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Another visual error that I have noticed in the last update or two is that when a battle begins and a character still has a shield from the previous battle, the shield icon remains, the shield bonus remains active on the HP bar, but the actual shield is not visually there.

I wonder if this is a device-specific case where the object just fails to be created, or if it's more nuanced.

Here is a quick test, pre-battle dialogue you can see a character (far left) that has a shield that they've had in a previous run:



Do you get visual effects that persist for other effects into other battles?

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I'll pay attention to that too now and report.

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The visual mistake isn't all the time either. I have only noticed it on one character from my team - Skelderdark. It didn't happen to the other members. Other status changes were visible, but Skelderdark never had others, so I can't comment and now he's dead due to a very unfair scenario that just destroyed me.

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Hoooollly! I don't think I've ever faced an enemy team that big!

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It was a Scenario, and one that I had never seen before, the thing I needed to click. I will not be clicking it again. It looked like a little vertical tube with a light at the top, floating. Really small.

It probably spawned two teams back to back before the battle began (shouldn't happen (probably a bug))

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Yeah, that's what I figured.

The first four appeared and ran into fighting position only to run into the next four. Usually they are separated by a rock, pillar or whatever it was that I clicked on.

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Thought of another name or two which hasn't been taken as far as I can tell.

Mancer

or

'Mancer

There are loads of games called _____mancer, but none just called mancer, with or without the apostrophe.

It would also allow for an endgame boss called Mancer or something-mancer.

Even an acronym like

Minions

And 

Non

Corporeal

Entities

Risen

I was even trying to think of TBD acronyms:

The Battle Dimension

They Became Deities

Tactical Ballistic Demons

OK. I'm over thinking.this now.

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I have the first two Sanctum skies - Blue and Moons - but I keep getting offered the blue one again as a reward even though I can't select it. I am never offered the third. I have three grounds, two of every item that can go on top of furniture and three of some, and one of each of three furnitures.

Also, I know that I am always talking about hammers, but are you sure that you didn't do something to make them stop spawning when you made them work in Expansion? Before that update, I got four hammers in two or three days, since the update I have had none.

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I'll check on both of those (Sky objects and hammers)

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For the hammers, have you only received them from Expedition?

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The first I got was from Outerworld. The next four were from Expedition. I think I got one more from Outerworld after that.

two of every item that can go on top of furniture and three of some, and one of each of three furnitures.

So furniture rates need to be more balanced with the furniture accessories rates?

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Yes. It seems that the picture for the wall and the furniture are only offered once, like the 2nd sky and the 2nd and 3rd ground. But the objects to be placed on the furniture are repeated.

How often do you fight bosses? Looks like furniture is only going to drop in the Chaotic/Colossal Boss battles.

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Not as often as the other ones, but I do fight them.

I will do a few more Colossal though as I do them the least.

I've added furniture more extensively throughout the rewards (Will be active when the next update drops).

I have the first two Sanctum skies - Blue and Moons - but I keep getting offered the blue one again as a reward even though I can't select it. I am never offered the third.

Double-checked this and it all seems to be set-up correctly (set-up just like ground is). Perhaps I'll add a new sky option soon and we can see what happens then.

but I keep getting offered the blue one again as a reward even though I can't select it

Found the issue pertaining to not being able to select the sky reward, should be fixed next update. Thanks!

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Not being able to select it is right, I already have it. I shouldn't be offered it again. Unlike furniture or accessories, there is zero use for multiples of sky or ground.

Yeah, that shouldn't happen, not sure how to reproduce it.

I cleared all of my sky rewards and tested getting them and there's no repetition. (Thinking face)

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One more little thing to do with characters being removed from the soul rooms.

The character Doomblaster keeps getting removed. I have put him back three times now and he keeps getting thrown out after a few Outerworld levels. I am not using him on either team, nor am I using any character in a soul room on a team. 

It seems like certain characters have weird glitches like Sorawind's running and shield dodging and Doomblaster's Soul Room eviction.

Alright, thanks. I'll investigate the Soul Room eviction. As for Sorawind I already confirmed that her animations are set-up the same as her other elemental versions, so that one might be tricky to pin down.

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Just an observation, not a complaint.

Now that my VPN seems to work, I'll try to put together a series of screenshots every time there is an oddity in the game. Explanations are well and good, but visual proof might be more useful.

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That social hall / bar / nightclub idea I had could equally work as an extra upgrade on the Soul Creator.

Percentage chance of at least one summoned soul being the highest level available.

The downside with this is that it may lower the chance of summoning a high level soul until this is levelled up a bit.

I had another idea regarding the Soul Creator. Have the summoned souls arranged in order of level, left to right, high to low. Although it does let you get to know each character slightly when you need to click on them all, it would be nice if I could click on them until I hit my personal low limit for what I want on my team. There are some exceptions, like Combo______. I only have Comboflame unlocked so far, but he is great. I know that as more of the high level characters are unlocked, their level will become less relevant...

...which makes my idea moot. Oh well, it was a nice idea before my brain stepped in and ruined it.

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The skeleton's shield was not kept, I chose it to begin the round.