horses and after, I've seen no difference in the amount of time that it takes to get around. So far, I have tried:
- Walking normally between areas
- Using the buttons in the house menu that take you to Marston Ave, Imogen's Barrow, and the Academy
- Leaving the house and using the fast travel map to go across town
All of these things take exactly the same amount of time as they did before building and upgrading the stables. I can only assume that maybe the 'fast travel bonus' is a reduction in Stamina, maybe? But by end game, the stamina that you spend by walking around is far less of a concern than the amount of hours in the day that it eats up. At present, the stables seem FAR less valuable than building, say, an extra workshop or garden in that slot.
Hey GrimDark, Raslar here and I have one question about MoR. Do you plan to add mod support or is there like any mods already available for the game? I was just curious because while the game is WIP right now and still being worked on, there is only a few things that non-patrons can do in-game so i was wondering if there was any mods available or any mod compatibility to add to the game to add more content?
There's a lack of Plump and virgin story npcs, i know that Raana is a wild place and being a virgin is really rare for slaves or servants but it would be nice to see more unique virgin npcs in the future, there's only 3 of them afaik which is really low imo. There's also the fact that none of them seems to have a Plump(max for females) body type while there's already like 3+ male npcs with Herculean(max for males) body type, Amelia and that Ex-Arena Champion is the closest one we got but they're Curvy afaik, not Plump, i think you get what i mean here Grim idk when you'll make another story npc since you're already preoccupied with Aria rn which you should really focus on because imo the game is stretching itself way too large for it's own good, you really need to prioritize some parts first and leave stuff like Red River alone for now, but if you do plan on making a new one then please consider making her Plump and thicc please?
So, the Velvet Room beneath Dockgrave Tavern. Ellie and Freya aren't happy there, and one of them was among Aria's followers during her rebellion. If you're working with her rebellion, could there be a route to rescue either (or both) of those girls?
Honestly, their predicament makes them a whole lot more compelling and sympathetic to me as characters than almost anyone else I can think of, aside from Aria, Juno, and Piper. The writing of Ellie and Freya's dialogue and reactions was really superb, and drove home the nightmare they're living in. I wanted to reach into the world and get them out of there. I get that this is a bdsm game, but I'd really love to see both of their stories told, and for there to be a chance to explore and heal their trauma.
What am I doing wrong? I usually like to start the game by getting some few money working at the plant and making investments, and just skipping days, usually means that i'm out exploring or just trying to some points in groups of interest. Than once I have maxed out my house and so on, usually takes like 3 years, in that time my world has gone shit. And on top of that Even with having most if not all of the investments I can get, I still cant make enough to where I can donate enough to become a large shareholder in any of the groups of interest. Hell Ive have one save where, I literally froze time and went on the easiest game mode I could, and after 10 years of in game time, I was still getting dogged on by most of the enemies, and on top of that I was making like 200 bux per day. Sorry for the rant, but this game feels like it never had an beginners mode, and no hand holding to help you in your first or casual gameplay. Hell I like this idea, but I need some help time to time, like what the hell do I do to get this quest, what happened if I pick this option? and so on. Basically, I want 2 gamemode I guess, one that is the current version and another where you are assisted, then once you pick the main game mode than you can pick what difficulty youu want.
There are some guides on the game's wiki provided, all worth reading the wiki including - MoR-Wiki (mastersofraana.com).
That said you have selected the slowest and most difficult way to play the game as it is essentially a 'gangsta paradise' model with your MC at the bottom of the feeding chain.
In almost every game like this, I usually go with the money route, to secure weapon and so on, but ill try to play this as a ganga paradice way i guess. I mean I also found out why im so dog shit at combat, most my traits and skills are in money making and talking my way out of shit and not having the right type of weapon and armor.
Every time I reach the part in getting Michelle where I meet Old Cooney, I ask about the slave being punished downstairs. Because I always want to intervene, and that's the closest I can get. Then I always beat up Old Cooney and kill his bodyguard. Why can't we storm inside and help her, the same way we helped Juno?
Michelle's background info tells us that she (Michelle) only avoided being molested by Cooney during the week she was with him because he was too busy fucking his other slave. And that Michelle only got away one night because Cooney and his guard were having their way with her "co-worker." That all sounded awful, and I really felt for that unnamed, faceless girl.
I know, it takes time to program and flesh out a story. It's just that, early on, when there isn't that much to occupy my attention in the game, that encounter always jumps out at me. And I wonder "what if I went through that door? What would I find?"
I have to say capturing slaves has become way too easy and with multiple bodies roped after each fight makes for a somewhat unbalanced game . I would suggest increasing the limit of captured slaves capacity from 6 to at least 12 as it is now . And decreasing the average male slave value considerably since they are so easy to get.
Hi there, congratulations for this great game! Here are a few ideas:
For the house:
- male slaves could be maids (maybe under the name footman or lackey, with a butler being the male equivalent of the head maid)
- the house could have a cleanness score, based on the status of the rooms (low at the beginning of the game). Upgrade of rooms would increase the max cleanness of the house.
- the cleanness score in the house would naturally decrease (an amount or chance proportional to the number of occupants). Below some threshold (or at 0), it would start having negative effects on the happiness of occupants, and also on influence. A too dirty house would prevent from organizing events.
- events (casual evenings, dinners, parties) would result in an extra increase of dirt (or loss of cleanness). It would depend on the kind of event and on the number of guests.
- reduction of dirt (increase of cleanness) would result from the total domestic skill of all active maids/lackeys (not those given free time), possibly increased by the skill or authority of the head maid (for female maids) or butler (for male servants).
- it could be possible to maintain the house in a cleaner state by controlling the maids' work (with an interface similar to the food). Increasing the maid's work increases their efficiency (already based on their domestic skill) but reduces their stamina and happiness, and increases the chance of becoming Defiant. Some maids with a Lazy trait may refuse to work more (or negative effects could be more important for them). Actually all kinds of slaves (workers) could be controlled in a similar way.
- the number of maids/lackeys would limit the size and opulence (and therefore effects) of events that can be organized (maybe it's already the case but it's not what I observed).
Nightly events:
- possibility for two slaves to be caught mating (during nightly events). Maybe such an event already exists (never met it).
Vehicles:
- possibility to buy a sedan chair or palanquin for a girlfriend or wife. Effect on a girlfriend: augments her daily chance to increase her happiness and affection (up to a limit). Effect on the wife: same + increases the influence of the household. There could be models of 2, 4 or 8 bearers, with different prices and bonus (mostly on influence gains). Bearers would be a new slave occupation (a minimum strength and stamina may be required, and these characteristics would have a slight chance to increase every day in this role, up to a limit).
Great game! I've been looking for a game like this, but some have vanished, like Jack of Nines, and others have dropped in development. It's great to see you are still going.
Do repeated visits to Elin Jonsson at Divine Juices (Dominate Me) have negative impacts?
I would like to see non-game-ending events for tables being turned on the MC. Some are reversible easily, and others are not.
This leads to events where you are enslaved in your own household by slaves or NPC followers or by other factions in other locations, which can lead to escape attempts.
You might wish to consider an even worse event: having Mindmancer used on the MC during a really bad table-turning event with a devious slave or even at the owner of Devious Tools.
Great game. Regarding the tech module is that a WIP because I've upgraded all I can and it still says server offline. I'd like to keep reading the occult books but it lowers will power is there a way to raise will power to maintain mpc current level. One final thought I have the workshop all leveled up but I'd like an option to pay the workers to raise their happiness level and so they stop trying to escape daily. Do you have a secure method of donation as well I'd like to offer a little money towards the project. I also feel intelligence points should be increased slowly as the science and academics points increase. The intelligence is at 64 but but the science and academics is at 90. Thank You. Sorry for the long post but maybe this is a WIP as well but some of the upgrades made to places like AIMEE's Goods the pictures still show a dumpy store after MAX upgrades have made I think it'd be cool to show the place looking good after it's maxed upgraded. Thanks again for your hard work.
I might be missing the obvious, but what am i supposed to do with pelts? Skins refine to leather which i have options for, but what can i do with pelts? Went with a hunter character so I'm getting plenty of them. Still figuring out the game since i just got it working reasonably on android.
Towards which note to the dev specifically - the fix i applied is to alter the meta viewport portion of the code to
content="width=device width, initial-scale=.9, maximum-scale=1" which gets it to stop cropping buttons on my tablet. I don't know if it will work for smaller screens but i don't think you would want to play this anyway on a phone screen lol i don't know if it's a combination of both or just one that fixed it, but it works and i don't want to tinker more (for now) and potentially break it again
If possible could you add those to the official code? If it does actually fix it for more Android users than just me, it could expand the player base at least some.
So far good game, haven't messed with one that's actually interesting to me since strive for power (conquest just annoyed me)
Anyway some relatively offhand traits -
an analog for the "daddy issues" trait, specifically a "cougar" type aimed at young characters
sadist(dealing damage or potentially seeing other people in pain increases arousal)
masochist (taking damage or increasing pain increases arousal),
an npc version of sex addict (nerfs npcs while aroused, Increases happiness etc more per orgasm, becomes useful to quickly break and train a characterwhile also requiring more upkeep. Maybe using sex toys to do it passively to a degree? )
Is Juno going to get a revamp? I remember on my first playthrough, her character design was really compelling. The tattoos, the outfit, the "rescued a damsel" way we get her. I expected her to have more of a story arc.
But aside from putting her on gardening duty until I get Mai-Lynn, there's really nothing else interesting about her. Also, she looks like an amazonian warrior-huntress with her tattoos and her in-game model (and her "wild-born" trait), but then her only interest seems to be in property ownership and business ventures. I could never reconcile that with her image. I mean, yes, her father was into a variety of business ventures, including selling contraband and animal pelts, but...maybe I just don't get what the town of New Eden is supposed to be like.
hello, thank you for a great game. Recently started playing. Using public version 0837.
My question is how do you get to darmere? Can't seem to get to there or to preachers pond.
Finished interrogating a secretive character, now can't progress until I go to darkmere to recover the secret.
Thank you again for a great game
you mean the monogamous, strict no devians religion? I guess theres the thing about every sperm being sacred and having more bloodly children that they can't afford to bloody feed, but i was thinking more like a cult that worships the act itself that you can turn into the greatest religion ever concieved.
You got me... I was being an asshole! Sorry.
The religion I was alluding to is the Yellow Queen. references can be found through Juno's storeline.
The religion was a cult with sex worship and rituals. Currently has ties to the Catholics and the Abby.
I really like this storeline and hopely there is more of the same to follow.
sory for my pore english.
About Mountain Man I have 2 questions.
1. if you combine Weak-Boned and Mountain Man what is your Strength cap? (yes you can combine Weak-Boned (cap at 70) and Mountain Man (cap at 190) 2. the info when you starts a new game makes is sound like it is hard to increace after 60 but whitout any changes to the cap but the explanetion of Version 0.8.3.6 on the MoR-Wiki is DEX "cap" around 60 to me that sounds like you can't increase it to 70+ and the cap is maby even lover så is that or maby som 3. explanetion?
Question about the mission "Slavemasters of RAANA", which involves enslaving Aria Bianchi.
I'm here to ask about this mission, which should have no bugs, but I am truly facing an issue that seems impossible to overcome. This might be due to the long history of my save file, which I’ve been playing for years. Perhaps something went wrong... My save file was created from version 0.5.6 or earlier, and over time, it has developed some bugs. However, I have fixed them using a save editor or simply waited for the creators to solve them.
Now, I’ve finally returned to the main storyline, and I find that I am still unable to buy Aria in the market, despite having enough money and waiting the required amount of time. I tried to locate old save files, but they are too old to find on my disk (very sad :( ). I also attempted to use a save editor to change the time and Aria's status, but none of these solutions have worked.
Sadly, none of them worked.
So, I’m reaching out to you, the respected creators of Master of RAANA (GrimDark), to ask if there is anything that might solve this issue.
Sincerely, thank you for your time and consideration.
Glad to hear from you guys so soon!
Sadly, due to the laws in my homeland (which features a national flag with red and five yellow stars — its name might cause some issues here), I can't connect to Discord without violating these laws. This prevents me from both supporting your great work financially and keeping up with your game. As a result, I also can't share my save file with you for the same reason. It's really disappointing that I can't even use tools like a VPN to access Discord because of certain restrictions that I can't discuss for fear of being detained — a risk greater than the public's use of VPNs.
Getting back to the topic, there is a kind of "Ship of Theseus" dilemma at play here... I first played your game before I had a programmer's mindset. In the early days, whenever I encountered an old save file that wouldn’t work, I’d start a new one and try to recreate it to resemble my previous save. Then, I would copy and paste the necessary lines into the old file until it worked in the new version. I also periodically deleted the file for sold-out slaves (the game didn’t seem to automatically do this in earlier versions, or I had to deal with enormous save files) and reset the date and ages of both MCs and NPCs (I wanted them to stay young forever for some reason...) .
So, I’m not sure if my save file is worth analyzing at this point. But I truly appreciate you taking the time to reply to me — a player who hasn't been able to support your amazing work financially yet.
Thank you once again for all the effort you put into this project!
PS:
I can only send files via email (hope this works this time)... I tried using my Mega account but still cannot log in due to network issues. Is there another way to send my file, or perhaps even buy you a coffee if you guys still have the energy to continue working on this?
-----Edit-----
It's so strange that I also found Michelle had disappeared from my household in some versions before... I hadn't noticed it until today's check. She is still in the file, but I can't find her in the NPC menu.
Also, the slaves I haven't bought in the Kymanto Hall are unpurchaseable for unknown reasons...
Erica Sunderland should keep the Maid costume, maybe wearing it could cause even higher negative effects on Connor than Templin Dress
Would also like that if we could "side" with Major Templin and agonize Connor
Also I went through the effort to enslave and execute Connor after gaining the quest, but the Family reunion scene still happened.
I'm sure someone in the past has suggested this \ it crossed your mind, but using LLM technology (with some RAG probably) could enable players to freely interact with their slaves to train them in a unique way. After a long time of playing you just skip the familiar texts, and something like this could breath life into the game.
The problem with it is that not all players could run this fast, making this an optional feature for some. If you want a much cheaper and accessible-to-all solution, imagine what if every girl had her own shit ton of unique text that has references to small stuff in her personality and history. The various slaves would feel different not only in images and art. One way to utilize LLMs to do that, for example: generate 20 unique texts for each situation (e.g., morning bj), then use another LLM ("LLM-as-a-judge") to automatically rank and filter the top 5 best unique texts to remain for that character. you could add a layer of manual checking to this to verify it's good. Just imagine that when pressing a button to humiliate Aisha the MC would reference her insolence during their first meeting, or mentioning her father running away. This would make players read the dialogue and add a ton of depth without forcing you to hire a full time writer for that.
I have some questions regarding the choices in the quest "In the name of God" and what each choice entails, between letting Hasan go and excecuting him AND enslaving aisha and freeing her. I'm kind of trying to choose the kindest options in the game given they dont hinder my standing much. Does letting hasan go have any benefits or consequences later on? I kind of don't want to kill the girl's father... And does freeing Aisha completely removes any chance of ever having her in my household? Thanks
The Aria questline should definitely end with MC having substantial power over the third republic, maybe even an option to end up as the chancellor or marshall/second in command
Because in essence, we fund, plan, prepare, reorganize, rearm, act as a critical spy for the entire rebellion and then fight some of the most important battles with our own company. If the MC didn’t exist Aria would end up as a broken slave for the mastersphere and the scattered fighters would be cleaned up easily.
Sure the option to loot all of the republic’s treasure sounds cool, but it is infinitely less satisfying compared to having actual political power
On the subject of virgins, my current MC is rescuing virgins (yes, he's a good guy) and intends to have a House of Virgins -- and we know a virgin isn't a virgin unless she's a virgin, which means my MC is practicing his cunnilingus skill a lot . . .I mean, a whole lot -- and running out to see Laurel at Divine Juices in the early morning hours! But the game thinks that giving the women 3 orgasms in a row is just foreplay . . . while it probably is for 99% playing the game, I'll still suggest a softer transition than "Your foreplay is closing in on two hours! Get on with it!" :-)
I am enjoying playing the game as a game -- experimenting with different game strategies. This House of Virgins takes a bit of grinding, but is fun. It would be fantastic if the there was some game reactivity regarding so many virgins in one place -- all being trained by Tuner Jackson and doing turns performing at the Golden Dragon and competing at the Gym.
Anyway, just really wanted to say thank you for a great game!