I loved the frog face! :|
Anyway... Good game, congrats! Having to memorize enemy movements to avoid getting hit during frozen time was an interesting mechanic. But, I think that enemies passing through the same place more than once during their turn makes the game difficult., because if you make one mistake, can be a game over. On the other hand, being able to restart at the same level ends up alleviating this a little. :)
Play game
Georgio's Grand Getaway's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Accessibility | #45 | 2.785 | 2.909 |
| Fun | #62 | 2.611 | 2.727 |
| Originality | #63 | 3.133 | 3.273 |
| Audio | #66 | 2.698 | 2.818 |
| Overall | #69 | 2.810 | 2.935 |
| Graphics | #73 | 2.872 | 3.000 |
| Controls | #77 | 2.524 | 2.636 |
| Theme | #81 | 3.046 | 3.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2
Wildcards Used
All
Game Description
A fast paced maze navigation game where your character can only move while the lights stay on!
How does your game tie into the theme?
The lights toggle off and on, and the player can only move in the light, and enemies in the dark
Source(s)
NA
Discord Username(s)
broccilu, ascot.mp4, zyjin, kwagsyre, projectcyrus, boimanprime7677, thelokiwild, thundertaco
Participation Level (GWJ Only)
As a team, 1st, individuals have done 2
Comments
Glad you enjoyed it!
We had a few different concept variations, and we could have done that, but I think it would kind of sidetrack the stop-and-go nature of the game.
We might reduce the time the lights are off though, just to keep things moving, right now I believe the lights off and on time is the same.
Thanks for the feedback though! It's good to note!
This one is a strong contender! Using lightbulbs to freeze you (or the enemies) at intervals really upped the difficulty for what would otherwise be a normal dungeon exploration!
That said, a large team demands a large ambition to match. What you have here is competently made, but I think you could have done more. Still though, not bad for your first jam as a team! Come back in January!
A great concept that somewhat resembles the game 'Statues', perfectly capturing the idea of illumination. The setting is very charming.
Cool game. It was nice that each enemy had different movement patterns, which you had to learn and go around. Would have been awesome to have more levels and different enemy types.
Very interesting little game! I enjoyed it. I think while you need the gecko to have a lot of speed, it might be helpful if it was a little bit less. I overshot everything on the second level, which led to my death a couple times. Conceptually though, I really like it! Well done, and good to see another good team joining the jam!
Good work! It could use a couple more sound effects like when you win, lose, and drop off the batteries. Also, the menus were too flushed against the sides of the screen. Usually, you'd use the Control2D nodes like margin containers, panel containers, etc. to make sure they are arranged properly on different screen resolutions and sizes. I really like this type of puzzle game and this gecko (being a huge Mondo Gecko fan) so I hope to see more of ya'lls work in the future.
Happy to hear you enjoyed it!
Lots of great feedback too! I think this game would definitely shine even better with some polish in general, especially with a few extra sounds and visual effects, as you mentioned.
And yeah, the UI could definitely use some padding haha, added that to our feedback list!
Much appreciated!
As others already stated, neither the browser version or the downloadable one work. Check https://docs.godotengine.org/en/3.5/tutorials/export/exporting_basics.html on how to export.
This was done in 4.2, so I'm not sure if anything extra needs to be done, but I did enabled the SharedBufferArray support after that suggestion, but it seems things are still not functional.
Let me know if you have any other thoughts or ideas, I am curious why it's not working now, even if it can't be considered for the jam.



Leave a comment
Log in with itch.io to leave a comment.