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Having tried it out, this is pretty fun. I've always wanted a roguelike/roguelite Resident Evil game, and this scratches the itch. I've already wishlisted on Steam and I'll be looking forward to the full release!

FEEDBACK/SUGGESTIONS/QUESTIONS:
- I'd strongly recommend that the various Box items get rebalanced some. Basically every box I tried that wasn't an Idiot Box blew up on me. Seems to be weighted a bit heavier towards 'trapped' than not, to the point it's worth either not picking up the Boxes at all, or just sell them to the Trader and call it a day.

- In a similar vein, maybe provide a spell that identifies serums in your inventory? I get the rationale behind them having random effects, but as they're seemingly randomized each run it would be helpful to have a method to cut out some of the RNG. That's especially considering you'll probably only find one or two serums of a given type in a run.

- Can you specify what the effects are when you level up Whirlwind? Does it increase the range that your attack hits when you cast? I thought that was the case, but it's a bit hard to confirm. 

- Is it intentional that you can't buy ammunition from the Trader? Or is that something that'll be revisited later in development? I approve of him always stocking a Rescue Crystal for you, though, that was a good choice.

Hey, thanks for the feedback!

Yeah you're probably right, I'll lower the chance for those boxes to be trapped in the next version!

As for the serums, there are a couple of ways to safely figure out what they are. There was an item at one point to identify the serums but that becomes pretty useless once you identified all the serums during one run. You have to keep in mind that in the full game one run might be a  longer than just those 4 floors. I've also made sure that the negative effects aren't so strong that they can completely ruin your run when consumed at the right time. 

As for the Whirlwind and Spells in general. I'm gonna change the description of the spellbooks so that they better describe what upgrading the spell actually does!

And for the ammunition, yeah that's intentional right now. Ranged attacks are very strong and just being able to buy them from the vendor would mess with the balance of the game a lot. I'll definitely think about that some more, though!


Again, thanks for the feedback and thanks for playing!

Are you able to disclose how many floors will the final game feature? Any hope for a 99f clear? Hyped to see more, good luck on development

There are 4 areas in the full game right now, so 20 floors, counting pre-rendered places between them. And yes, there is a 99 floor post game dungeon!