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AFineDayTo

6
Posts
101
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A member registered Jan 26, 2019

Recent community posts

Content warnings are usually more than enough for this kind of thing. I don't get mad at people who don't want to deal with heavy topics in their media - some folks are survivors of such real life horrors, and they may not be in a good headspace to deal with them in a game/movie/book/whatever. Good on you for being willing to explain your decisions in a reasonable way, and for including those warnings.

About the only reason I'd recommend a SFW mode in future projects like this one would be for the streamers and Let's Play types who might fall afoul of platforms randomly deciding this isn't "advertiser friendly" or somesuch silliness. But that's a personal suggestion, you do what you feel you should do.

If you revisit the concept, my recommendation would be to leave Mr. Bob dead. Run with the idea that Mr. Bob spends a lot of time out of the house (the Wife says as much), and therefore this wasn't his only family. There's probably nightmare houses like this scattered in multiple places, and I doubt all of them (or their inhabitants) were destroyed when Mr. Bob went down.

Also, unless I'm mishearing it, the 'good' ending has a knock at the door while Alesa is in the gratuitous shower (heh, the showering thing gets me chuckling). We fade to black before we see who's there. I'd like to think that it's not the usual "SHIA SURPRISE! HE'S NOT DEAD!" swerve, but somebody showing up (like the FBI) to let her know that she's not crazy and they do believe her. Let the girl have some closure, she's earned it.

Anyway, good game! You do solid work!

Agreed!

This game is visually great, BUUUUUUTTTT...please revisit the balancing. Right now, the game is quite literally down to the grace of RNGesus, and he eventually gets distracted.

Everything that your skills protect against is a guaranteed loss of a crew member without said skill. Random snakes, chowing down on 'shrooms, all of this stuff should be a chance to die rather than a guaranteed kill. This isn't a complaint about difficulty so much as a complaint about literal unfairness. Something like Oregon Trail or Organ Trail, your ability to prepare and risk assessment has a lot to do with your success or failure, and whether or not you can mitigate issues like broken legs or dysentery, but here none of that matters. You CAN'T prepare against more than 1 thing.

Multiple skills at once, toning down the frequency of events or changing them to give a saving throw of sorts, and rebalance that vomiting possessed guy would go a long way towards making this a truly great game. Your visuals and the style of the thing are awesome.

You save by sleeping on beds. Interact with a bed, and it will give you the option to rest if it's available. Be warned, you'll get attacked if there are enemies in the nearby area (or if the owner of the house doesn't appreciate guests). Clear out nearby monsters if you don't want the rudest of awakenings.

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Your demo releases have more content than a lot of full games, which is awesome. Really enjoying it so far.
Will it be possible to get magic skills via increasing your affinity to the various gods? I know that's how it worked in Fear & Hunger, but I'm curious, especially with the one path for the Ex-Soldier that allows you to form a pact with a god.
EDIT: OK, answered my own question. It's not a spoiler here, but yes, if you have a pact with a given god in the Ex-Soldier's opening story it will open up appropriate options on the Hexen for you. A nice bit of multi-classing style customization.