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docnutnut

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A member registered Jun 16, 2020 · View creator page →

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Another thought I had for the game is a BUY ALL button for the NEXT button at the bottom of the page. With each prestige, this is becoming more and more tedious.

Alternatively, put the NEXT button in the middle of the screen below the line of text so it stays in the same place, making multiple clicks of it easier.

Are you the player at the top of the leader boards, Patrickwsu?

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It's fine, don't worry about it.

Just a bug report. These things happen.

The next time I do an event that I've done before, will it reset or carry on? And if it resets, will I get all the bonuses again?

My endgame.


The 40th fact didn't give bonus diamonds or anything. Intentional or oversight?

Clearly first place in the event. Quite a way down the order with  Earth and Mars, but I have only been playing for a little under 2 weeks, so it's not too surprising.


No. I need to use a VPN for some of the features on itch to work correctly.

I will connect now and see how I am doing compared to other players.

I am not going to manage to finish the event. Close but not quite. 39 of 42  facts with 10 hours left.  

If I quit by job, divorced my wife, disowned my daughter and drank more coffee I'd have got it done.

26 of 42 facts at the halfway point of this limited time event. Maybe I will get it all done. We'll see...

Thanks. I hadn't closed my game in a while. The settings page is new to me.

How often do the limited-time events happen and do they change each time?

Fair enough. I just feel lazy sometimes, but I accept that adding any further help would make it all too easy.

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I am loving the game. It's a fully text-based incremental upgrades game with LOADS of upgrades and LOADS of prestiging required. On top of that, new worlds can be unlocked so you always have something to do somewhere, or a new upgrade which is just a few moments away. In-game premium currency is earned by playing and can be used for instant or permanent upgrades, depending on how patient you are.

Something I would like to see added is:

 On the right of your income per second, I would like a number that shows the percentage upgrade of your current income per second that you would get if you buy certain things. This would activate when you hover the cursor over BUY, Next Milestone or Maximum Milestone, not every button, as you really don't need that information when buying a single item.

Another that might be nice is a 10-minute time warp that costs 1 or 2 diamonds, for those moments that 5 hours is way to much and you HAVE to go to bed!

Always a shame when someone hacks a game.  

And even worse when they post a picture of their hack.

True. Pearl necklaces, maybe.

Many thanks. I can get back on course to saving the universe now.  It would have sucked to explain to the big man at the pearly gates that his universe was destroyed because I forgot to check out an apartment.

I feel like such a noob getting stuck in a game like this, but I would be starting the Act 2 quests if I knew where Rin was. I have seen the Slingshot Rins, but not the quest Rin.

I played again after many years. I have discovered that the maximum price for an item is 1.0 e300. 

I was going to play until I had used all 12 creatures, hoping that I could play the "whole new game within the game.

But reading the other comments, I realise that you just meant that each new creature is the whole new game.

I think I will stop here with 6 Karma, 3000 Red Dwarfs and 152 PP waiting to be collected. 

Still a great incremental clicker :)

I feel like I've been scammed into clicking 10 thousand times.


Fun little clicker. Just a shame that my autoclicker didn't work with it. Good workout for my index finger though.

I think only energy per second and gold per second work offline, as explained in the info bar at the top of the game screen.

Food generation continues when idle.

Whatever it was, I am guessing it happened at around the same time as itch.io went down and probably won't be repeated.

Good fun. 

I played for considerably longer than I wanted to due to someone's comment, though.


Faster food generation would have been nice.

I was even thinking that this could be part 2 of an incremental trilogy.

First a factory generating food. Once it hits the speed at which it is generated in this game, you can switch to here. And then at 10k points or some other milestone part 3 begins: Chubby Boy Liposuction Clinic.

Sometimes a second enemy will come into range before the first enemy is defeated. This causes the tower to target the new enemy, which is really the only glitch in the game.

Indeed. Not quite 1634, but considerably higher than my original attempt.

I think the total is lower than you calculated because the 2nd attack from the enemy is not at 122x2 HP, but somewhat earlier.


OK, not forever.

Without extra features or cheats, I think this is pretty much the highest score possible.


The much needed extra features would stop this being a minimalist game, but I still had fun.

The only error I found is that every time a new enemy comes within range, the tower will switch to that enemy rather then killing the one it was originally shooting.

I think that if I only upgraded Attack Speed and nothing else I could maybe keep playing forever.


Ooga booga...

A shadow?

The thing with the upgrade cost isn't so much that I REALLY need to see how much it costs, but more that all three numbers - 50, 20, 5 - appear in the same place. If the numbers are to appear, they should at least be separated from each other.

I noticed that the +1 wood forests would eventually vanish, but the +2 wood forests seemed to be permanent as do the other resources. Is this the case or did I not click on the mines enough?

I am guessing that settlements must be at least 4 squares away from another one. It would be nice if the amount was stated somewhere, maybe in a future tutorial.

I forgot to follow you, I'll do it now so that I am aware when you post an update. I think that my level 5000+ account can do with a little rest in the meantime ;)

It would be nice if there was more to do other than get resources and build settlements.

A few little errors I have found so far:

The past tense of 'cut' is 'cut', not 'cutted' Alternatively it could say, 'The wood is depleted'.

When you discover salt on an empty square, an 'empty' icon appears which has no picture, on a white background.

Once you max out a settlement, you can upgrade it further. Doing so will increase the gold earned per click with seemingly no limit. But the icon will change to one of the other icons on the map. Eventually, after upgrading a lot, the 'empty' icon with no picture is there again, but this time with a green background.

So my settlement that shows a settlement icon makes 8 gold per click. My settlement with the 'empty' icon that I upgraded a lot makes 348 per click. Once you stop upgrading a settlement past the maximum and click somewhere else, it cannot be upgraded again. 

Also, it would be nice to see how much each settlement upgrade costs. Currently, all the numbers appear at the same place. It would be nice if it showed the amount with each icon, so 50 Gold, 20 Lumber, 5 Stone all separate and visible.

Happy to help, as always :)

I noticed that when upgrading my Blacksmith, I went into negative numbers with coal. After a restart which didn't save my progress, I clicked repeatedly to find out at what point it allows me to buy the upgrade. The price was 4.9k Coal and when it let me buy it, I was left with -0.674k Coal. No idea if this always happens at around 14% under the selling price. Probably be easier for you to figure that one out.

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Good fun incremental game. There is definitely room for growth too, maybe a prestige system.

The archer could put his new-found skills to fighting things that bite back. The magician must get pretty bored generating targets all day, maybe he could have a side hustle selling used arrows or something to generate more income.

And something that was possibly accidentally overlooked is that the last two talents - Afterimage and Higher Dimension - are the only two skills that don't come with a level number.

One last thing that may benefit people like me who have a dinosaur of a PC, is the ability to turn off all the arrows. I know they are there and although it may defeat the purpose to have a game about shooting arrows with no arrows, it would maybe speed up my game and make it possible to max out everything before my PC explodes.

EDIT: I just had an idea as I see my archer stop shooting every few seconds as he destroys all the targets around the same time and needs to wait for a new one to generate.

Maybe a second column of targets could be added that could be hit when there are no others to get.

On top of that there could be a pierce ability where arrows have a chance to go through the first target and hit the second, albeit with reduced power. 

Then again, this reduced power could be increased with another skill.

Oh, I'm sure that I and all the other players could come up with new ideas all day long, but I'll leave you to do what you've begun so brilliantly :)